Player Matchup

Kuzenbo
Kuzenbo
Silver IV
L I E F NJ
Kuzenbo
Silver IV
Level 108
God Stats
5W - 0L
1,851 SR
Queue Stats
58W - 97L
715 MMR
Solo
Medusa
Medusa
Silver III
Nenefit1010
Medusa
Silver III
Level 69
God Stats
140W - 146L
1,489 SR
Queue Stats
235W - 309L
770 MMR
Solo
Nu Wa
Nu Wa
Silver IV
QUEUNCHICO
Nu Wa
Silver IV
Level 160
God Stats
1W - 0L
1,402 SR
Queue Stats
108W - 146L
753 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,581 SR
746 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,554 SR
977 MMR
Vulcan
Vulcan
Silver III
 
Vulcan
Silver III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze I
JoseVM9888
Fenrir
Bronze I
Level 67
God Stats
62W - 70L
1,495 SR
Queue Stats
131W - 177L
618 MMR
Solo
Shiva
Shiva
Silver IV
gamerboy94Cris
Shiva
Silver IV
Level 123
God Stats
28W - 28L
1,668 SR
Queue Stats
237W - 278L
814 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
L I E F NJ
Kuzenbo
16
3 / 1 / 4
10,191
728
8,190
18,166
12,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
15
3 / 2 / 4
10,104
722
9,448
16,192
6,201
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
17
3 / 1 / 6
10,705
765
12,745
7,420
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
HeraBacchusAchillesNe ZhaAres

VS

Bans
DiscordiaNeithBellonaHachimanChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
1 / 0 / 3
10,298
736
11,648
5,089
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
JoseVM9888
Fenrir
10
0 / 7 / 3
8,297
593
6,277
16,032
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 2 / 1
9,398
671
8,916
13,772
12,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
9
Kills
3
4
Deaths
9
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
0
3
2.5
L
Fenrir
JoseVM9888
Fenrir
0
7
3
0.21
W
Kuzenbo
L I E F NJ
Kuzenbo
3
1
4
5
W
Medusa
3
2
4
2.5
W
Nu Wa
3
1
6
6
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,383
Damage
26,841
41,778
Taken
34,893
20,944
Mitigated
20,325
16,256
Healing
2,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
11,648
122
0
130
5,089
2,453
0
3,151
1,938
64,824
0
L
Fenrir
JoseVM9888
Fenrir
6,277
2,082
0
782
16,032
5,685
0
10,268
5,764
0
21,846
W
Kuzenbo
L I E F NJ
Kuzenbo
8,190
2,957
366
7,052
18,166
12,085
444
5,915
10,396
36,984
4,611
W
Medusa
9,448
4,913
0
6,146
16,192
6,201
1,677
3,967
12,225
0
58,943
W
Nu Wa
12,745
4,649
0
2,692
7,420
2,658
902
1,742
5,654
58,097
1,103
L
8,916
426
103
1,756
13,772
12,187
0
6,401
7,371
0
47,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,000
Gold Earned
27,993
225
Minions Killed
191
0
Camps Cleared
0
801,628
Distance Traveled
762,003
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,298
736
98
7
0
284,871
1
L
Fenrir
8,297
593
21
2
0
232,391
0
W
Kuzenbo
10,191
728
66
5
0
281,109
3
W
Medusa
10,104
722
81
6
0
275,983
0
W
Nu Wa
10,705
765
78
6
0
244,536
2
L
Shiva
9,398
671
72
5
0
244,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role