Player Matchup

Cabrakan
Cabrakan
DontEatEggs
Cabrakan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,040 Elo+
Solo
Lancelot
Lancelot
FIuffy-Unlcorn
Lancelot
Level 180
God Stats
4W - 3L
1,665 SR
Queue Stats
551W - 551L
1,497 Elo+
Solo
Merlin
Merlin
JuiceMcDaniels
Merlin
Level 153
God Stats
144W - 146L
1,501 SR
Queue Stats
452W - 452L
1,465 Elo+
Party 1
Skadi
Skadi
Super-Rio26
Skadi
Level 162
God Stats
84W - 85L
1,466 SR
Queue Stats
579W - 579L
1,432 Elo+
Party 1
Chaac
Chaac
Y0UNG BLAZIN
Chaac
Level 127
God Stats
1W - 2L
1,618 SR
Queue Stats
46W - 48L
1,549 Elo+
Solo
Team Averages
Level 146
1,550 SR
1,397 Elo+

VS

Team Averages
Level 88
1,597 SR
1,519 Elo+
Bellona
Bellona
BichaelxX
Bellona
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
42W - 61L
1,397 Elo+
Party 2
Zhong Kui
Zhong Kui
Dafuzzybear
Zhong Kui
Level 142
God Stats
1W - 0L
1,562 SR
Queue Stats
24W - 19L
1,501 Elo+
Solo
Medusa
Medusa
KiLLerBee110423
Medusa
Level 133
God Stats
8W - 6L
1,721 SR
Queue Stats
341W - 323L
1,465 Elo+
Solo
Loki
Loki
Reckless_Lobo
Loki
Level 40
God Stats
6W - 5L
1,704 SR
Queue Stats
41W - 41L
1,786 Elo+
Solo
Cerberus
Cerberus
blue_bombers69
Cerberus
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
239W - 234L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DontEatEggs
Cabrakan
7
1 / 3 / 0
5,797
386
2,386
5,385
2,957
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
15
3 / 1 / 2
7,864
524
5,642
13,301
6,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 1 / 0
8,113
541
4,172
5,711
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
2 / 1 / 3
8,764
584
7,455
7,567
2,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 3
8,459
564
8,336
19,383
14,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BichaelxX
Bellona
13
1 / 2 / 2
8,437
562
6,602
13,410
12,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Dafuzzybear
Zhong Kui
14
2 / 1 / 1
8,871
591
8,280
10,275
8,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 2 / 5
7,766
518
7,229
8,915
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 0 / 2
9,156
610
4,786
11,702
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
12
1 / 4 / 6
8,240
549
7,243
15,017
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
9
Kills
9
9
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
BichaelxX
Bellona
1
2
2
1
W
Zhong Kui
Dafuzzybear
Zhong Kui
2
1
1
2.5
L
Cabrakan
DontEatEggs
Cabrakan
1
3
0
0.33
L
Lancelot
3
1
2
4
L
1
1
0
1
W
0
2
5
1.25
W
5
0
2
6
L
2
1
3
3.5
L
2
3
3
1.17
W
Cerberus
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,991
Damage
34,140
51,347
Taken
59,319
28,376
Mitigated
41,622
16,335
Healing
19,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BichaelxX
Bellona
6,602
1,947
0
4,060
13,410
12,329
749
932
12,478
0
55,009
W
Zhong Kui
Dafuzzybear
Zhong Kui
8,280
422
0
5,280
10,275
8,421
0
2,764
6,949
79,596
2,103
L
Cabrakan
DontEatEggs
Cabrakan
2,386
358
0
300
5,385
2,957
0
932
4,453
10,783
0
L
Lancelot
5,642
1,475
0
6,864
13,301
6,110
0
5,204
8,097
0
66,164
L
4,172
36
0
1,464
5,711
1,797
0
3,605
2,106
56,834
1,229
W
7,229
2,652
0
500
8,915
3,640
975
1,166
7,749
0
67,791
W
4,786
573
0
5,844
11,702
4,519
871
365
11,247
0
65,390
L
7,455
2,897
0
1,545
7,567
2,810
1,025
1,804
5,763
0
76,462
L
8,336
1,761
95
6,067
19,383
14,702
0
3,456
15,927
0
55,672
W
Cerberus
7,243
762
0
3,778
15,017
12,713
0
2,235
12,742
30,370
1,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,997
Gold Earned
42,470
485
Minions Killed
473
0
Camps Cleared
0
1,326,476
Distance Traveled
1,565,061
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,437
562
97
6
0
280,552
0
W
Zhong Kui
8,871
591
121
8
0
308,849
0
L
Cabrakan
5,797
386
23
2
0
126,831
1
L
Lancelot
7,864
524
107
7
0
386,673
3
L
Merlin
8,113
541
119
8
0
296,675
6
W
Medusa
7,766
518
108
7
0
326,465
9
W
Loki
9,156
610
91
6
0
343,913
5
L
Skadi
8,764
584
134
9
0
254,725
2
L
Chaac
8,459
564
102
7
0
261,572
1
W
Cerberus
8,240
549
56
4
0
305,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role