Player Matchup

Nox
Nox
DastanHazard831
Nox
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 201L
1,520 Elo+
Solo
Kukulkan
Kukulkan
Gill T 2
Kukulkan
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
225W - 233L
1,443 Elo+
Solo
Aphrodite
Aphrodite
GoddessSanesha
Aphrodite
Level 94
God Stats
1W - 2L
1,319 SR
Queue Stats
144W - 168L
1,388 Elo+
Party 2
Hun Batz
Hun Batz
PootinBear
Hun Batz
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 221L
1,427 Elo+
Solo
Thanatos
Thanatos
icemanshane1
Thanatos
Level 84
God Stats
2W - 3L
1,383 SR
Queue Stats
144W - 164L
1,391 Elo+
Party 2
Team Averages
Level 75
1,440 SR
1,434 Elo+

VS

Team Averages
Level 130
1,424 SR
1,492 Elo+
Yemoja
Yemoja
Chidori Sagara
Yemoja
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 68L
1,479 Elo+
Party 1
Mulan
Mulan
HabitableOrb11
Mulan
Level 103
God Stats
1W - 0L
1,555 SR
Queue Stats
12W - 5L
1,627 Elo+
Party 1
Sun Wukong
Sun Wukong
Naptown Burn1
Sun Wukong
Level 149
God Stats
9W - 9L
1,427 SR
Queue Stats
311W - 319L
1,378 Elo+
Solo
Thoth
Thoth
SINK XDynzX
Thoth
Level 67
God Stats
1W - 4L
1,160 SR
Queue Stats
74W - 62L
1,487 Elo+
Party 1
Thanatos
Thanatos
xXdl0olbXx
Thanatos
Level 171
God Stats
16W - 20L
1,478 SR
Queue Stats
1,099W - 1,173L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
7,625
763
6,176
10,794
5,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Gill T 2
Kukulkan
13
1 / 4 / 4
8,145
815
10,307
8,315
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
GoddessSanesha
Aphrodite
14
1 / 4 / 6
7,467
747
4,402
11,730
6,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
PootinBear
Hun Batz
12
1 / 4 / 3
7,007
701
9,172
9,289
5,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
icemanshane1
Thanatos
14
3 / 2 / 4
7,541
754
5,789
8,560
4,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 15
8,524
852
5,292
10,977
8,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
10 / 3 / 9
9,752
975
20,079
18,456
16,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Naptown Burn1
Sun Wukong
14
2 / 1 / 9
7,995
800
6,254
9,298
8,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 1 / 7
8,973
897
8,517
5,203
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
xXdl0olbXx
Thanatos
13
3 / 4 / 8
8,355
836
4,232
9,293
4,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
9
Kills
19
19
Deaths
10
20
Assists
48
Player
Kills
Deaths
Assists
KDA
W
0
1
15
7.5
L
3
5
3
0.9
L
Kukulkan
Gill T 2
Kukulkan
1
4
4
0.75
L
Aphrodite
GoddessSanesha
Aphrodite
1
4
6
1
W
10
3
9
4.83
W
Sun Wukong
Naptown Burn1
Sun Wukong
2
1
9
6.5
L
Hun Batz
PootinBear
Hun Batz
1
4
3
0.63
W
4
1
7
7.5
L
Thanatos
icemanshane1
Thanatos
3
2
4
2.5
W
Thanatos
xXdl0olbXx
Thanatos
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,846
Damage
44,374
48,688
Taken
53,227
25,594
Mitigated
41,151
15,934
Healing
27,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,292
1,050
10,751
3,916
10,977
8,983
343
4,181
6,564
7,675
1,800
L
6,176
916
400
499
10,794
5,298
0
3,397
7,397
13,840
0
L
Kukulkan
Gill T 2
Kukulkan
10,307
816
907
774
8,315
3,470
0
1,528
6,787
20,494
1,357
L
Aphrodite
GoddessSanesha
Aphrodite
4,402
362
3,377
4,671
11,730
6,900
282
3,522
8,208
9,974
0
W
20,079
2,261
446
5,018
18,456
16,688
78
6,848
11,286
0
29,031
W
Sun Wukong
Naptown Burn1
Sun Wukong
6,254
818
482
1,303
9,298
8,557
282
3,701
5,383
0
14,032
L
Hun Batz
PootinBear
Hun Batz
9,172
998
789
535
9,289
5,647
0
2,409
6,880
0
19,773
W
8,517
538
518
357
5,203
2,751
546
783
4,372
25,468
0
L
Thanatos
icemanshane1
Thanatos
5,789
675
470
3,512
8,560
4,279
0
2,134
6,426
0
11,047
W
Thanatos
xXdl0olbXx
Thanatos
4,232
841
1,576
3,242
9,293
4,172
78
3,605
5,373
0
10,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,785
Gold Earned
43,599
99
Minions Killed
103
0
Camps Cleared
0
889,030
Distance Traveled
932,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,524
852
10
1
0
161,316
0
L
Nox
7,625
763
14
1
0
160,073
0
L
Kukulkan
8,145
815
34
3
0
156,221
0
L
Aphrodite
7,467
747
14
1
0
178,722
0
W
Mulan
9,752
975
21
2
0
206,253
0
W
Sun Wukong
7,995
800
12
1
0
175,443
0
L
Hun Batz
7,007
701
22
2
0
182,805
0
W
Thoth
8,973
897
39
4
0
200,659
0
L
Thanatos
7,541
754
15
2
0
211,209
0
W
Thanatos
8,355
836
21
2
0
188,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role