Player Matchup

Susano
Susano
Diamond I
 
Susano
Diamond I
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Masters
SkibidiEdgeLord
Hel
Masters
Level 197
God Stats
10W - 10L
1,675 SR
Queue Stats
378W - 321L
2,558 MMR
Solo
Horus
Horus
Diamond II
WhatsUpBrothers
Horus
Diamond II
Level 66
God Stats
6W - 4L
1,733 SR
Queue Stats
126W - 99L
2,372 MMR
Solo
Achilles
Achilles
Masters
loshhh
Achilles
Masters
Level 89
God Stats
16W - 18L
1,649 SR
Queue Stats
373W - 319L
2,846 MMR
Solo
Chernobog
Chernobog
Diamond II
stevieii
Chernobog
Diamond II
Level 105
God Stats
2W - 6L
1,523 SR
Queue Stats
347W - 316L
2,325 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,616 SR
2,320 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 174
1,627 SR
2,495 MMR
Mulan
Mulan
Diamond I
Aror
Mulan
Diamond I
Level 258
God Stats
1W - 1L
1,309 SR
Queue Stats
132W - 101L
2,471 MMR
Party 2
Rama
Rama
Diamond III
Brankie
Rama
Diamond III
Level 159
God Stats
11W - 9L
1,656 SR
Queue Stats
304W - 279L
2,249 MMR
Solo
Ah Puch
Ah Puch
Diamond II
FemboyJones
Ah Puch
Diamond II
Level 128
God Stats
3W - 1L
1,680 SR
Queue Stats
112W - 49L
2,388 MMR
Party 2
Maui
Maui
Masters
MiniDelvin
Maui
Masters
Level 158
God Stats
100W - 80L
1,677 SR
Queue Stats
444W - 373L
2,690 MMR
Party 1
Maman Brigitte
Maman Brigitte
Masters
MrSneaky4
Maman Brigitte
Masters
Level 167
God Stats
37W - 22L
1,814 SR
Queue Stats
217W - 161L
2,675 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
2 / 3 / 4
8,396
494
8,613
19,006
7,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
2 / 5 / 4
8,873
522
8,382
13,538
11,581
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 9
8,301
488
7,617
19,508
21,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
loshhh
Achilles
17
5 / 2 / 1
10,066
592
16,384
20,930
25,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
stevieii
Chernobog
15
3 / 2 / 1
9,171
539
9,689
11,909
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SobekAthenaThorAres

VS

Bans
VulcanChronosLancelotCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aror
Mulan
16
1 / 5 / 0
9,545
561
12,309
24,630
17,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rama
Brankie
Rama
16
1 / 2 / 3
9,884
581
6,026
11,082
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
FemboyJones
Ah Puch
17
6 / 2 / 4
10,908
642
21,281
9,164
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 5
8,340
491
4,074
14,799
12,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Maman Brigitte
MrSneaky4
Maman Brigitte
17
4 / 3 / 6
9,568
563
13,739
14,795
6,446
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
13
Kills
13
14
Deaths
13
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
3
4
1.33
W
Mulan
Aror
Mulan
1
5
0
0.2
W
Rama
Brankie
Rama
1
2
3
1.25
W
Ah Puch
FemboyJones
Ah Puch
6
2
4
4
W
1
1
5
3.5
W
Maman Brigitte
MrSneaky4
Maman Brigitte
4
3
6
2.33
L
2
5
4
0.8
L
1
2
9
2.75
L
Achilles
loshhh
Achilles
5
2
1
2.75
L
Chernobog
stevieii
Chernobog
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,685
Damage
57,429
84,891
Taken
74,470
71,089
Mitigated
45,104
31,076
Healing
19,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
8,613
2,715
0
5,378
19,006
7,613
0
9,825
9,181
0
69,954
W
Mulan
Aror
Mulan
12,309
1,802
0
7,302
24,630
17,986
0
359
22,943
0
80,750
W
Rama
Brankie
Rama
6,026
4,265
0
3,562
11,082
4,126
622
483
10,599
0
87,537
W
Ah Puch
FemboyJones
Ah Puch
21,281
308
0
1,766
9,164
4,068
0
2,101
7,063
112,053
0
W
4,074
1,263
0
1,754
14,799
12,478
0
3,678
11,074
25,692
0
W
Maman Brigitte
MrSneaky4
Maman Brigitte
13,739
570
0
4,958
14,795
6,446
0
2,827
11,923
91,466
1,147
L
8,382
514
2,287
4,227
13,538
11,581
0
10,636
2,902
90,873
2,382
L
7,617
2,825
821
4,303
19,508
21,485
0
10,813
8,695
0
19,123
L
Achilles
loshhh
Achilles
16,384
5,368
0
8,542
20,930
25,433
0
2,544
18,386
1,057
80,599
L
Chernobog
stevieii
Chernobog
9,689
6,350
0
5,518
11,909
4,977
2,532
4,934
6,975
0
93,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,807
Gold Earned
48,245
550
Minions Killed
572
0
Camps Cleared
0
1,757,676
Distance Traveled
1,766,314
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,396
494
93
5
0
387,207
0
W
Mulan
9,545
561
118
7
0
326,176
0
W
Rama
9,884
581
144
8
0
333,519
1
W
Ah Puch
10,908
642
178
10
0
381,330
0
W
Maui
8,340
491
22
1
0
347,830
6
W
Maman Brigitte
9,568
563
110
6
0
377,459
3
L
Hel
8,873
522
164
10
0
366,382
3
L
Horus
8,301
488
20
1
0
366,804
6
L
Achilles
10,066
592
130
8
0
352,130
2
L
Chernobog
9,171
539
143
8
0
285,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role