Player Matchup

Maui
Maui
Gold III
 
Maui
Gold III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
 
Thor
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold I
 
Rama
Gold I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold I
Burnt Torillass
Poseidon
Gold I
Level 138
God Stats
2W - 5L
1,570 SR
Queue Stats
59W - 58L
1,558 MMR
Solo
Chaac
Chaac
Gold II
MuRDeRo
Chaac
Gold II
Level 163
God Stats
88W - 103L
1,517 SR
Queue Stats
240W - 237L
1,534 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,517 SR
1,518 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,461 SR
1,525 MMR
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
BlazeingFrost
Ne Zha
Bronze III
Level 195
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,546 MMR
Party 1
Anhur
Anhur
Silver I
ChefBoyRrude
Anhur
Silver I
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 50L
1,511 MMR
Solo
Khepri
Khepri
Gold IV
Keystone_Records
Khepri
Gold IV
Level 62
God Stats
32W - 36L
1,430 SR
Queue Stats
181W - 173L
1,549 MMR
Solo
King Arthur
King Arthur
Gold IV
SALTA_MUROS69
King Arthur
Gold IV
Level 144
God Stats
23W - 32L
1,374 SR
Queue Stats
413W - 422L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
0 / 0 / 2
4,843
538
1,504
5,672
3,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
 
Thor
8
0 / 4 / 1
4,619
513
3,292
8,061
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Rama
 
Rama
3
0 / 2 / 1
3,659
407
48
2,083
288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
10
2 / 1 / 2
5,237
582
3,096
5,185
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
MuRDeRo
Chaac
8
3 / 1 / 0
4,926
547
3,088
5,300
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
JormungandrSusanoLancelotLoki

VS

Bans
AthenaAgniBellonaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 0 / 0
5,790
643
3,825
3,287
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 2 / 1
4,670
519
3,076
6,635
2,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 0
6,229
692
1,193
3,833
1,308
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 1 / 3
5,200
578
1,699
5,160
4,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
SALTA_MUROS69
King Arthur
11
3 / 1 / 2
6,063
674
5,389
7,737
6,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
5
Kills
8
8
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
0
2
1
L
Thor
 
Thor
0
4
1
0.13
L
Rama
 
Rama
0
2
1
0.25
W
Janus
 
Janus
1
0
0
1
W
2
2
1
1.25
L
Poseidon
2
1
2
3
W
1
1
0
1
W
1
1
3
2.5
L
Chaac
MuRDeRo
Chaac
3
1
0
3
W
King Arthur
SALTA_MUROS69
King Arthur
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,028
Damage
15,182
26,301
Taken
26,652
10,661
Mitigated
15,512
5,458
Healing
6,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
1,504
468
0
2,241
5,672
3,694
0
1,774
3,772
17,719
0
L
Thor
 
Thor
3,292
578
0
1,110
8,061
2,831
0
629
7,432
0
21,416
L
Rama
 
Rama
48
48
0
1
2,083
288
0
155
1,928
0
115
W
Janus
 
Janus
3,825
284
0
527
3,287
1,061
0
1,019
2,268
46,760
1,298
W
3,076
937
0
767
6,635
2,724
0
2,106
4,529
0
19,299
L
Poseidon
3,096
594
0
837
5,185
1,254
0
2,041
2,948
32,097
995
W
1,193
1,088
0
1,606
3,833
1,308
601
499
3,334
0
49,582
W
1,699
485
0
784
5,160
4,312
76
782
4,378
11,297
0
L
Chaac
MuRDeRo
Chaac
3,088
1,062
0
1,269
5,300
2,594
0
815
4,445
0
29,844
W
King Arthur
SALTA_MUROS69
King Arthur
5,389
572
0
2,345
7,737
6,107
0
165
7,572
1,395
45,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,284
Gold Earned
27,952
183
Minions Killed
281
0
Camps Cleared
0
745,501
Distance Traveled
971,582
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,843
538
30
3
0
182,191
2
L
Thor
4,619
513
36
4
0
186,171
0
L
Rama
3,659
407
0
0
0
28,223
0
W
Janus
5,790
643
90
10
0
196,496
0
W
Ne Zha
4,670
519
31
3
0
214,086
0
L
Poseidon
5,237
582
71
8
0
193,653
0
W
Anhur
6,229
692
83
9
0
163,591
3
W
Khepri
5,200
578
14
2
0
210,438
2
L
Chaac
4,926
547
46
5
0
155,263
0
W
King Arthur
6,063
674
63
7
0
186,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role