Player Matchup

Fenrir
Fenrir
MintClover21
Fenrir
Level 7
God Stats
0W - 2L
1,197 SR
Queue Stats
6W - 7L
1,191 Elo+
Party 2
Nemesis
Nemesis
TheMAGICALJFK
Nemesis
Level 195
God Stats
19W - 19L
1,488 SR
Queue Stats
234W - 227L
1,554 Elo+
Party 2
Hades
Hades
denyse860
Hades
Level 126
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 109
1,328 SR
1,415 Elo+

VS

Team Averages
Level 104
1,722 SR
1,624 Elo+
Ymir
Ymir
Spligetti
Ymir
Level 17
God Stats
8W - 2L
1,833 SR
Queue Stats
13W - 8L
1,629 Elo+
Party 1
Cupid
Cupid
bradderzvilla
Cupid
Level 158
God Stats
7W - 1L
1,739 SR
Queue Stats
128W - 68L
1,621 Elo+
Party 1
Anubis
Anubis
bradderzvilla2
Anubis
Level 136
God Stats
4W - 2L
1,596 SR
Queue Stats
107W - 55L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 7 / 2
6,619
602
1,813
12,756
8,548
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
12
1 / 5 / 2
7,087
644
8,433
11,714
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hades
denyse860
Hades
12
2 / 6 / 0
7,707
701
7,146
13,141
6,184
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 2 / 12
8,565
779
6,033
12,508
13,309
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
12 / 0 / 6
10,176
925
15,280
9,835
4,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

14
2 / 1 / 13
9,100
827
11,340
7,878
4,315
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
18
18
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
7
2
0.14
W
Ymir
4
2
12
5
L
Nemesis
1
5
2
0.4
W
12
0
6
15
W
2
1
13
8.5
L
Hades
denyse860
Hades
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,392
Damage
32,653
37,611
Taken
30,221
19,567
Mitigated
22,535
6,832
Healing
11,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,813
363
0
532
12,756
8,548
0
6,240
6,221
0
8,011
W
Ymir
6,033
1,005
0
250
12,508
13,309
52
2,432
10,076
17,814
0
L
Nemesis
8,433
3,188
0
2,641
11,714
4,835
0
4,388
6,828
0
29,511
W
15,280
7,395
1,859
5,685
9,835
4,911
1,011
1,747
8,088
0
44,566
W
11,340
396
232
3,094
7,878
4,315
181
2,739
5,139
49,473
729
L
Hades
denyse860
Hades
7,146
138
333
3,326
13,141
6,184
0
6,555
6,081
19,510
1,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,413
Gold Earned
27,841
102
Minions Killed
159
0
Camps Cleared
0
540,385
Distance Traveled
592,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,619
602
12
1
0
161,939
0
W
Ymir
8,565
779
18
2
0
223,468
0
L
Nemesis
7,087
644
42
4
0
207,863
0
W
Cupid
10,176
925
75
7
0
181,258
0
W
Anubis
9,100
827
66
6
0
187,748
0
L
Hades
7,707
701
48
4
0
170,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role