Player Matchup

Hou Yi
Hou Yi
Dashie6
Hou Yi
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 35L
1,340 Elo+
Party 2
Ra
Ra
Devielle
Ra
Level 125
God Stats
2W - 3L
1,416 SR
Queue Stats
176W - 172L
1,483 Elo+
Solo
Fenrir
Fenrir
Dillthekill
Fenrir
Level 109
God Stats
10W - 8L
1,721 SR
Queue Stats
115W - 92L
1,595 Elo+
Solo
Ares
Ares
LimitedDisciple
Ares
Level 149
God Stats
4W - 2L
1,599 SR
Queue Stats
53W - 36L
1,593 Elo+
Party 2
Gilgamesh
Gilgamesh
Room_Temp_IQ
Gilgamesh
Level 172
God Stats
14W - 8L
1,665 SR
Queue Stats
401W - 383L
1,537 Elo+
Solo
Team Averages
Level 121
1,580 SR
1,510 Elo+

VS

Team Averages
Level 106
1,559 SR
1,493 Elo+
Vulcan
Vulcan
 
Vulcan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Infinitу
Ratatoskr
Level 39
God Stats
2W - 8L
1,418 SR
Queue Stats
248W - 239L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
TheBearFair
Baron Samedi
Level 124
God Stats
16W - 8L
1,840 SR
Queue Stats
132W - 132L
1,503 Elo+
Party 1
Odin
Odin
WHJ Kenny
Odin
Level 122
God Stats
8W - 9L
1,539 SR
Queue Stats
167W - 153L
1,526 Elo+
Solo
Anhur
Anhur
Weizegger
Anhur
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 42L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dashie6
Hou Yi
14
3 / 1 / 2
7,918
495
6,246
8,552
2,958
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

15
3 / 2 / 6
8,899
556
5,660
9,536
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
16
6 / 0 / 4
9,228
577
8,592
12,244
6,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
1 / 0 / 5
7,694
481
6,513
13,013
12,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gilgamesh
Room_Temp_IQ
Gilgamesh
14
0 / 1 / 3
8,556
535
8,063
15,547
13,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
0 / 2 / 2
7,498
469
10,924
8,233
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
Infinitу
Ratatoskr
14
2 / 3 / 0
7,708
482
4,613
11,449
4,753
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
TheBearFair
Baron Samedi
10
0 / 3 / 0
6,802
425
6,721
9,645
8,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
14
2 / 1 / 0
8,420
526
9,543
13,057
14,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Weizegger
Anhur
9
0 / 4 / 0
6,213
388
3,594
8,772
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
13
Kills
4
4
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
2
0.5
W
Hou Yi
Dashie6
Hou Yi
3
1
2
4
W
3
2
6
3
W
Fenrir
6
0
4
8
L
Ratatoskr
Infinitу
Ratatoskr
2
3
0
0.67
W
1
0
5
3.5
W
Gilgamesh
Room_Temp_IQ
Gilgamesh
0
1
3
1.5
L
Baron Samedi
TheBearFair
Baron Samedi
0
3
0
0
L
Odin
2
1
0
2
L
Anhur
Weizegger
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,074
Damage
35,395
58,892
Taken
51,156
38,882
Mitigated
33,242
16,263
Healing
14,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
10,924
85
0
2,305
8,233
3,203
0
4,195
4,038
56,222
970
W
Hou Yi
Dashie6
Hou Yi
6,246
3,067
0
3,236
8,552
2,958
668
1,228
7,275
0
57,295
W
5,660
632
3,024
3,607
9,536
3,395
0
5,130
4,026
69,802
0
W
Fenrir
8,592
2,332
0
2,174
12,244
6,488
0
2,052
10,128
0
88,688
L
Ratatoskr
Infinitу
Ratatoskr
4,613
446
0
2,102
11,449
4,753
850
1,649
9,703
0
62,833
W
6,513
400
0
2,505
13,013
12,470
0
6,302
6,284
17,640
0
W
Gilgamesh
Room_Temp_IQ
Gilgamesh
8,063
1,868
0
1,717
15,547
13,571
0
2,223
12,423
636
61,897
L
Baron Samedi
TheBearFair
Baron Samedi
6,721
707
1,092
3,843
9,645
8,055
0
3,931
5,576
32,584
0
L
Odin
9,543
1,202
0
3,374
13,057
14,424
0
1,615
10,508
0
63,827
L
Anhur
Weizegger
Anhur
3,594
1,454
0
1,412
8,772
2,807
0
945
7,827
0
36,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,295
Gold Earned
36,641
472
Minions Killed
430
0
Camps Cleared
0
1,687,513
Distance Traveled
1,530,363
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,498
469
107
7
0
354,078
2
W
Hou Yi
7,918
495
88
6
0
319,692
3
W
Ra
8,899
556
134
8
0
340,836
1
W
Fenrir
9,228
577
121
8
0
367,672
4
L
Ratatoskr
7,708
482
106
7
0
364,318
4
W
Ares
7,694
481
16
1
0
355,957
3
W
Gilgamesh
8,556
535
113
7
0
303,356
0
L
Baron Samedi
6,802
425
41
3
0
289,680
4
L
Odin
8,420
526
108
7
0
308,899
0
L
Anhur
6,213
388
68
4
0
213,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role