Player Matchup

Chaac
Chaac
Jakeew
Chaac
Level 102
God Stats
7W - 8L
1,297 SR
Queue Stats
89W - 70L
1,445 Elo+
Solo
Janus
Janus
Twosquared
Janus
Level 67
God Stats
44W - 34L
1,585 SR
Queue Stats
194W - 194L
1,427 Elo+
Solo
Loki
Loki
sgtcaimo
Loki
Level 45
God Stats
6W - 14L
1,316 SR
Queue Stats
848W - 866L
1,392 Elo+
Solo
Charybdis
Charybdis
uranium-tolerant
Charybdis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,464 Elo+
Solo
Mulan
Mulan
wildraptor97
Mulan
Level 53
God Stats
10W - 5L
1,598 SR
Queue Stats
218W - 203L
1,490 Elo+
Solo
Team Averages
Level 71
1,459 SR
1,444 Elo+

VS

Team Averages
Level 54
1,495 SR
1,367 Elo+
Arachne
Arachne
ManagerKim66
Arachne
Level 27
God Stats
4W - 5L
1,399 SR
Queue Stats
6W - 11L
1,255 Elo+
Party 1
Persephone
Persephone
TrueArtist5277
Persephone
Level 47
God Stats
17W - 19L
1,534 SR
Queue Stats
68W - 103L
1,332 Elo+
Party 2
Odin
Odin
V8BabyCC
Odin
Level 86
God Stats
2W - 4L
1,624 SR
Queue Stats
445W - 426L
1,557 Elo+
Solo
Anubis
Anubis
iTsMr Menace
Anubis
Level 52
God Stats
0W - 2L
1,299 SR
Queue Stats
16W - 17L
1,311 Elo+
Party 1
Nu Wa
Nu Wa
uukeo
Nu Wa
Level 58
God Stats
9W - 8L
1,618 SR
Queue Stats
50W - 86L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jakeew
Chaac
13
3 / 0 / 1
8,025
617
5,777
11,108
9,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
12
1 / 1 / 0
7,060
543
4,851
4,377
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
10
1 / 2 / 3
5,747
442
2,800
6,965
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charybdis
13
3 / 2 / 2
7,723
594
4,165
9,161
3,106
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 4 / 3
7,431
572
7,555
11,883
5,589
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ManagerKim66
Arachne
12
4 / 0 / 2
7,038
541
6,825
8,433
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
TrueArtist5277
Persephone
10
2 / 3 / 3
6,317
486
5,240
6,949
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
10
0 / 3 / 2
6,113
470
4,957
9,344
8,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
11
1 / 2 / 0
6,334
487
768
6,342
2,648
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
uukeo
Nu Wa
10
2 / 3 / 4
6,958
535
6,813
7,850
3,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
11
Kills
9
9
Deaths
11
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
Jakeew
Chaac
3
0
1
3.5
L
Arachne
ManagerKim66
Arachne
4
0
2
5
L
Persephone
TrueArtist5277
Persephone
2
3
3
1.17
W
Janus
1
1
0
1
L
Odin
0
3
2
0.33
L
Anubis
1
2
0
0.5
W
Loki
1
2
3
1.25
W
Charybdis
3
2
2
2
L
Nu Wa
uukeo
Nu Wa
2
3
4
1.33
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,148
Damage
24,603
43,494
Taken
38,918
21,920
Mitigated
19,293
15,735
Healing
6,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Jakeew
Chaac
5,777
912
0
4,403
11,108
9,524
147
890
10,218
9,263
49,898
L
Arachne
ManagerKim66
Arachne
6,825
5,895
0
857
8,433
3,532
0
331
8,062
0
42,560
L
Persephone
TrueArtist5277
Persephone
5,240
599
0
1,224
6,949
1,854
526
53
6,871
25,641
1,359
W
Janus
4,851
95
0
561
4,377
1,638
0
517
3,860
45,231
877
L
Odin
4,957
1,031
0
477
9,344
8,050
0
1,316
7,958
0
35,912
L
Anubis
768
0
0
1,535
6,342
2,648
0
3,366
2,486
31,425
1,979
W
Loki
2,800
374
0
2,584
6,965
2,063
136
3,859
3,106
0
15,720
W
Charybdis
4,165
1,478
0
2,831
9,161
3,106
199
4,567
4,594
0
57,015
L
Nu Wa
uukeo
Nu Wa
6,813
1,521
166
1,743
7,850
3,209
93
100
7,750
30,529
1,341
W
7,555
1,375
0
5,356
11,883
5,589
0
2,661
9,222
0
59,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,986
Gold Earned
32,760
385
Minions Killed
251
0
Camps Cleared
0
1,271,237
Distance Traveled
1,149,121
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,025
617
92
7
0
225,311
5
L
Arachne
7,038
541
58
4
0
278,562
0
L
Persephone
6,317
486
36
3
0
235,106
2
W
Janus
7,060
543
91
7
0
260,491
7
L
Odin
6,113
470
50
4
0
227,751
6
L
Anubis
6,334
487
63
5
0
177,144
0
W
Loki
5,747
442
17
1
0
286,647
0
W
Charybdis
7,723
594
97
7
0
222,968
2
L
Nu Wa
6,958
535
44
3
0
230,558
0
W
Mulan
7,431
572
88
7
0
275,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role