Player Matchup

Rama
Rama
Drefill
Rama
Level 57
God Stats
0W - 2L
1,294 SR
Queue Stats
4W - 8L
1,298 Elo+
Party 2
Hel
Hel
LGXI9
Hel
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,560 Elo+
Party 2
Amaterasu
Amaterasu
PERDEDOR1
Amaterasu
Level 28
God Stats
0W - 3L
1,427 SR
Queue Stats
4W - 6L
1,313 Elo+
Party 2
Agni
Agni
RaMain2014
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,327 Elo+
Party 2
Set
Set
agustincus1606
Set
Level 12
God Stats
0W - 4L
1,170 SR
Queue Stats
1W - 6L
1,114 Elo+
Party 2
Team Averages
Level 36
1,378 SR
1,322 Elo+

VS

Team Averages
Level 132
1,443 SR
1,511 Elo+
Merlin
Merlin
LaOvejaDad
Merlin
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 43L
1,535 Elo+
Party 1
Jing Wei
Jing Wei
LaOvejaDrunk
Jing Wei
Level 158
God Stats
1W - 1L
1,287 SR
Queue Stats
34W - 27L
1,511 Elo+
Party 1
Awilix
Awilix
LaOvejaHot
Awilix
Level 159
God Stats
1W - 1L
1,286 SR
Queue Stats
46W - 36L
1,571 Elo+
Party 1
Cthulhu
Cthulhu
MortalMachine
Cthulhu
Level 127
God Stats
28W - 23L
1,641 SR
Queue Stats
160W - 151L
1,469 Elo+
Solo
Guan Yu
Guan Yu
Topatumba
Guan Yu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Drefill
Rama
13
3 / 1 / 0
7,994
470
6,074
10,785
3,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
LGXI9
Hel
10
0 / 7 / 2
6,977
410
4,437
18,621
14,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
PERDEDOR1
Amaterasu
12
1 / 5 / 0
7,038
414
5,452
18,864
17,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 1
6,790
399
3,930
10,190
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 5 / 2
7,162
421
4,985
18,591
8,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LaOvejaDad
Merlin
15
1 / 1 / 6
8,990
529
13,512
8,843
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
LaOvejaDrunk
Jing Wei
17
3 / 1 / 5
9,706
571
12,897
12,397
6,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
LaOvejaHot
Awilix
17
12 / 0 / 4
10,035
590
13,250
15,519
7,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
14
2 / 2 / 9
7,534
443
8,960
8,661
7,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Topatumba
Guan Yu
14
2 / 1 / 8
8,750
515
7,532
14,467
11,024
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
20
21
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Rama
Drefill
Rama
3
1
0
3
L
Hel
LGXI9
Hel
0
7
2
0.14
W
Merlin
LaOvejaDad
Merlin
1
1
6
4
W
Jing Wei
LaOvejaDrunk
Jing Wei
3
1
5
5.5
W
Awilix
LaOvejaHot
Awilix
12
0
4
14
W
Cthulhu
2
2
9
3.25
L
Amaterasu
PERDEDOR1
Amaterasu
1
5
0
0.2
L
0
3
1
0.17
W
Guan Yu
Topatumba
Guan Yu
2
1
8
6
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,878
Damage
56,151
77,051
Taken
59,887
47,420
Mitigated
36,031
23,146
Healing
22,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Drefill
Rama
6,074
5,312
0
2,660
10,785
3,778
0
2,702
7,519
0
58,507
L
Hel
LGXI9
Hel
4,437
31
4,143
7,379
18,621
14,282
0
7,312
10,616
22,041
0
W
Merlin
LaOvejaDad
Merlin
13,512
612
0
987
8,843
3,904
884
2,769
6,026
82,905
549
W
Jing Wei
LaOvejaDrunk
Jing Wei
12,897
11,104
0
5,512
12,397
6,085
3,167
2,315
10,082
0
98,522
W
Awilix
LaOvejaHot
Awilix
13,250
5,099
0
6,260
15,519
7,285
963
996
14,431
0
88,716
W
Cthulhu
8,960
369
633
1,721
8,661
7,733
0
1,300
7,313
32,559
366
L
Amaterasu
PERDEDOR1
Amaterasu
5,452
2,282
0
3,295
18,864
17,511
0
3,898
14,746
0
41,525
L
3,930
456
0
0
10,190
3,744
0
5,116
5,074
28,173
0
W
Guan Yu
Topatumba
Guan Yu
7,532
1,075
2,876
4,747
14,467
11,024
0
987
12,844
0
45,573
L
4,985
2,226
0
5,669
18,591
8,105
168
1,363
17,228
0
53,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,961
Gold Earned
45,015
346
Minions Killed
499
0
Camps Cleared
0
1,635,957
Distance Traveled
1,790,894
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,994
470
112
7
0
341,263
1
L
Hel
6,977
410
27
2
0
329,066
0
W
Merlin
8,990
529
128
8
0
353,838
2
W
Jing Wei
9,706
571
161
9
0
306,414
2
W
Awilix
10,035
590
120
7
0
417,950
0
W
Cthulhu
7,534
443
31
2
0
370,510
0
L
Amaterasu
7,038
414
60
4
0
273,871
0
L
Agni
6,790
399
53
3
0
304,476
0
W
Guan Yu
8,750
515
59
3
0
342,182
3
L
Set
7,162
421
94
6
0
387,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role