Player Matchup

Thanatos
Thanatos
G0rilaa
Thanatos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,831 Elo+
Party 1
Medusa
Medusa
HUEVIT4
Medusa
Level 146
God Stats
0W - 1L
1,709 SR
Queue Stats
13W - 13L
1,610 Elo+
Party 3
Hera
Hera
Mi10lo
Hera
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,831 Elo+
Party 1
Jormungandr
Jormungandr
VladiDaddy420
Jormungandr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,488 Elo+
Solo
Cu Chulainn
Cu Chulainn
friedegg24
Cu Chulainn
Level 155
God Stats
3W - 3L
1,605 SR
Queue Stats
69W - 52L
1,570 Elo+
Party 3
Team Averages
Level 89
1,563 SR
1,666 Elo+

VS

Team Averages
Level 76
1,578 SR
1,523 Elo+
Zhong Kui
Zhong Kui
ArcanePengi
Zhong Kui
Level 157
God Stats
59W - 46L
1,669 SR
Queue Stats
122W - 109L
1,605 Elo+
Solo
Janus
Janus
LordFartquad628
Janus
Level 121
God Stats
7W - 9L
1,632 SR
Queue Stats
219W - 210L
1,518 Elo+
Party 2
Bacchus
Bacchus
NoThisIsPatr1ck
Bacchus
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 73L
1,500 Elo+
Party 2
Arachne
Arachne
VgZyro
Arachne
Level 48
God Stats
18W - 13L
1,588 SR
Queue Stats
49W - 56L
1,458 Elo+
Solo
Medusa
Medusa
chillyb
Medusa
Level 32
God Stats
2W - 4L
1,500 SR
Queue Stats
142W - 154L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
G0rilaa
Thanatos
12
1 / 5 / 0
6,417
458
2,950
14,400
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
HUEVIT4
Medusa
12
0 / 5 / 1
6,734
481
5,755
11,167
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
Mi10lo
Hera
11
0 / 4 / 1
6,674
477
3,740
6,571
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
VladiDaddy420
Jormungandr
12
2 / 4 / 0
6,518
466
4,359
14,341
11,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
friedegg24
Cu Chulainn
12
1 / 2 / 1
7,243
517
5,879
13,616
10,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ArcanePengi
Zhong Kui
14
1 / 2 / 0
8,656
618
8,556
14,274
10,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
3 / 1 / 5
8,656
618
6,081
5,612
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
3 / 1 / 9
8,349
596
5,702
9,681
9,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
VgZyro
Arachne
14
6 / 0 / 6
8,887
635
8,236
10,678
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
chillyb
Medusa
15
7 / 0 / 4
9,529
681
13,139
7,584
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
4
Kills
20
20
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ArcanePengi
Zhong Kui
1
2
0
0.5
L
Thanatos
G0rilaa
Thanatos
1
5
0
0.2
L
Medusa
HUEVIT4
Medusa
0
5
1
0.1
W
3
1
5
5.5
L
Hera
Mi10lo
Hera
0
4
1
0.13
W
3
1
9
7.5
W
Arachne
VgZyro
Arachne
6
0
6
9
L
Jormungandr
VladiDaddy420
Jormungandr
2
4
0
0.5
W
Medusa
chillyb
Medusa
7
0
4
9
L
Cu Chulainn
friedegg24
Cu Chulainn
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,683
Damage
41,714
60,095
Taken
47,829
34,164
Mitigated
30,839
17,885
Healing
20,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ArcanePengi
Zhong Kui
8,556
1,909
0
9,917
14,274
10,712
1,086
1,260
12,969
75,287
0
L
Thanatos
G0rilaa
Thanatos
2,950
252
0
10,713
14,400
5,802
0
2,679
11,511
0
47,598
L
Medusa
HUEVIT4
Medusa
5,755
2,258
0
2,619
11,167
4,382
0
1,620
9,547
0
48,687
W
6,081
427
0
1,163
5,612
2,065
269
1,207
4,317
63,965
0
L
Hera
Mi10lo
Hera
3,740
1,120
0
873
6,571
2,479
30
2,550
3,849
50,454
2,017
W
5,702
777
0
1,621
9,681
9,268
0
2,631
6,821
23,986
0
W
Arachne
VgZyro
Arachne
8,236
5,574
0
4,698
10,678
5,060
145
1,220
9,360
0
66,847
L
Jormungandr
VladiDaddy420
Jormungandr
4,359
1,125
78
1,902
14,341
11,317
0
4,846
9,415
29,294
0
W
Medusa
chillyb
Medusa
13,139
5,958
0
2,707
7,584
3,734
1,132
1,406
6,032
0
81,567
L
Cu Chulainn
friedegg24
Cu Chulainn
5,879
495
0
1,700
13,616
10,184
0
8,147
5,434
0
53,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,586
Gold Earned
44,077
411
Minions Killed
462
0
Camps Cleared
0
1,371,866
Distance Traveled
1,511,572
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,656
618
111
8
0
229,341
1
L
Thanatos
6,417
458
87
6
0
288,525
0
L
Medusa
6,734
481
87
6
0
260,320
2
W
Janus
8,656
618
110
8
0
321,321
2
L
Hera
6,674
477
95
7
0
259,889
0
W
Bacchus
8,349
596
20
1
0
321,678
4
W
Arachne
8,887
635
109
8
0
329,036
0
L
Jormungandr
6,518
466
45
3
0
284,169
4
W
Medusa
9,529
681
112
8
0
310,196
4
L
Cu Chulainn
7,243
517
97
7
0
278,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role