Player Matchup

Baron Samedi
Baron Samedi
Daniel Costa 13
Baron Samedi
Level 108
God Stats
3W - 7L
1,382 SR
Queue Stats
37W - 60L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
SilencedHaahaa
Cthulhu
Level 155
God Stats
11W - 7L
1,595 SR
Queue Stats
326W - 333L
1,496 Elo+
Party 1
Thanatos
Thanatos
asdgas
Thanatos
Level 59
God Stats
2W - 2L
1,447 SR
Queue Stats
18W - 28L
1,421 Elo+
Party 1
Janus
Janus
duduiff
Janus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 69L
1,365 Elo+
Party 1
Cernunnos
Cernunnos
pedroiff512
Cernunnos
Level 24
God Stats
1W - 4L
1,341 SR
Queue Stats
12W - 36L
1,315 Elo+
Party 1
Team Averages
Level 72
1,453 SR
1,394 Elo+

VS

Team Averages
Level 102
1,518 SR
1,478 Elo+
Thoth
Thoth
 
Thoth
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
ChUrDaYdE67
Vulcan
Level 138
God Stats
4W - 2L
1,500 SR
Queue Stats
85W - 89L
1,471 Elo+
Solo
Sylvanus
Sylvanus
MrRavenHDx
Sylvanus
Level 127
God Stats
6W - 10L
1,448 SR
Queue Stats
946W - 874L
1,517 Elo+
Solo
Chaac
Chaac
W4L_Maj
Chaac
Level 120
God Stats
20W - 14L
1,480 SR
Queue Stats
113W - 118L
1,416 Elo+
Solo
Ne Zha
Ne Zha
vTyIox
Ne Zha
Level 66
God Stats
20W - 14L
1,663 SR
Queue Stats
185W - 173L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Daniel Costa 13
Baron Samedi
9
1 / 2 / 0
5,196
472
1,639
7,668
4,650
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 1
6,568
597
7,866
8,164
4,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
asdgas
Thanatos
10
1 / 3 / 0
5,418
493
1,542
8,894
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
duduiff
Janus
10
0 / 4 / 0
5,440
495
1,471
5,715
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
pedroiff512
Cernunnos
9
0 / 3 / 1
4,775
434
1,107
8,068
2,600
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
3 / 0 / 2
7,119
647
2,626
3,133
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
12
2 / 0 / 3
6,373
579
8,145
3,107
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MrRavenHDx
Sylvanus
11
2 / 2 / 1
5,974
543
3,399
7,740
6,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
W4L_Maj
Chaac
11
3 / 1 / 2
5,923
538
3,399
6,707
4,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
vTyIox
Ne Zha
11
3 / 0 / 2
6,795
618
5,598
7,848
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
13
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
0
2
4
W
Vulcan
2
0
3
3.5
L
Baron Samedi
Daniel Costa 13
Baron Samedi
1
2
0
0.5
W
Sylvanus
MrRavenHDx
Sylvanus
2
2
1
1.25
L
1
1
1
1.5
W
Chaac
W4L_Maj
Chaac
3
1
2
4
L
Thanatos
asdgas
Thanatos
1
3
0
0.33
L
Janus
duduiff
Janus
0
4
0
0
L
Cernunnos
pedroiff512
Cernunnos
0
3
1
0.17
W
Ne Zha
vTyIox
Ne Zha
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,625
Damage
23,167
38,509
Taken
28,535
16,290
Mitigated
16,157
12,142
Healing
9,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
2,626
147
0
43
3,133
1,022
565
1,157
1,820
44,340
120
W
Vulcan
8,145
25
0
1,421
3,107
1,250
90
631
2,476
51,773
1,047
L
Baron Samedi
Daniel Costa 13
Baron Samedi
1,639
92
312
2,349
7,668
4,650
0
2,781
4,477
21,630
0
W
Sylvanus
MrRavenHDx
Sylvanus
3,399
824
230
2,220
7,740
6,632
0
4,406
2,512
24,469
521
L
7,866
467
26
2,539
8,164
4,195
0
2,571
5,260
42,517
960
W
Chaac
W4L_Maj
Chaac
3,399
24
9
1,050
6,707
4,048
0
1,008
5,699
0
29,301
L
Thanatos
asdgas
Thanatos
1,542
578
0
4,842
8,894
3,435
0
1,237
7,528
0
39,731
L
Janus
duduiff
Janus
1,471
191
0
41
5,715
1,410
0
2,295
3,122
32,118
0
L
Cernunnos
pedroiff512
Cernunnos
1,107
417
0
2,033
8,068
2,600
0
3,632
4,056
0
24,212
W
Ne Zha
vTyIox
Ne Zha
5,598
1,842
0
4,637
7,848
3,205
0
2,462
5,106
0
48,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,397
Gold Earned
32,184
287
Minions Killed
340
0
Camps Cleared
0
1,051,049
Distance Traveled
1,080,069
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,119
647
80
7
0
196,978
0
W
Vulcan
6,373
579
74
7
0
223,641
1
L
Baron Samedi
5,196
472
26
2
0
196,442
0
W
Sylvanus
5,974
543
49
4
0
184,167
0
L
Cthulhu
6,568
597
93
8
0
221,821
4
W
Chaac
5,923
538
48
4
0
227,243
0
L
Thanatos
5,418
493
68
6
0
244,885
1
L
Janus
5,440
495
60
5
0
192,749
0
L
Cernunnos
4,775
434
40
4
0
195,152
1
W
Ne Zha
6,795
618
89
8
0
248,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role