Player Matchup

Aphrodite
Aphrodite
Silver II
RaGe296
Aphrodite
Silver II
Level 106
God Stats
26W - 30L
1,487 SR
Queue Stats
27W - 32L
1,435 MMR
Party 2
Shiva
Shiva
Silver V
SaygeTheOG
Shiva
Silver V
Level 127
God Stats
59W - 82L
1,456 SR
Queue Stats
93W - 123L
1,169 MMR
Party 2
Fenrir
Fenrir
Silver IV
Soy Elver Go0n
Fenrir
Silver IV
Level 139
God Stats
4W - 9L
1,334 SR
Queue Stats
165W - 243L
953 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,426 SR
1,186 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 145
1,439 SR
1,446 MMR
Mulan
Mulan
Silver III
Bo Putasos
Mulan
Silver III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,446 MMR
Party 1
Martichoras
Martichoras
Silver III
Ziphyll
Martichoras
Silver III
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 16L
1,446 MMR
Party 1
Bacchus
Bacchus
Silver III
iTerpss
Bacchus
Silver III
Level 129
God Stats
3W - 2L
1,317 SR
Queue Stats
11W - 16L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
RaGe296
Aphrodite
14
0 / 4 / 0
8,581
613
7,418
11,500
5,814
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shiva
14
1 / 4 / 1
9,092
649
14,477
18,146
19,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 7 / 1
8,633
617
5,231
14,726
6,920
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AchillesAresAthenaOdinAh Puch

VS

Bans
ZeusThothArtioNoxSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
4 / 2 / 11
10,760
769
8,860
16,059
16,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
Ziphyll
Martichoras
17
5 / 0 / 10
11,658
833
18,056
11,111
5,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
iTerpss
Bacchus
16
6 / 0 / 9
10,558
754
10,363
12,393
15,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
1
Kills
15
15
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Mulan
4
2
11
4.75
L
Aphrodite
RaGe296
Aphrodite
0
4
0
0
L
Shiva
1
4
1
0.38
L
0
7
1
0.07
W
Martichoras
Ziphyll
Martichoras
5
0
10
10
W
Bacchus
iTerpss
Bacchus
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,126
Damage
37,279
44,372
Taken
39,563
31,971
Mitigated
38,178
14,700
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
8,860
1,058
379
4,910
16,059
16,893
235
2,688
12,706
0
35,212
L
Aphrodite
RaGe296
Aphrodite
7,418
94
3,383
4,380
11,500
5,814
0
2,849
8,217
29,576
269
L
Shiva
14,477
1,422
302
4,592
18,146
19,237
0
3,060
13,932
0
43,814
L
5,231
1,894
0
2,043
14,726
6,920
0
3,091
10,942
0
31,164
W
Martichoras
Ziphyll
Martichoras
18,056
6,858
0
4,980
11,111
5,346
1,445
1,656
9,143
0
78,716
W
Bacchus
iTerpss
Bacchus
10,363
563
0
2,261
12,393
15,939
355
3,289
8,728
24,343
1,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,306
Gold Earned
32,976
159
Minions Killed
193
0
Camps Cleared
0
810,243
Distance Traveled
719,365
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,760
769
46
3
0
246,819
9
L
Aphrodite
8,581
613
52
4
0
265,977
0
L
Shiva
9,092
649
60
4
0
270,958
0
L
Fenrir
8,633
617
47
3
0
273,308
0
W
Martichoras
11,658
833
121
9
0
230,341
0
W
Bacchus
10,558
754
26
2
0
242,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role