Player Matchup

Sylvanus
Sylvanus
Dumbledoresnuts
Sylvanus
Level 64
God Stats
22W - 27L
1,270 SR
Queue Stats
134W - 157L
1,400 Elo+
Party 1
Chaac
Chaac
GingerJesus8745
Chaac
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 6L
1,228 Elo+
Solo
Janus
Janus
zMumbojumbo
Janus
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 63L
1,230 Elo+
Party 1
Team Averages
Level 48
1,423 SR
1,286 Elo+

VS

Team Averages
Level 93
1,270 SR
1,362 Elo+
Ra
Ra
DishyFilly0753
Ra
Level 59
God Stats
7W - 17L
1,301 SR
Queue Stats
61W - 86L
1,395 Elo+
Solo
Cthulhu
Cthulhu
DomOhhGenesis
Cthulhu
Level 79
God Stats
1W - 2L
1,275 SR
Queue Stats
24W - 36L
1,283 Elo+
Solo
Jing Wei
Jing Wei
NAIBUTAFLY
Jing Wei
Level 141
God Stats
1W - 4L
1,233 SR
Queue Stats
200W - 215L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
4 / 0 / 5
9,191
766
10,601
13,152
14,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
5 / 2 / 6
9,996
833
11,008
13,936
8,452
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
2 / 3 / 7
8,628
719
7,381
8,835
5,568
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
8,118
677
3,885
9,183
3,756
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
12
1 / 3 / 2
7,815
651
8,308
13,741
11,623
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
NAIBUTAFLY
Jing Wei
12
2 / 5 / 2
8,214
685
8,672
12,290
4,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
11
Kills
5
5
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
Cthulhu
1
3
2
0.67
W
Sylvanus
4
0
5
6.5
W
5
2
6
4
L
Jing Wei
NAIBUTAFLY
Jing Wei
2
5
2
0.6
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,990
Damage
20,865
35,923
Taken
35,214
28,194
Mitigated
20,015
14,357
Healing
5,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,885
131
1,315
2,585
9,183
3,756
0
4,762
3,847
17,508
990
L
Cthulhu
8,308
642
514
987
13,741
11,623
0
5,751
7,185
25,912
0
W
Sylvanus
10,601
1,976
1,236
5,997
13,152
14,174
24
4,180
8,972
27,495
0
W
11,008
3,092
0
6,296
13,936
8,452
1,085
3,341
10,595
0
59,510
L
Jing Wei
NAIBUTAFLY
Jing Wei
8,672
6,521
67
424
12,290
4,636
0
5,711
6,084
0
23,842
W
7,381
1,395
0
828
8,835
5,568
330
4,607
4,163
23,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,815
Gold Earned
24,147
152
Minions Killed
114
0
Camps Cleared
0
663,194
Distance Traveled
665,861
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,118
677
25
2
0
225,373
0
L
Cthulhu
7,815
651
36
3
0
241,783
4
W
Sylvanus
9,191
766
33
3
0
223,321
0
W
Chaac
9,996
833
96
8
0
249,746
0
L
Jing Wei
8,214
685
53
4
0
198,705
0
W
Janus
8,628
719
23
2
0
190,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role