Player Matchup

Charybdis
Charybdis
BloodTakahashi
Charybdis
Level 103
God Stats
25W - 17L
1,560 SR
Queue Stats
396W - 364L
1,486 Elo+
Solo
Da Ji
Da Ji
Creatures66
Da Ji
Level 144
God Stats
1W - 1L
1,625 SR
Queue Stats
136W - 124L
1,459 Elo+
Party 1
King Arthur
King Arthur
MeRc3LeS_KiLleR_
King Arthur
Level 148
God Stats
20W - 6L
1,772 SR
Queue Stats
261W - 252L
1,556 Elo+
Solo
Xing Tian
Xing Tian
Nayruuu
Xing Tian
Level 156
God Stats
9W - 10L
1,580 SR
Queue Stats
294W - 263L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
Stayy__Goldd
Nu Wa
Level 109
God Stats
50W - 31L
1,637 SR
Queue Stats
92W - 86L
1,464 Elo+
Party 1
Team Averages
Level 132
1,635 SR
1,498 Elo+

VS

Team Averages
Level 113
1,463 SR
1,489 Elo+
Artemis
Artemis
Achilles
Artemis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 281L
1,513 Elo+
Party 2
Charon
Charon
Discomanx5O6O9
Charon
Level 160
God Stats
9W - 14L
1,558 SR
Queue Stats
337W - 343L
1,495 Elo+
Solo
Geb
Geb
KinGSlayer-_02
Geb
Level 115
God Stats
0W - 2L
1,470 SR
Queue Stats
82W - 73L
1,531 Elo+
Solo
Da Ji
Da Ji
Zauviir
Da Ji
Level 27
God Stats
3W - 3L
1,496 SR
Queue Stats
113W - 103L
1,494 Elo+
Party 2
Kukulkan
Kukulkan
bynkyy
Kukulkan
Level 106
God Stats
12W - 17L
1,290 SR
Queue Stats
150W - 160L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BloodTakahashi
Charybdis
15
6 / 0 / 3
8,951
639
14,507
12,430
5,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 4
7,746
553
4,413
10,074
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
MeRc3LeS_KiLleR_
King Arthur
15
2 / 0 / 0
9,278
663
7,309
8,179
4,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Nayruuu
Xing Tian
12
3 / 0 / 4
7,032
502
5,849
12,506
8,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 1 / 3
8,305
593
5,458
4,769
1,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Achilles
Artemis
8
0 / 2 / 0
5,207
372
5,427
8,118
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 4 / 1
6,072
434
4,692
11,145
6,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

13
1 / 2 / 0
7,017
501
5,928
15,270
10,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Zauviir
Da Ji
9
1 / 7 / 0
5,932
424
3,894
13,008
4,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
bynkyy
Kukulkan
12
0 / 4 / 2
6,977
498
3,830
8,517
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
17
Kills
2
3
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
Achilles
Artemis
0
2
0
0
W
Charybdis
BloodTakahashi
Charybdis
6
0
3
7.5
W
2
2
4
2
L
0
4
1
0.13
L
1
2
0
0.5
W
King Arthur
MeRc3LeS_KiLleR_
King Arthur
2
0
0
2
W
Xing Tian
Nayruuu
Xing Tian
3
0
4
5
W
4
1
3
5.5
L
Da Ji
Zauviir
Da Ji
1
7
0
0.14
L
Kukulkan
bynkyy
Kukulkan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,536
Damage
23,771
47,958
Taken
56,058
24,879
Mitigated
27,879
12,345
Healing
11,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Achilles
Artemis
5,427
2,696
0
2,103
8,118
2,498
0
957
6,991
0
29,386
W
Charybdis
BloodTakahashi
Charybdis
14,507
8,629
0
6,964
12,430
5,065
2,101
3,126
9,206
0
81,732
W
4,413
369
0
455
10,074
4,539
600
2,078
7,996
0
62,179
L
4,692
1,360
0
1,824
11,145
6,847
0
4,372
6,214
16,505
0
L
5,928
931
0
4,034
15,270
10,791
0
997
14,187
52,756
116
W
King Arthur
MeRc3LeS_KiLleR_
King Arthur
7,309
1,253
0
1,628
8,179
4,638
0
3,625
3,962
0
71,757
W
Xing Tian
Nayruuu
Xing Tian
5,849
256
0
2,798
12,506
8,902
87
2,928
9,529
19,210
0
W
5,458
1,733
0
500
4,769
1,735
701
1,790
2,931
51,263
1,336
L
Da Ji
Zauviir
Da Ji
3,894
808
0
2,846
13,008
4,645
0
1,899
10,920
0
30,754
L
Kukulkan
bynkyy
Kukulkan
3,830
453
0
240
8,517
3,098
0
2,078
6,439
55,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,312
Gold Earned
31,205
422
Minions Killed
305
0
Camps Cleared
0
1,450,712
Distance Traveled
1,183,518
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,207
372
47
3
0
179,767
0
W
Charybdis
8,951
639
124
9
0
255,914
2
W
Da Ji
7,746
553
88
6
0
323,007
0
L
Charon
6,072
434
16
1
0
229,524
0
L
Geb
7,017
501
93
7
0
264,211
0
W
King Arthur
9,278
663
109
8
0
282,701
0
W
Xing Tian
7,032
502
26
2
0
315,096
5
W
Nu Wa
8,305
593
75
5
0
273,994
5
L
Da Ji
5,932
424
46
3
0
279,800
0
L
Kukulkan
6,977
498
103
7
0
230,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role