Player Matchup

Heimdallr
Heimdallr
Silver II
Amaterasu PR
Heimdallr
Silver II
Level 64
God Stats
18W - 23L
1,471 SR
Queue Stats
192W - 205L
953 MMR
Solo
Amaterasu
Amaterasu
Silver III
Eyss234
Amaterasu
Silver III
Level 124
God Stats
2W - 2L
1,699 SR
Queue Stats
101W - 111L
965 MMR
Solo
Ra
Ra
Silver II
OrangeJeewce
Ra
Silver II
Level 153
God Stats
1W - 3L
1,741 SR
Queue Stats
231W - 250L
1,002 MMR
Solo
Bacchus
Bacchus
Bronze III
Royal Garb
Bacchus
Bronze III
Level 43
God Stats
0W - 2L
1,115 SR
Queue Stats
14W - 26L
1,002 MMR
Solo
Hun Batz
Hun Batz
Silver II
TheBlackBeast83
Hun Batz
Silver II
Level 131
God Stats
106W - 113L
1,536 SR
Queue Stats
305W - 329L
1,076 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,512 SR
999 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,485 SR
999 MMR
Persephone
Persephone
Gold IV
ChadFromHS
Persephone
Gold IV
Level 158
God Stats
3W - 0L
1,838 SR
Queue Stats
205W - 208L
1,092 MMR
Solo
Achilles
Achilles
Silver V
HyperDimesionX20
Achilles
Silver V
Level 81
God Stats
3W - 1L
1,376 SR
Queue Stats
29W - 30L
1,069 MMR
Solo
Charybdis
Charybdis
Silver III
RyneD12345
Charybdis
Silver III
Level 129
God Stats
11W - 7L
1,727 SR
Queue Stats
228W - 233L
938 MMR
Solo
Ares
Ares
Silver V
andresgamer666
Ares
Silver V
Level 108
God Stats
2W - 2L
1,253 SR
Queue Stats
82W - 103L
836 MMR
Solo
Pele
Pele
Silver I
drewxdgamer19
Pele
Silver I
Level 118
God Stats
1W - 1L
1,232 SR
Queue Stats
115W - 123L
1,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Amaterasu PR
Heimdallr
13
0 / 4 / 2
7,844
436
10,810
14,664
5,760
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Eyss234
Amaterasu
16
0 / 3 / 1
9,201
511
9,085
20,299
22,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 4 / 1
9,252
514
7,068
13,500
5,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Royal Garb
Bacchus
12
0 / 4 / 1
7,084
394
8,033
20,156
19,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
15
3 / 3 / 1
8,074
449
8,716
13,654
5,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AwilixHachimanMercuryAthena

VS

Bans
VamanaThorThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ChadFromHS
Persephone
18
6 / 0 / 5
12,333
685
15,076
11,141
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 0 / 2
11,400
633
13,639
16,759
16,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
RyneD12345
Charybdis
17
2 / 0 / 5
10,194
566
11,006
10,362
4,350
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 1 / 6
9,328
518
8,312
14,737
12,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
4 / 3 / 3
10,034
557
8,825
20,467
8,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
18
18
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Amaterasu PR
Heimdallr
0
4
2
0.25
W
Persephone
ChadFromHS
Persephone
6
0
5
8.5
L
Amaterasu
Eyss234
Amaterasu
0
3
1
0.17
W
4
0
2
5
L
1
4
1
0.38
L
Bacchus
Royal Garb
Bacchus
0
4
1
0.13
W
Charybdis
RyneD12345
Charybdis
2
0
5
4.5
L
Hun Batz
3
3
1
1.17
W
2
1
6
5
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,712
Damage
56,858
82,273
Taken
73,466
58,360
Mitigated
47,220
27,968
Healing
32,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Amaterasu PR
Heimdallr
10,810
4,902
0
5,526
14,664
5,760
0
3,873
10,701
0
71,574
W
Persephone
ChadFromHS
Persephone
15,076
196
0
4,836
11,141
4,992
0
2,932
7,694
117,183
0
L
Amaterasu
Eyss234
Amaterasu
9,085
2,828
0
6,604
20,299
22,203
0
192
18,884
0
79,504
W
13,639
4,709
0
6,504
16,759
16,070
0
1,474
13,916
0
87,030
L
7,068
99
1,204
4,561
13,500
5,185
154
7,719
5,511
89,189
864
L
Bacchus
Royal Garb
Bacchus
8,033
1,199
0
5,099
20,156
19,610
0
7,493
12,326
37,917
0
W
Charybdis
RyneD12345
Charybdis
11,006
6,113
0
6,465
10,362
4,350
2,408
2,427
7,662
0
97,833
L
Hun Batz
8,716
1,314
0
4,974
13,654
5,602
0
3,429
10,049
0
68,643
W
8,312
521
0
3,972
14,737
12,954
0
4,724
9,166
23,379
0
W
8,825
2,048
0
10,896
20,467
8,854
0
2,691
17,438
0
88,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,455
Gold Earned
53,289
539
Minions Killed
597
0
Camps Cleared
0
1,816,390
Distance Traveled
1,894,625
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,844
436
98
5
0
315,657
2
W
Persephone
12,333
685
179
10
0
387,874
3
L
Amaterasu
9,201
511
135
8
0
347,410
2
W
Achilles
11,400
633
140
8
0
353,042
3
L
Ra
9,252
514
160
9
0
389,812
1
L
Bacchus
7,084
394
46
3
0
360,283
0
W
Charybdis
10,194
566
154
9
0
361,109
3
L
Hun Batz
8,074
449
100
6
0
403,228
0
W
Ares
9,328
518
17
1
0
394,088
2
W
Pele
10,034
557
107
6
0
398,512
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role