Player Matchup

King Arthur
King Arthur
Fishbait1
King Arthur
Level 183
God Stats
8W - 10L
1,525 SR
Queue Stats
98W - 108L
1,511 Elo+
Solo
Kuzenbo
Kuzenbo
Hakfoo72
Kuzenbo
Level 18
God Stats
4W - 0L
1,805 SR
Queue Stats
47W - 30L
1,554 Elo+
Solo
Raijin
Raijin
IzMeBucket
Raijin
Level 82
God Stats
2W - 3L
1,326 SR
Queue Stats
125W - 135L
1,492 Elo+
Solo
Nut
Nut
butterflyBBY
Nut
Level 94
God Stats
16W - 11L
1,385 SR
Queue Stats
155W - 148L
1,533 Elo+
Solo
Kukulkan
Kukulkan
franz1094
Kukulkan
Level 158
God Stats
59W - 64L
1,553 SR
Queue Stats
173W - 165L
1,500 Elo+
Solo
Team Averages
Level 107
1,519 SR
1,518 Elo+

VS

Team Averages
Level 99
1,438 SR
1,470 Elo+
Izanami
Izanami
 
Izanami
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
MegaMuffin96
Mulan
Level 99
God Stats
127W - 96L
1,657 SR
Queue Stats
370W - 363L
1,512 Elo+
Solo
Loki
Loki
Sombralis01
Loki
Level 157
God Stats
2W - 4L
1,234 SR
Queue Stats
24W - 15L
1,604 Elo+
Solo
Tiamat
Tiamat
burimmers
Tiamat
Level 27
God Stats
15W - 22L
1,299 SR
Queue Stats
41W - 71L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fishbait1
King Arthur
10
3 / 1 / 1
5,779
1,156
4,911
5,541
3,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Hakfoo72
Kuzenbo
10
0 / 1 / 5
5,757
1,151
2,340
5,266
5,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
IzMeBucket
Raijin
10
0 / 1 / 1
5,283
1,057
3,079
4,361
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 2
5,885
1,177
3,620
2,866
1,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
franz1094
Kukulkan
11
0 / 1 / 2
5,751
1,150
3,416
2,570
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 1 / 2
5,454
1,091
2,530
4,877
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
 
Khepri
9
0 / 0 / 0
4,886
977
511
2,433
1,702
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 1 / 0
6,008
1,202
6,084
6,248
4,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 0
6,051
1,210
2,731
4,648
1,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
burimmers
Tiamat
9
0 / 3 / 0
4,955
991
1,178
4,818
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
5
Kills
4
4
Deaths
5
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
2
1
L
Khepri
 
Khepri
0
0
0
0
W
King Arthur
Fishbait1
King Arthur
3
1
1
3.5
W
Kuzenbo
Hakfoo72
Kuzenbo
0
1
5
2.5
W
Raijin
IzMeBucket
Raijin
0
1
1
0.5
L
3
1
0
3
L
1
0
0
1
L
Tiamat
burimmers
Tiamat
0
3
0
0
W
2
0
2
3
W
Kukulkan
franz1094
Kukulkan
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,366
Damage
13,034
20,604
Taken
23,024
13,577
Mitigated
12,129
4,860
Healing
2,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,530
1,869
0
500
4,877
1,864
0
1,741
3,136
0
13,786
L
Khepri
 
Khepri
511
27
0
0
2,433
1,702
0
896
1,537
2,847
0
W
King Arthur
Fishbait1
King Arthur
4,911
134
0
829
5,541
3,885
0
658
4,848
0
8,921
W
Kuzenbo
Hakfoo72
Kuzenbo
2,340
781
643
1,282
5,266
5,854
326
244
4,944
8,016
0
W
Raijin
IzMeBucket
Raijin
3,079
758
68
208
4,361
1,901
36
399
3,805
11,482
0
L
6,084
897
0
1,283
6,248
4,263
0
2,207
4,041
0
11,939
L
2,731
524
0
440
4,648
1,774
460
1,779
2,869
0
19,279
L
Tiamat
burimmers
Tiamat
1,178
172
0
234
4,818
2,526
0
2,194
2,624
3,439
83
W
3,620
2,814
0
1,211
2,866
1,005
811
112
2,629
0
14,925
W
Kukulkan
franz1094
Kukulkan
3,416
203
0
619
2,570
932
422
272
2,228
22,648
433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,455
Gold Earned
27,354
126
Minions Killed
107
0
Camps Cleared
0
607,235
Distance Traveled
504,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,454
1,091
35
7
0
94,907
0
L
Khepri
4,886
977
7
1
0
82,857
0
W
King Arthur
5,779
1,156
16
3
0
131,831
0
W
Kuzenbo
5,757
1,151
15
3
0
122,823
0
W
Raijin
5,283
1,057
28
6
0
99,663
0
L
Mulan
6,008
1,202
8
2
0
110,892
0
L
Loki
6,051
1,210
53
11
0
129,800
0
L
Tiamat
4,955
991
4
1
0
86,122
0
W
Nut
5,885
1,177
26
5
0
116,750
0
W
Kukulkan
5,751
1,150
41
8
0
136,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role