Player Matchup

Bacchus
Bacchus
Bapo Attackko
Bacchus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,500 Elo+
Party 1
Neith
Neith
Bapo El Chapo
Neith
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 22L
1,500 Elo+
Party 1
Surtr
Surtr
LoneStar1908
Surtr
Level 98
God Stats
2W - 3L
1,408 SR
Queue Stats
18W - 20L
1,500 Elo+
Party 1
Hachiman
Hachiman
Rokkt
Hachiman
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 20L
1,500 Elo+
Party 1
Arachne
Arachne
Soulreaper318
Arachne
Level 120
God Stats
2W - 4L
1,454 SR
Queue Stats
22W - 25L
1,459 Elo+
Solo
Team Averages
Level 94
1,472 SR
1,492 Elo+

VS

Team Averages
Level 122
1,532 SR
1,510 Elo+
Anubis
Anubis
Erickcx
Anubis
Level 142
God Stats
4W - 3L
1,666 SR
Queue Stats
433W - 414L
1,496 Elo+
Solo
Artemis
Artemis
ItsChangoBTW
Artemis
Level 84
God Stats
22W - 10L
1,497 SR
Queue Stats
237W - 225L
1,534 Elo+
Solo
Gilgamesh
Gilgamesh
SuperDuperSumo
Gilgamesh
Level 142
God Stats
9W - 10L
1,469 SR
Queue Stats
126W - 104L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
XxKrazyxX
Kuzenbo
Level 115
God Stats
87W - 68L
1,526 SR
Queue Stats
337W - 325L
1,495 Elo+
Solo
Fenrir
Fenrir
ouchangel_
Fenrir
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 162L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 2 / 0
7,267
427
4,698
15,015
13,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 3 / 2
8,570
504
9,258
13,123
4,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 2 / 0
9,869
581
15,785
20,428
20,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Rokkt
Hachiman
12
0 / 3 / 3
6,691
394
6,229
9,991
3,230
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
13
3 / 0 / 2
7,555
444
6,211
9,480
4,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Erickcx
Anubis
15
5 / 1 / 1
9,664
568
13,400
9,266
5,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
ItsChangoBTW
Artemis
15
1 / 1 / 0
8,140
479
8,358
8,344
3,609
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
SuperDuperSumo
Gilgamesh
16
2 / 3 / 0
9,516
560
12,166
17,600
16,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
XxKrazyxX
Kuzenbo
13
1 / 2 / 3
8,309
489
8,974
15,835
21,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
ouchangel_
Fenrir
15
1 / 6 / 3
8,453
497
4,828
20,138
9,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
13
Kills
10
10
Deaths
13
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
1
2
0
0.5
L
4
3
2
1.67
W
Anubis
Erickcx
Anubis
5
1
1
5.5
W
Artemis
ItsChangoBTW
Artemis
1
1
0
1
L
5
2
0
2.5
L
Hachiman
Rokkt
Hachiman
0
3
3
0.5
L
Arachne
3
0
2
4
W
Gilgamesh
SuperDuperSumo
Gilgamesh
2
3
0
0.67
W
Kuzenbo
XxKrazyxX
Kuzenbo
1
2
3
1.25
W
Fenrir
ouchangel_
Fenrir
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,181
Damage
47,726
68,037
Taken
71,183
46,040
Mitigated
55,795
23,258
Healing
24,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
4,698
833
0
4,821
15,015
13,662
0
7,476
7,539
25,095
0
L
9,258
2,208
0
4,101
13,123
4,160
0
8,981
4,142
0
65,885
W
Anubis
Erickcx
Anubis
13,400
57
0
4,567
9,266
5,179
313
537
8,729
75,854
1,484
W
Artemis
ItsChangoBTW
Artemis
8,358
3,763
190
2,733
8,344
3,609
343
1,887
6,457
0
66,695
L
15,785
8,376
0
10,023
20,428
20,775
0
0
20,428
1,390
76,481
L
Hachiman
Rokkt
Hachiman
6,229
3,530
0
3,019
9,991
3,230
0
3,546
6,445
0
46,537
L
Arachne
6,211
5,402
0
1,294
9,480
4,213
0
2,880
6,600
0
59,714
W
Gilgamesh
SuperDuperSumo
Gilgamesh
12,166
4,646
0
2,468
17,600
16,468
0
785
16,815
0
80,675
W
Kuzenbo
XxKrazyxX
Kuzenbo
8,974
2,777
0
4,599
15,835
21,016
33
1,573
14,262
42,223
2,480
W
Fenrir
ouchangel_
Fenrir
4,828
1,783
0
9,495
20,138
9,523
0
823
19,315
0
77,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,952
Gold Earned
44,082
416
Minions Killed
517
0
Camps Cleared
0
1,581,708
Distance Traveled
1,629,217
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,267
427
21
1
0
330,680
7
L
Neith
8,570
504
115
7
0
312,710
5
W
Anubis
9,664
568
124
7
0
322,124
8
W
Artemis
8,140
479
93
5
0
311,634
0
L
Surtr
9,869
581
124
7
0
328,752
3
L
Hachiman
6,691
394
64
4
0
304,295
0
L
Arachne
7,555
444
92
5
0
305,271
4
W
Gilgamesh
9,516
560
137
8
0
333,755
0
W
Kuzenbo
8,309
489
49
3
0
323,662
4
W
Fenrir
8,453
497
114
7
0
338,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role