Player Matchup

Thanatos
Thanatos
DarthJarJar2405
Thanatos
Level 68
God Stats
0W - 2L
1,436 SR
Queue Stats
44W - 39L
1,512 Elo+
Party 1
Nu Wa
Nu Wa
Ketzington
Nu Wa
Level 25
God Stats
9W - 11L
1,494 SR
Queue Stats
9W - 11L
1,474 Elo+
Party 1
Cerberus
Cerberus
LITTLEMANGAMIN
Cerberus
Level 26
God Stats
1W - 2L
1,688 SR
Queue Stats
6W - 11L
1,366 Elo+
Party 1
Team Averages
Level 40
1,540 SR
1,450 Elo+

VS

Team Averages
Level 65
1,311 SR
1,446 Elo+
Cthulhu
Cthulhu
Erick721
Cthulhu
Level 65
God Stats
8W - 7L
1,205 SR
Queue Stats
206W - 196L
1,421 Elo+
Party 2
Kukulkan
Kukulkan
Ryft21
Kukulkan
Level 64
God Stats
1W - 2L
1,139 SR
Queue Stats
193W - 184L
1,419 Elo+
Party 2
Anhur
Anhur
Xplosivo32
Anhur
Level 65
God Stats
7W - 6L
1,589 SR
Queue Stats
110W - 95L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
0 / 5 / 2
6,695
609
3,044
9,651
3,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nu Wa
12
1 / 3 / 1
7,083
644
6,159
6,651
2,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
11
1 / 5 / 1
6,994
636
7,987
13,864
8,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Erick721
Cthulhu
13
3 / 1 / 6
8,320
756
6,277
8,256
5,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Ryft21
Kukulkan
14
2 / 1 / 11
8,740
795
7,839
6,299
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
14
8 / 0 / 4
9,206
837
10,076
8,035
2,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
13
13
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
5
2
0.2
W
Cthulhu
Erick721
Cthulhu
3
1
6
6
L
Nu Wa
1
3
1
0.5
L
Cerberus
1
5
1
0.3
W
Kukulkan
Ryft21
Kukulkan
2
1
11
7.5
W
Anhur
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,190
Damage
24,192
30,166
Taken
22,590
13,939
Mitigated
10,163
4,482
Healing
5,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
3,044
143
0
2,600
9,651
3,272
0
3,212
6,412
0
19,775
W
Cthulhu
Erick721
Cthulhu
6,277
164
141
92
8,256
5,365
0
4,539
3,717
35,202
1,808
L
Nu Wa
6,159
1,243
0
130
6,651
2,111
0
3,604
3,032
22,619
0
L
Cerberus
7,987
895
0
1,752
13,864
8,556
0
6,762
6,997
15,557
617
W
Kukulkan
Ryft21
Kukulkan
7,839
548
0
1,950
6,299
2,031
406
4,099
2,200
31,234
0
W
Anhur
10,076
4,954
0
2,975
8,035
2,767
972
5,330
2,705
0
38,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,772
Gold Earned
26,266
108
Minions Killed
174
0
Camps Cleared
0
598,414
Distance Traveled
649,869
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,695
609
31
3
0
212,014
0
W
Cthulhu
8,320
756
51
5
0
214,920
0
L
Nu Wa
7,083
644
50
5
0
180,628
0
L
Cerberus
6,994
636
27
2
0
205,772
0
W
Kukulkan
8,740
795
55
5
0
225,502
0
W
Anhur
9,206
837
68
6
0
209,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role