Player Matchup

Hachiman
Hachiman
Platinum II
Budir
Hachiman
Platinum II
Level 147
God Stats
7W - 5L
1,592 SR
Queue Stats
119W - 112L
1,871 MMR
Party 3
Baron Samedi
Baron Samedi
Gold I
GuilFromBrazil
Baron Samedi
Gold I
Level 105
God Stats
23W - 16L
1,634 SR
Queue Stats
528W - 526L
1,705 MMR
Party 4
Sun Wukong
Sun Wukong
Platinum IV
Holameamigo991
Sun Wukong
Platinum IV
Level 125
God Stats
6W - 8L
1,438 SR
Queue Stats
103W - 106L
1,768 MMR
Solo
Loki
Loki
Platinum V
chasechubbs
Loki
Platinum V
Level 129
God Stats
63W - 42L
1,690 SR
Queue Stats
120W - 119L
1,822 MMR
Party 4
Bacchus
Bacchus
Platinum III
sirrebel
Bacchus
Platinum III
Level 157
God Stats
10W - 11L
1,646 SR
Queue Stats
165W - 172L
1,629 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,600 SR
1,759 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,599 SR
1,759 MMR
Vamana
Vamana
Gold I
Aspersing
Vamana
Gold I
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
172W - 157L
1,772 MMR
Party 1
Tiamat
Tiamat
Platinum IV
Hunter10026
Tiamat
Platinum IV
Level 173
God Stats
55W - 58L
1,554 SR
Queue Stats
149W - 142L
1,785 MMR
Party 2
Sobek
Sobek
Platinum V
KENNECKZ
Sobek
Platinum V
Level 149
God Stats
29W - 33L
1,683 SR
Queue Stats
222W - 220L
1,743 MMR
Solo
Medusa
Medusa
Platinum V
SCAREDOFWOMENN
Medusa
Platinum V
Level 67
God Stats
2W - 2L
1,759 SR
Queue Stats
76W - 68L
1,742 MMR
Party 2
Kali
Kali
Platinum III
iBackshotInfants
Kali
Platinum III
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
138W - 130L
1,753 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Budir
Hachiman
7
0 / 0 / 1
3,937
656
1,992
2,140
605
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
GuilFromBrazil
Baron Samedi
8
0 / 0 / 0
4,034
672
1,063
2,703
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Holameamigo991
Sun Wukong
8
2 / 1 / 0
4,809
802
5,163
8,195
4,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 1 / 1
3,757
626
2,083
4,930
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
sirrebel
Bacchus
7
1 / 0 / 0
4,465
744
1,737
3,689
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
GebThanatosBellonaCthulhu

VS

Bans
AresRavanaAthenaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Aspersing
Vamana
8
1 / 2 / 0
4,730
788
5,854
7,227
3,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
9
0 / 0 / 0
4,542
757
1,678
1,674
902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
KENNECKZ
Sobek
5
0 / 0 / 0
3,588
598
639
2,808
1,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 1 / 0
3,879
647
1,841
4,295
1,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 1
4,272
712
2,345
6,736
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
2
2
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vamana
Aspersing
Vamana
1
2
0
0.5
W
Hachiman
Budir
Hachiman
0
0
1
0.5
W
Baron Samedi
GuilFromBrazil
Baron Samedi
0
0
0
0
W
Sun Wukong
Holameamigo991
Sun Wukong
2
1
0
2
L
Tiamat
0
0
0
0
L
Sobek
KENNECKZ
Sobek
0
0
0
0
L
0
1
0
0
W
0
1
1
0.5
L
1
0
1
1.5
W
Bacchus
sirrebel
Bacchus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,038
Damage
12,357
21,657
Taken
22,740
9,464
Mitigated
10,126
8,780
Healing
9,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Aspersing
Vamana
5,854
2,771
0
2,538
7,227
3,875
0
0
7,227
0
32,951
W
Hachiman
Budir
Hachiman
1,992
1,032
0
1,086
2,140
605
0
125
2,015
0
32,419
W
Baron Samedi
GuilFromBrazil
Baron Samedi
1,063
168
25
625
2,703
1,083
0
1,014
1,671
22,632
0
W
Sun Wukong
Holameamigo991
Sun Wukong
5,163
2,134
0
2,846
8,195
4,072
0
0
7,709
0
28,521
L
Tiamat
1,678
80
0
871
1,674
902
0
325
1,277
27,096
1,762
L
Sobek
KENNECKZ
Sobek
639
25
0
1,498
2,808
1,776
0
557
2,251
7,086
0
L
1,841
527
0
911
4,295
1,334
0
1,180
3,115
0
25,932
W
2,083
562
0
2,207
4,930
1,329
0
612
4,283
0
21,382
L
2,345
882
0
3,509
6,736
2,239
0
586
6,070
0
27,525
W
Bacchus
sirrebel
Bacchus
1,737
331
0
1,991
3,689
2,375
0
457
3,232
11,586
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,002
Gold Earned
21,011
201
Minions Killed
224
0
Camps Cleared
0
677,489
Distance Traveled
640,562
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,730
788
56
9
0
122,533
0
W
Hachiman
3,937
656
49
8
0
128,404
0
W
Baron Samedi
4,034
672
46
8
0
132,869
0
W
Sun Wukong
4,809
802
49
8
0
108,836
0
L
Tiamat
4,542
757
60
10
0
139,794
0
L
Sobek
3,588
598
4
1
0
90,499
3
L
Medusa
3,879
647
57
10
0
137,448
0
W
Loki
3,757
626
42
7
0
151,231
0
L
Kali
4,272
712
47
8
0
150,288
0
W
Bacchus
4,465
744
15
3
0
156,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role