Player Matchup

Athena
Athena
Eaterofputang
Athena
Level 154
God Stats
4W - 2L
1,471 SR
Queue Stats
95W - 89L
1,590 Elo+
Solo
Rama
Rama
Jabatar
Rama
Level 216
God Stats
23W - 2L
2,149 SR
Queue Stats
1,260W - 259L
1,950 Elo+
Party 1
Sol
Sol
Murrdered
Sol
Level 140
God Stats
281W - 117L
1,770 SR
Queue Stats
287W - 122L
1,765 Elo+
Party 1
Cliodhna
Cliodhna
NotAngelzkid
Cliodhna
Level 82
God Stats
201W - 53L
1,774 SR
Queue Stats
313W - 106L
1,747 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Wuℓff
Cu Chulainn
Level 148
God Stats
16W - 2L
1,734 SR
Queue Stats
1,263W - 202L
1,969 Elo+
Party 1
Team Averages
Level 148
1,780 SR
1,804 Elo+

VS

Team Averages
Level 104
1,575 SR
1,625 Elo+
Chang'e
Chang'e
BigCountry412
Chang'e
Level 63
God Stats
0W - 1L
1,338 SR
Queue Stats
96W - 76L
1,633 Elo+
Party 2
Jormungandr
Jormungandr
BokuMon
Jormungandr
Level 105
God Stats
12W - 13L
1,518 SR
Queue Stats
184W - 165L
1,604 Elo+
Party 2
Anhur
Anhur
Dogma412
Anhur
Level 126
God Stats
0W - 2L
1,499 SR
Queue Stats
62W - 71L
1,577 Elo+
Party 2
Serqet
Serqet
Gardner313
Serqet
Level 98
God Stats
9W - 6L
1,762 SR
Queue Stats
151W - 94L
1,675 Elo+
Solo
Achilles
Achilles
radrobot
Achilles
Level 128
God Stats
4W - 3L
1,758 SR
Queue Stats
250W - 225L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 9
10,084
1,008
5,019
16,981
23,413
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
Jabatar
Rama
16
2 / 2 / 13
9,638
964
19,133
12,228
4,907
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 1 / 8
10,018
1,002
17,321
9,500
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
NotAngelzkid
Cliodhna
16
8 / 3 / 9
10,691
1,069
19,488
11,908
5,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
Wuℓff
Cu Chulainn
17
6 / 2 / 10
10,368
1,037
18,404
14,244
13,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
4 / 6 / 2
9,359
936
10,286
14,399
6,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
BokuMon
Jormungandr
12
0 / 6 / 2
7,767
777
7,062
16,775
16,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Dogma412
Anhur
15
1 / 3 / 3
9,037
904
6,166
11,734
5,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
Gardner313
Serqet
13
1 / 3 / 5
8,398
840
9,010
17,580
10,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
radrobot
Achilles
15
4 / 5 / 2
9,069
907
11,847
24,698
28,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
23
Kills
10
10
Deaths
23
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
4
6
2
0.83
L
Jormungandr
BokuMon
Jormungandr
0
6
2
0.17
L
Anhur
Dogma412
Anhur
1
3
3
0.83
W
3
2
9
3.75
L
Serqet
Gardner313
Serqet
1
3
5
1.17
W
Rama
Jabatar
Rama
2
2
13
4.25
W
4
1
8
8
W
Cliodhna
NotAngelzkid
Cliodhna
8
3
9
4.17
W
Cu Chulainn
Wuℓff
Cu Chulainn
6
2
10
5.5
L
Achilles
radrobot
Achilles
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,365
Damage
44,371
64,861
Taken
85,186
50,434
Mitigated
66,996
14,861
Healing
13,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
10,286
263
1,172
2,605
14,399
6,572
0
3,082
11,317
25,541
188
L
Jormungandr
BokuMon
Jormungandr
7,062
544
0
2,495
16,775
16,589
0
5,976
10,799
16,993
305
L
Anhur
Dogma412
Anhur
6,166
3,648
0
1,287
11,734
5,179
534
2,709
9,025
0
20,465
W
5,019
1,591
0
517
16,981
23,413
112
2,411
13,765
13,824
0
L
Serqet
Gardner313
Serqet
9,010
832
0
1,375
17,580
10,301
0
5,439
12,141
0
16,261
W
Rama
Jabatar
Rama
19,133
16,626
0
5,315
12,228
4,907
2,579
4,231
6,954
0
38,783
W
17,321
8,616
0
5,797
9,500
3,703
3,952
3,200
5,821
43,037
3,813
W
Cliodhna
NotAngelzkid
Cliodhna
19,488
1,488
0
2,498
11,908
5,228
317
2,239
8,899
0
34,631
W
Cu Chulainn
Wuℓff
Cu Chulainn
18,404
2,572
0
734
14,244
13,183
268
3,968
9,638
3,289
33,059
L
Achilles
radrobot
Achilles
11,847
2,838
0
4,637
24,698
28,355
0
5,824
18,874
0
17,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,799
Gold Earned
43,630
207
Minions Killed
144
0
Camps Cleared
0
1,214,004
Distance Traveled
990,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,359
936
32
3
0
165,850
0
L
Jormungandr
7,767
777
18
2
0
189,180
0
L
Anhur
9,037
904
48
5
0
189,925
0
W
Athena
10,084
1,008
16
2
0
256,992
0
L
Serqet
8,398
840
27
3
0
243,441
0
W
Rama
9,638
964
50
5
0
226,169
0
W
Sol
10,018
1,002
60
6
0
212,009
0
W
Cliodhna
10,691
1,069
34
3
0
263,312
0
W
Cu Chulainn
10,368
1,037
47
5
0
255,522
0
L
Achilles
9,069
907
19
2
0
202,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role