Player Matchup

Bacchus
Bacchus
Gold V
DarkDraGooNBr
Bacchus
Gold V
Level 61
God Stats
2W - 1L
1,755 SR
Queue Stats
28W - 32L
1,398 MMR
Party 1
Skadi
Skadi
Gold II
Kamikakushi11
Skadi
Gold II
Level 103
God Stats
6W - 3L
1,720 SR
Queue Stats
185W - 185L
1,648 MMR
Solo
Bastet
Bastet
Gold I
RoaringTortoise
Bastet
Gold I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 59L
1,652 MMR
Solo
Amaterasu
Amaterasu
Gold I
SanguineTygr
Amaterasu
Gold I
Level 84
God Stats
26W - 21L
1,541 SR
Queue Stats
539W - 538L
1,624 MMR
Solo
Ra
Ra
Platinum III
xlVINGADOR
Ra
Platinum III
Level 194
God Stats
15W - 12L
1,620 SR
Queue Stats
141W - 149L
1,885 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 113
1,627 SR
1,642 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 105
1,600 SR
1,580 MMR
Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum V
 
Lancelot
Platinum V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum V
BlosTV
Sobek
Platinum V
Level 129
God Stats
0W - 2L
1,249 SR
Queue Stats
149W - 143L
1,655 MMR
Party 2
Hachiman
Hachiman
Gold II
KeepItPacking
Hachiman
Gold II
Level 85
God Stats
4W - 1L
1,917 SR
Queue Stats
27W - 22L
1,666 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
beryllium3120
Sun Wukong
Platinum V
Level 108
God Stats
3W - 2L
1,833 SR
Queue Stats
166W - 163L
1,576 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
1 / 1 / 4
5,922
658
3,384
4,873
4,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 2 / 1
5,637
626
3,301
5,570
1,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 0 / 3
5,575
619
4,963
8,075
2,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Amaterasu
SanguineTygr
Amaterasu
10
0 / 1 / 0
5,640
627
3,126
10,691
9,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
5 / 0 / 1
6,193
688
3,718
4,509
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThorBellonaVulcanSusano

VS

Bans
SurtrAh Muzen CabAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
0 / 3 / 0
5,374
597
3,346
5,076
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
 
Lancelot
7
1 / 3 / 0
4,434
493
3,259
7,023
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sobek
BlosTV
Sobek
10
1 / 1 / 2
5,516
613
2,783
8,018
6,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
KeepItPacking
Hachiman
9
1 / 2 / 2
5,154
573
4,269
5,462
1,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
beryllium3120
Sun Wukong
10
1 / 0 / 0
5,833
648
5,753
7,163
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
4
4
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
3
0
0
L
Lancelot
 
Lancelot
1
3
0
0.33
L
Sobek
BlosTV
Sobek
1
1
2
2
W
Bacchus
1
1
4
3
W
1
2
1
0.75
L
Hachiman
KeepItPacking
Hachiman
1
2
2
1
W
2
0
3
3.5
W
Amaterasu
SanguineTygr
Amaterasu
0
1
0
0
L
Sun Wukong
beryllium3120
Sun Wukong
1
0
0
1
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,492
Damage
19,410
33,718
Taken
32,742
19,501
Mitigated
15,674
15,182
Healing
9,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
3,346
554
0
775
5,076
1,730
0
2,280
2,738
43,934
0
L
Lancelot
 
Lancelot
3,259
698
0
1,793
7,023
2,494
0
1,194
5,829
0
20,324
L
Sobek
BlosTV
Sobek
2,783
422
0
2,993
8,018
6,457
0
2,630
5,388
21,222
0
W
Bacchus
3,384
1,023
0
1,749
4,873
4,110
0
1,615
3,160
19,066
0
W
3,301
1,229
0
730
5,570
1,809
0
1,020
4,550
0
42,377
L
Hachiman
KeepItPacking
Hachiman
4,269
2,039
0
1,437
5,462
1,799
0
940
4,522
0
35,170
W
4,963
1,515
0
4,747
8,075
2,795
0
334
7,697
0
41,302
W
Amaterasu
SanguineTygr
Amaterasu
3,126
1,703
0
4,760
10,691
9,253
0
0
10,691
0
43,024
L
Sun Wukong
beryllium3120
Sun Wukong
5,753
2,393
0
2,948
7,163
3,194
0
0
6,574
0
45,873
W
3,718
94
696
2,500
4,509
1,534
0
2,721
1,376
46,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,967
Gold Earned
26,311
341
Minions Killed
299
0
Camps Cleared
0
1,013,206
Distance Traveled
923,861
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,374
597
95
11
0
188,702
0
L
Lancelot
4,434
493
40
4
0
155,046
0
L
Sobek
5,516
613
22
2
0
203,191
2
W
Bacchus
5,922
658
25
3
0
221,004
2
W
Skadi
5,637
626
73
8
0
172,268
2
L
Hachiman
5,154
573
66
7
0
178,010
0
W
Bastet
5,575
619
65
7
0
225,020
2
W
Amaterasu
5,640
627
86
10
0
190,796
0
L
Sun Wukong
5,833
648
76
8
0
198,912
3
W
Ra
6,193
688
92
10
0
204,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role