Player Matchup

Scylla
Scylla
Alphacuremom222
Scylla
Level 82
God Stats
5W - 9L
1,447 SR
Queue Stats
84W - 107L
1,470 Elo+
Party 1
Ullr
Ullr
JtotheROCC
Ullr
Level 22
God Stats
4W - 3L
1,637 SR
Queue Stats
51W - 59L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
KingStyles420
Cthulhu
Level 108
God Stats
4W - 3L
2,003 SR
Queue Stats
30W - 32L
1,530 Elo+
Party 1
Medusa
Medusa
Ridlyyyyyy
Medusa
Level 16
God Stats
1W - 4L
1,385 SR
Queue Stats
17W - 47L
1,353 Elo+
Party 1
Ix Chel
Ix Chel
aceliah
Ix Chel
Level 86
God Stats
13W - 16L
1,530 SR
Queue Stats
101W - 118L
1,474 Elo+
Party 1
Team Averages
Level 63
1,600 SR
1,465 Elo+

VS

Team Averages
Level 91
1,581 SR
1,472 Elo+
Neith
Neith
LuganBakugan
Neith
Level 81
God Stats
26W - 27L
1,461 SR
Queue Stats
94W - 74L
1,564 Elo+
Party 2
Nut
Nut
MrFryFry
Nut
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,282 Elo+
Party 3
Vulcan
Vulcan
SmallerCaps
Vulcan
Level 107
God Stats
8W - 4L
1,821 SR
Queue Stats
217W - 184L
1,647 Elo+
Solo
Gilgamesh
Gilgamesh
coreydaniceguy
Gilgamesh
Level 67
God Stats
4W - 6L
1,402 SR
Queue Stats
7W - 14L
1,357 Elo+
Party 3
Bacchus
Bacchus
duhblackguy17
Bacchus
Level 71
God Stats
30W - 21L
1,723 SR
Queue Stats
92W - 75L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
7,231
904
0
0
0
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 3 / 1
8,090
1,011
6,240
11,829
5,508
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
13
0 / 0 / 1
8,018
1,002
12,078
15,667
16,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Ridlyyyyyy
Medusa
14
1 / 3 / 0
8,394
1,049
6,142
15,658
7,085
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
aceliah
Ix Chel
14
0 / 2 / 1
8,213
1,027
10,605
11,161
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

276

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
8,803
1,100
9,922
6,722
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 1 / 2
8,545
1,068
4,231
5,061
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
15
2 / 0 / 4
9,165
1,146
21,204
5,239
2,479
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
coreydaniceguy
Gilgamesh
15
0 / 0 / 5
8,515
1,064
7,331
9,853
10,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
14
2 / 0 / 5
9,545
1,193
8,363
10,999
15,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
1
Kills
8
8
Deaths
1
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
3
1
0.17
L
Cthulhu
0
0
1
0.5
W
2
0
6
5
W
2
1
2
3
L
Medusa
Ridlyyyyyy
Medusa
1
3
0
0.33
W
Vulcan
2
0
4
4
L
Ix Chel
aceliah
Ix Chel
0
2
1
0.25
W
Gilgamesh
coreydaniceguy
Gilgamesh
0
0
5
2.5
W
Bacchus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,065
Damage
51,051
54,315
Taken
37,874
34,420
Mitigated
34,758
6,881
Healing
8,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
6,240
4,049
0
1,503
11,829
5,508
0
6,382
5,402
0
23,917
L
Cthulhu
12,078
393
0
823
15,667
16,337
0
6,541
8,806
32,202
0
W
9,922
5,343
0
1,775
6,722
3,137
0
4,513
1,984
0
21,095
W
4,231
2,715
0
1,141
5,061
2,471
0
3,814
1,074
0
17,407
L
Medusa
Ridlyyyyyy
Medusa
6,142
3,944
0
734
15,658
7,085
0
10,646
4,961
0
15,754
W
Vulcan
21,204
1,320
0
985
5,239
2,479
0
3,850
1,216
54,637
0
L
Ix Chel
aceliah
Ix Chel
10,605
853
1,874
1,947
11,161
5,490
0
5,686
5,264
38,276
0
W
Gilgamesh
coreydaniceguy
Gilgamesh
7,331
1,446
0
2,520
9,853
10,861
0
4,734
4,940
279
20,469
W
Bacchus
8,363
281
0
1,859
10,999
15,810
0
4,751
5,977
10,820
643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,946
Gold Earned
44,573
180
Minions Killed
178
4
Camps Cleared
8
638,151
Distance Traveled
791,537
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,231
904
0
0
0
0
0
L
Ullr
8,090
1,011
52
7
1
147,180
0
L
Cthulhu
8,018
1,002
35
4
1
173,612
0
W
Neith
8,803
1,100
22
3
1
147,383
0
W
Nut
8,545
1,068
45
6
1
121,715
0
L
Medusa
8,394
1,049
24
3
1
151,271
1
W
Vulcan
9,165
1,146
78
10
3
182,264
0
L
Ix Chel
8,213
1,027
69
9
1
166,088
0
W
Gilgamesh
8,515
1,064
30
4
3
166,654
0
W
Bacchus
9,545
1,193
3
0
0
173,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role