Player Matchup

Artio
Artio
 
Artio
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
 
Cupid
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
CRKG NIGHTMR
Bakasura
Level 114
God Stats
4W - 6L
1,772 SR
Queue Stats
155W - 161L
1,536 Elo+
Party 1
Surtr
Surtr
NACHO 1235
Surtr
Level 159
God Stats
3W - 3L
1,483 SR
Queue Stats
65W - 76L
1,534 Elo+
Party 1
Discordia
Discordia
NatsuzDragneeL
Discordia
Level 259
God Stats
25W - 23L
1,470 SR
Queue Stats
523W - 604L
1,577 Elo+
Party 1
Team Averages
Level 181
1,545 SR
1,530 Elo+

VS

Team Averages
Level 125
1,731 SR
1,531 Elo+
Thor
Thor
AlbertoCMJ
Thor
Level 72
God Stats
1W - 1L
1,720 SR
Queue Stats
50W - 43L
1,495 Elo+
Party 2
Hou Yi
Hou Yi
LEETJ99
Hou Yi
Level 128
God Stats
8W - 3L
1,787 SR
Queue Stats
314W - 282L
1,594 Elo+
Solo
Ah Puch
Ah Puch
Obaddragon
Ah Puch
Level 152
God Stats
3W - 4L
1,886 SR
Queue Stats
286W - 293L
1,491 Elo+
Solo
Vulcan
Vulcan
PROFARES
Vulcan
Level 187
God Stats
38W - 25L
1,624 SR
Queue Stats
462W - 419L
1,561 Elo+
Solo
Hercules
Hercules
aragaki27
Hercules
Level 84
God Stats
3W - 3L
1,635 SR
Queue Stats
51W - 38L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
2 / 0 / 3
6,494
590
4,393
9,849
6,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
 
Cupid
11
2 / 0 / 2
6,395
581
6,751
6,371
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
CRKG NIGHTMR
Bakasura
12
3 / 0 / 2
6,294
572
2,716
12,016
6,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
13
3 / 0 / 0
7,216
656
4,363
8,732
5,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
NatsuzDragneeL
Discordia
12
0 / 0 / 1
6,136
558
3,953
6,129
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,126
466
1,352
9,118
3,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hou Yi
LEETJ99
Hou Yi
9
0 / 3 / 0
4,804
437
4,311
7,480
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ah Puch
Obaddragon
Ah Puch
10
0 / 2 / 0
5,676
516
3,668
4,998
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
PROFARES
Vulcan
12
0 / 0 / 0
6,551
596
5,478
3,293
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
aragaki27
Hercules
9
0 / 2 / 0
5,209
474
2,261
10,435
6,513
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
10
Kills
0
0
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
3
3.5
W
Cupid
 
Cupid
2
0
2
3
L
0
3
0
0
W
Bakasura
CRKG NIGHTMR
Bakasura
3
0
2
4
L
Hou Yi
LEETJ99
Hou Yi
0
3
0
0
W
Surtr
3
0
0
3
W
Discordia
NatsuzDragneeL
Discordia
0
0
1
0.5
L
Ah Puch
Obaddragon
Ah Puch
0
2
0
0
L
Vulcan
PROFARES
Vulcan
0
0
0
0
L
Hercules
aragaki27
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,176
Damage
17,070
43,097
Taken
35,324
22,746
Mitigated
16,454
18,936
Healing
7,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,393
263
175
2,902
9,849
6,476
0
673
9,176
23,346
3,263
W
Cupid
 
Cupid
6,751
3,781
854
3,717
6,371
2,213
0
0
6,371
0
50,901
L
1,352
412
0
544
9,118
3,569
0
2,048
6,840
0
32,020
W
Bakasura
CRKG NIGHTMR
Bakasura
2,716
2,055
0
6,995
12,016
6,597
0
813
11,203
0
42,348
L
Hou Yi
LEETJ99
Hou Yi
4,311
2,060
0
2,664
7,480
2,766
0
1,475
5,956
0
40,058
W
Surtr
4,363
1,463
0
1,868
8,732
5,342
149
3,506
5,226
1,659
49,641
W
Discordia
NatsuzDragneeL
Discordia
3,953
65
0
2,425
6,129
2,118
0
3,888
2,241
56,134
0
L
Ah Puch
Obaddragon
Ah Puch
3,668
152
0
855
4,998
2,464
0
300
4,698
41,250
921
L
Vulcan
PROFARES
Vulcan
5,478
76
0
677
3,293
1,142
0
2,402
891
59,240
2,393
L
Hercules
aragaki27
Hercules
2,261
1,099
0
3,062
10,435
6,513
0
1,660
8,700
0
18,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,535
Gold Earned
27,366
367
Minions Killed
343
0
Camps Cleared
0
1,167,257
Distance Traveled
990,290
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,494
590
28
3
0
249,841
0
W
Cupid
6,395
581
74
7
0
195,482
2
L
Thor
5,126
466
60
5
0
222,984
4
W
Bakasura
6,294
572
86
8
0
266,104
2
L
Hou Yi
4,804
437
58
5
0
170,945
0
W
Surtr
7,216
656
82
7
0
224,540
0
W
Discordia
6,136
558
97
9
0
231,290
1
L
Ah Puch
5,676
516
81
7
0
145,232
0
L
Vulcan
6,551
596
119
11
0
244,950
5
L
Hercules
5,209
474
25
2
0
206,179
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role