Player Matchup

Freya
Freya
 
Freya
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
NANTIL
Vulcan
Level 257
God Stats
6W - 6L
1,728 SR
Queue Stats
199W - 188L
1,488 Elo+
Party 1
Anubis
Anubis
abdeear
Anubis
Level 182
God Stats
30W - 27L
1,611 SR
Queue Stats
831W - 802L
1,466 Elo+
Solo
Rama
Rama
iZenko
Rama
Level 201
God Stats
4W - 9L
1,527 SR
Queue Stats
552W - 557L
1,491 Elo+
Party 1
Ix Chel
Ix Chel
simonazzi
Ix Chel
Level 148
God Stats
46W - 40L
1,594 SR
Queue Stats
261W - 249L
1,525 Elo+
Party 1
Team Averages
Level 191
1,592 SR
1,494 Elo+

VS

Team Averages
Level 139
1,483 SR
1,510 Elo+
Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AlmadeTigre
Terra
Level 149
God Stats
13W - 13L
1,346 SR
Queue Stats
313W - 341L
1,551 Elo+
Party 2
King Arthur
King Arthur
BigJagger
King Arthur
Level 153
God Stats
42W - 31L
1,475 SR
Queue Stats
255W - 268L
1,501 Elo+
Solo
Hachiman
Hachiman
SucoGostoso
Hachiman
Level 147
God Stats
7W - 11L
1,433 SR
Queue Stats
89W - 100L
1,502 Elo+
Party 2
Ullr
Ullr
x Necromante
Ullr
Level 101
God Stats
7W - 3L
1,662 SR
Queue Stats
62W - 54L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
1 / 1 / 3
8,391
599
7,540
14,252
6,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vulcan
NANTIL
Vulcan
13
1 / 1 / 4
8,351
597
13,786
7,728
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
abdeear
Anubis
13
3 / 2 / 1
7,541
539
6,836
8,113
4,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rama
iZenko
Rama
15
0 / 0 / 1
8,874
634
7,130
11,009
4,564
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
simonazzi
Ix Chel
14
3 / 0 / 3
7,801
557
6,390
8,351
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 1 / 1
7,242
517
5,628
9,417
4,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 2 / 1
5,888
421
3,634
10,842
6,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
BigJagger
King Arthur
13
3 / 2 / 0
7,875
563
9,479
16,083
12,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
SucoGostoso
Hachiman
12
0 / 1 / 0
6,368
455
4,956
9,969
3,105
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 2 / 2
6,509
465
4,733
12,729
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
4
4
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
1
1
3
2.5
L
Tiamat
 
Tiamat
1
1
1
1.5
L
0
2
1
0.25
L
King Arthur
BigJagger
King Arthur
3
2
0
1.5
W
Vulcan
NANTIL
Vulcan
1
1
4
3
L
Hachiman
SucoGostoso
Hachiman
0
1
0
0
W
Anubis
abdeear
Anubis
3
2
1
1.75
W
Rama
iZenko
Rama
0
0
1
0.5
W
Ix Chel
simonazzi
Ix Chel
3
0
3
4.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,682
Damage
28,430
49,453
Taken
59,040
21,509
Mitigated
30,510
23,749
Healing
18,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
7,540
2,535
0
9,587
14,252
6,329
130
908
13,216
54,328
11,193
L
Tiamat
 
Tiamat
5,628
738
0
2,463
9,417
4,137
0
6,773
2,644
52,944
0
L
3,634
239
392
1,665
10,842
6,710
0
7,267
3,575
16,801
0
L
King Arthur
BigJagger
King Arthur
9,479
1,504
0
5,169
16,083
12,423
0
8,822
7,261
0
54,715
W
Vulcan
NANTIL
Vulcan
13,786
578
0
1,075
7,728
3,259
482
2,373
5,036
71,942
2,608
L
Hachiman
SucoGostoso
Hachiman
4,956
2,523
0
4,220
9,969
3,105
0
2,400
7,569
0
48,208
W
Anubis
abdeear
Anubis
6,836
270
0
2,835
8,113
4,021
314
2,633
5,113
46,368
0
W
Rama
iZenko
Rama
7,130
5,155
0
5,091
11,009
4,564
483
1,776
9,095
0
82,119
W
Ix Chel
simonazzi
Ix Chel
6,390
731
1,520
3,641
8,351
3,336
70
1,554
6,797
50,723
1,007
L
4,733
784
0
4,960
12,729
4,135
0
7,587
5,142
0
48,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,958
Gold Earned
33,882
499
Minions Killed
387
0
Camps Cleared
0
1,473,406
Distance Traveled
1,481,802
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,391
599
86
6
0
249,023
0
L
Tiamat
7,242
517
120
9
0
295,303
4
L
Terra
5,888
421
16
1
0
298,989
5
L
King Arthur
7,875
563
87
6
0
307,385
0
W
Vulcan
8,351
597
123
9
0
324,690
3
L
Hachiman
6,368
455
77
6
0
291,398
3
W
Anubis
7,541
539
72
5
0
285,781
2
W
Rama
8,874
634
151
11
0
301,888
5
W
Ix Chel
7,801
557
67
5
0
312,024
6
L
Ullr
6,509
465
87
6
0
288,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role