Player Matchup

Ymir
Ymir
Platinum I
ActiveAnt
Ymir
Platinum I
Level 252
God Stats
18W - 16L
1,684 SR
Queue Stats
407W - 389L
1,935 MMR
Party 1
Skadi
Skadi
Diamond V
CashoutSinai
Skadi
Diamond V
Level 148
God Stats
3W - 1L
1,789 SR
Queue Stats
103W - 80L
1,894 MMR
Solo
Anhur
Anhur
Platinum IV
DOL0
Anhur
Platinum IV
Level 236
God Stats
120W - 111L
1,599 SR
Queue Stats
272W - 257L
1,758 MMR
Party 1
Artio
Artio
Platinum IV
IMurph27
Artio
Platinum IV
Level 225
God Stats
23W - 18L
1,665 SR
Queue Stats
152W - 145L
1,873 MMR
Solo
Hun Batz
Hun Batz
Platinum II
NevrBD
Hun Batz
Platinum II
Level 196
God Stats
1W - 1L
1,957 SR
Queue Stats
205W - 176L
1,859 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 211
1,739 SR
1,864 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,433 SR
1,789 MMR
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum II
BrummeI
Ra
Platinum II
Level 129
God Stats
0W - 2L
1,281 SR
Queue Stats
105W - 96L
1,883 MMR
Solo
Nike
Nike
Platinum III
GronKy12
Nike
Platinum III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 66L
1,851 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
IzProlific
Zhong Kui
Platinum I
Level 149
God Stats
0W - 2L
1,352 SR
Queue Stats
103W - 95L
1,889 MMR
Solo
Mercury
Mercury
Platinum III
PavlovsBar
Mercury
Platinum III
Level 136
God Stats
9W - 9L
1,530 SR
Queue Stats
324W - 309L
1,822 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 0 / 3
5,561
618
3,074
4,914
3,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 0
6,612
735
4,202
5,172
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Anhur
DOL0
Anhur
11
2 / 1 / 0
5,873
653
3,345
5,752
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
IMurph27
Artio
11
1 / 0 / 0
6,067
674
4,728
9,045
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
NevrBD
Hun Batz
11
2 / 1 / 3
5,680
631
4,024
7,550
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SusanoAgniThothThanatos

VS

Bans
JanusBastetThorLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 3 / 0
5,379
598
3,681
7,041
2,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 0
5,110
568
1,627
4,670
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nike
8
0 / 0 / 1
4,930
548
2,751
5,320
3,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
IzProlific
Zhong Kui
10
1 / 2 / 0
5,784
643
5,574
8,931
7,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
PavlovsBar
Mercury
9
0 / 1 / 1
4,727
525
1,734
7,484
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
8
Kills
2
2
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
0
0.33
W
Ymir
1
0
3
2.5
L
0
2
0
0
W
2
0
0
2
W
Anhur
DOL0
Anhur
2
1
0
2
L
Nike
0
0
1
0.5
W
Artio
IMurph27
Artio
1
0
0
1
L
Zhong Kui
IzProlific
Zhong Kui
1
2
0
0.5
W
Hun Batz
NevrBD
Hun Batz
2
1
3
3.5
L
Mercury
PavlovsBar
Mercury
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,373
Damage
15,367
32,433
Taken
33,446
16,186
Mitigated
16,894
12,305
Healing
12,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,681
1,395
0
1,881
7,041
2,408
0
1,316
5,725
0
38,000
W
Ymir
3,074
1,130
0
1,509
4,914
3,581
0
345
4,569
14,881
0
L
1,627
239
156
1,279
4,670
1,606
0
182
4,488
36,287
0
W
4,202
1,537
0
1,451
5,172
2,047
32
2,376
2,716
0
60,089
W
Anhur
DOL0
Anhur
3,345
1,603
0
2,808
5,752
2,050
0
0
5,752
0
40,961
L
Nike
2,751
516
0
1,595
5,320
3,050
0
1,073
4,247
0
13,786
W
Artio
IMurph27
Artio
4,728
390
100
5,018
9,045
5,275
0
2,972
5,547
33,976
2,438
L
Zhong Kui
IzProlific
Zhong Kui
5,574
901
0
3,903
8,931
7,547
0
3,615
4,600
36,196
524
W
Hun Batz
NevrBD
Hun Batz
4,024
798
0
1,419
7,550
3,233
0
588
6,938
0
46,828
L
Mercury
PavlovsBar
Mercury
1,734
839
0
3,821
7,484
2,283
0
660
6,798
0
28,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,793
Gold Earned
25,930
355
Minions Killed
295
0
Camps Cleared
0
1,020,374
Distance Traveled
984,635
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,379
598
85
9
0
213,844
1
W
Ymir
5,561
618
27
3
0
213,719
5
L
Ra
5,110
568
67
7
0
142,464
2
W
Skadi
6,612
735
105
12
0
191,380
2
W
Anhur
5,873
653
74
8
0
192,680
2
L
Nike
4,930
548
16
2
0
221,943
3
W
Artio
6,067
674
72
8
0
194,841
0
L
Zhong Kui
5,784
643
71
8
0
175,323
2
W
Hun Batz
5,680
631
77
9
0
227,754
2
L
Mercury
4,727
525
56
6
0
231,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role