Player Matchup

Sun Wukong
Sun Wukong
Gold III
ElmasBuscado
Sun Wukong
Gold III
Level 122
God Stats
86W - 103L
1,534 SR
Queue Stats
117W - 138L
1,511 MMR
Solo
Loki
Loki
Gold I
ShAd0w P3pP3r
Loki
Gold I
Level 225
God Stats
18W - 24L
1,372 SR
Queue Stats
396W - 530L
1,506 MMR
Solo
Vulcan
Vulcan
Gold I
recklesslol14
Vulcan
Gold I
Level 68
God Stats
78W - 101L
1,532 SR
Queue Stats
285W - 333L
1,758 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,479 SR
1,592 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,469 SR
1,485 MMR
Thoth
Thoth
Platinum IV
A Golden Glock
Thoth
Platinum IV
Level 160
God Stats
2W - 4L
1,466 SR
Queue Stats
79W - 89L
2,055 MMR
Solo
Awilix
Awilix
Silver III
NOKTURNAL408
Awilix
Silver III
Level 84
God Stats
3W - 7L
1,441 SR
Queue Stats
22W - 45L
1,066 MMR
Solo
Chaac
Chaac
Silver I
TalkYoShhh
Chaac
Silver I
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 166L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElmasBuscado
Sun Wukong
14
3 / 3 / 4
9,283
774
13,263
14,656
11,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 0 / 6
9,866
822
6,596
6,104
5,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 6
9,494
791
13,062
6,986
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
BastetKuzenboAchillesCthulhuNe Zha

VS

Bans
AresThorHerculesAthenaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,376
698
8,818
10,675
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
11
1 / 3 / 0
7,364
614
2,686
10,538
4,001
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
12
1 / 4 / 2
8,051
671
5,532
15,911
14,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
3
3
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Sun Wukong
ElmasBuscado
Sun Wukong
3
3
4
1.67
L
Awilix
1
3
0
0.33
W
3
0
6
6
L
Chaac
1
4
2
0.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,921
Damage
17,036
27,746
Taken
37,124
19,455
Mitigated
22,228
10,324
Healing
6,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,818
677
0
2,083
10,675
3,896
0
3,997
6,264
35,854
666
W
Sun Wukong
ElmasBuscado
Sun Wukong
13,263
2,711
0
4,979
14,656
11,652
487
5,074
9,162
0
41,900
L
Awilix
2,686
980
0
536
10,538
4,001
0
3,621
6,652
0
19,987
W
6,596
1,570
0
1,617
6,104
5,552
989
1,006
4,897
388
32,291
L
Chaac
5,532
876
0
3,658
15,911
14,331
0
5,759
9,685
0
24,653
W
13,062
166
0
3,728
6,986
2,251
749
2,761
4,073
52,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,643
Gold Earned
23,791
187
Minions Killed
129
0
Camps Cleared
0
732,774
Distance Traveled
667,380
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,376
698
70
6
0
225,475
1
W
Sun Wukong
9,283
774
51
4
0
219,980
0
L
Awilix
7,364
614
31
3
0
230,710
5
W
Loki
9,866
822
48
4
0
240,517
2
L
Chaac
8,051
671
28
2
0
211,195
3
W
Vulcan
9,494
791
88
7
0
272,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role