Player Matchup

Awilix
Awilix
ChibiNekoLoli
Awilix
Level 128
God Stats
2W - 1L
1,767 SR
Queue Stats
113W - 100L
1,551 Elo+
Party 2
Artemis
Artemis
MacDaddyBean
Artemis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,564 Elo+
Party 2
Ra
Ra
RA5ALGHUL
Ra
Level 159
God Stats
1W - 1L
1,716 SR
Queue Stats
29W - 38L
1,519 Elo+
Party 3
Bellona
Bellona
dominiklv
Bellona
Level 159
God Stats
0W - 2L
1,547 SR
Queue Stats
11W - 27L
1,355 Elo+
Party 3
Ganesha
Ganesha
nikolaigore
Ganesha
Level 144
God Stats
0W - 1L
1,444 SR
Queue Stats
234W - 239L
1,483 Elo+
Party 3
Team Averages
Level 135
1,595 SR
1,494 Elo+

VS

Team Averages
Level 128
1,533 SR
1,524 Elo+
Serqet
Serqet
 
Serqet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Ace1761
Atlas
Level 127
God Stats
10W - 13L
1,491 SR
Queue Stats
330W - 290L
1,542 Elo+
Party 1
Zhong Kui
Zhong Kui
FanaticDreamer
Zhong Kui
Level 154
God Stats
105W - 70L
1,611 SR
Queue Stats
256W - 234L
1,517 Elo+
Party 1
Mulan
Mulan
LazyCaucazian
Mulan
Level 58
God Stats
3W - 1L
1,340 SR
Queue Stats
66W - 67L
1,479 Elo+
Solo
Hou Yi
Hou Yi
SlickJoey649817
Hou Yi
Level 147
God Stats
2W - 1L
1,721 SR
Queue Stats
119W - 86L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,007
501
2,819
10,296
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
MacDaddyBean
Artemis
9
0 / 4 / 0
4,994
499
5,433
6,555
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 0
5,767
577
1,822
4,650
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
dominiklv
Bellona
11
2 / 0 / 0
6,205
621
5,815
8,513
8,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
nikolaigore
Ganesha
9
0 / 5 / 0
4,425
443
1,279
9,242
7,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
6 / 0 / 2
6,080
608
4,042
6,742
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Ace1761
Atlas
8
0 / 0 / 8
5,398
540
3,001
7,376
4,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
FanaticDreamer
Zhong Kui
10
5 / 0 / 5
6,436
644
9,939
6,858
5,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 2 / 0
6,163
616
5,305
10,002
5,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 1
5,685
569
2,315
3,996
1,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
12
12
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
0
2
7
W
Atlas
Ace1761
Atlas
0
0
8
4
L
0
2
1
0.25
W
Zhong Kui
FanaticDreamer
Zhong Kui
5
0
5
7.5
W
1
2
0
0.5
L
Artemis
MacDaddyBean
Artemis
0
4
0
0
L
0
1
0
0
W
0
0
1
0.5
L
Bellona
dominiklv
Bellona
2
0
0
2
L
Ganesha
nikolaigore
Ganesha
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,168
Damage
24,602
39,256
Taken
34,974
23,125
Mitigated
19,427
12,719
Healing
15,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,042
1,114
0
3,380
6,742
2,541
0
204
6,448
0
33,539
W
Atlas
Ace1761
Atlas
3,001
1,630
287
2,565
7,376
4,843
203
1,709
5,549
9,361
0
L
2,819
1,448
0
3,489
10,296
3,631
0
1,932
8,364
0
34,116
W
Zhong Kui
FanaticDreamer
Zhong Kui
9,939
4,487
0
3,013
6,858
5,196
505
899
5,959
36,250
12,701
W
5,305
1,074
0
3,575
10,002
5,341
0
0
9,360
0
45,770
L
Artemis
MacDaddyBean
Artemis
5,433
2,119
0
1,905
6,555
2,315
117
3,718
2,837
0
35,152
L
1,822
245
132
1,435
4,650
1,686
0
897
3,651
46,076
0
W
2,315
1,415
0
2,253
3,996
1,506
0
163
3,831
0
46,769
L
Bellona
dominiklv
Bellona
5,815
1,005
0
3,487
8,513
8,246
13
47
8,131
0
40,446
L
Ganesha
nikolaigore
Ganesha
1,279
199
0
2,271
9,242
7,247
0
5,046
4,196
14,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,398
Gold Earned
29,762
309
Minions Killed
323
0
Camps Cleared
0
1,009,324
Distance Traveled
1,019,543
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,080
608
57
6
0
257,989
2
W
Atlas
5,398
540
6
1
0
210,622
2
L
Awilix
5,007
501
72
7
0
224,988
0
W
Zhong Kui
6,436
644
83
8
0
181,968
2
W
Mulan
6,163
616
87
9
0
189,699
2
L
Artemis
4,994
499
74
7
0
188,413
0
L
Ra
5,767
577
93
9
0
207,528
0
W
Hou Yi
5,685
569
90
9
0
179,265
0
L
Bellona
6,205
621
69
7
0
206,632
3
L
Ganesha
4,425
443
1
0
0
181,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role