Player Matchup

Terra
Terra
Killed_by_Skull
Terra
Level 106
God Stats
0W - 2L
1,298 SR
Queue Stats
59W - 38L
1,431 Elo+
Solo
Achilles
Achilles
LLSH_13
Achilles
Level 46
God Stats
11W - 13L
1,504 SR
Queue Stats
53W - 71L
1,347 Elo+
Solo
Janus
Janus
ianelmejor1803
Janus
Level 36
God Stats
3W - 11L
1,246 SR
Queue Stats
54W - 78L
1,370 Elo+
Solo
Izanami
Izanami
khaleesin-
Izanami
Level 59
God Stats
4W - 4L
1,345 SR
Queue Stats
77W - 82L
1,441 Elo+
Party 3
Cliodhna
Cliodhna
tpastine
Cliodhna
Level 45
God Stats
1W - 1L
1,581 SR
Queue Stats
47W - 59L
1,385 Elo+
Party 3
Team Averages
Level 58
1,395 SR
1,395 Elo+

VS

Team Averages
Level 107
1,601 SR
1,452 Elo+
Ah Puch
Ah Puch
BelialOfTheAbyss
Ah Puch
Level 155
God Stats
3W - 0L
1,799 SR
Queue Stats
52W - 46L
1,443 Elo+
Party 2
Sol
Sol
CDA-Obeemyke
Sol
Level 65
God Stats
37W - 35L
1,518 SR
Queue Stats
56W - 59L
1,436 Elo+
Solo
Cliodhna
Cliodhna
Cactus_Larry
Cliodhna
Level 69
God Stats
13W - 12L
1,394 SR
Queue Stats
148W - 122L
1,487 Elo+
Party 1
Ganesha
Ganesha
M4UL_ShaKhduRuK
Ganesha
Level 149
God Stats
3W - 0L
1,783 SR
Queue Stats
54W - 47L
1,441 Elo+
Party 2
Artemis
Artemis
kroellli
Artemis
Level 99
God Stats
42W - 35L
1,511 SR
Queue Stats
200W - 198L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,570
506
4,364
8,084
4,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
LLSH_13
Achilles
10
3 / 1 / 1
6,385
580
4,496
9,715
7,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

10
0 / 5 / 1
5,302
482
2,940
8,507
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
khaleesin-
Izanami
9
1 / 1 / 3
5,694
518
5,522
6,192
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cliodhna
tpastine
Cliodhna
8
2 / 5 / 0
5,281
480
7,798
9,978
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,000
636
6,521
8,283
2,772
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
8 / 1 / 2
8,649
786
11,065
10,843
3,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Cactus_Larry
Cliodhna
11
1 / 1 / 4
5,991
545
2,840
8,811
3,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
0 / 3 / 4
5,806
528
2,930
9,765
8,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
kroellli
Artemis
10
3 / 0 / 1
6,135
558
7,930
6,533
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
14
14
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
8
1
2
9
W
Cliodhna
Cactus_Larry
Cliodhna
1
1
4
3
L
0
2
0
0
L
Achilles
LLSH_13
Achilles
3
1
1
3.5
W
0
3
4
0.67
L
0
5
1
0.1
L
Izanami
khaleesin-
Izanami
1
1
3
2.5
W
Artemis
kroellli
Artemis
3
0
1
3.5
L
Cliodhna
tpastine
Cliodhna
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,120
Damage
31,286
42,476
Taken
44,235
21,841
Mitigated
20,873
10,614
Healing
21,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,521
180
0
4,200
8,283
2,772
192
2,385
5,390
48,484
325
W
11,065
6,259
0
7,023
10,843
3,654
1,844
2,634
7,943
69,544
824
W
Cliodhna
Cactus_Larry
Cliodhna
2,840
99
0
5,098
8,811
3,145
0
464
8,275
0
42,440
L
4,364
241
47
1,716
8,084
4,732
0
5,409
2,675
29,048
1,701
L
Achilles
LLSH_13
Achilles
4,496
932
271
3,494
9,715
7,868
0
1,500
8,215
0
18,913
W
2,930
152
226
2,824
9,765
8,802
0
408
9,315
19,103
0
L
2,940
368
0
670
8,507
3,258
0
5,953
2,554
30,433
363
L
Izanami
khaleesin-
Izanami
5,522
4,213
0
2,480
6,192
1,990
0
792
5,400
0
41,383
W
Artemis
kroellli
Artemis
7,930
4,402
0
2,235
6,533
2,500
0
288
6,243
0
37,324
L
Cliodhna
tpastine
Cliodhna
7,798
1,932
0
1,936
9,978
3,993
0
6,439
3,539
0
22,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,232
Gold Earned
33,581
243
Minions Killed
340
0
Camps Cleared
0
1,095,591
Distance Traveled
1,058,309
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,000
636
78
7
0
204,260
0
W
Sol
8,649
786
119
11
0
205,339
0
W
Cliodhna
5,991
545
64
6
0
238,726
0
L
Terra
5,570
506
63
6
0
224,059
2
L
Achilles
6,385
580
20
2
0
229,720
4
W
Ganesha
5,806
528
1
0
0
208,646
0
L
Janus
5,302
482
56
5
0
189,966
2
L
Izanami
5,694
518
70
6
0
206,046
0
W
Artemis
6,135
558
78
7
0
201,338
2
L
Cliodhna
5,281
480
34
3
0
245,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role