Player Matchup

Janus
Janus
CHI TOWN 1620
Janus
Level 118
God Stats
4W - 1L
1,712 SR
Queue Stats
145W - 128L
1,425 Elo+
Solo
Medusa
Medusa
Fatal Critz
Medusa
Level 109
God Stats
21W - 11L
1,696 SR
Queue Stats
205W - 184L
1,450 Elo+
Party 2
Ix Chel
Ix Chel
MassiveCritz
Ix Chel
Level 99
God Stats
3W - 0L
1,707 SR
Queue Stats
134W - 139L
1,400 Elo+
Party 2
Ymir
Ymir
Silversuniverse
Ymir
Level 26
God Stats
90W - 72L
1,560 SR
Queue Stats
123W - 127L
1,447 Elo+
Party 2
Agni
Agni
TurtleJunki
Agni
Level 99
God Stats
3W - 2L
1,527 SR
Queue Stats
209W - 190L
1,443 Elo+
Solo
Team Averages
Level 90
1,640 SR
1,433 Elo+

VS

Team Averages
Level 61
1,434 SR
1,457 Elo+
Sol
Sol
Blizzzy__B
Sol
Level 64
God Stats
11W - 10L
1,494 SR
Queue Stats
152W - 158L
1,477 Elo+
Solo
Sylvanus
Sylvanus
MouseInATeacup
Sylvanus
Level 28
God Stats
18W - 12L
1,496 SR
Queue Stats
92W - 103L
1,422 Elo+
Party 1
Hou Yi
Hou Yi
SillySponge
Hou Yi
Level 61
God Stats
3W - 4L
1,406 SR
Queue Stats
130W - 130L
1,436 Elo+
Party 1
Thanatos
Thanatos
phantom mic234
Thanatos
Level 69
God Stats
2W - 3L
1,255 SR
Queue Stats
109W - 107L
1,504 Elo+
Solo
Hel
Hel
xXGothBunBunXx
Hel
Level 84
God Stats
9W - 13L
1,520 SR
Queue Stats
209W - 221L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,434
562
5,664
7,356
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
13
5 / 1 / 3
7,533
502
13,871
9,497
3,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
MassiveCritz
Ix Chel
15
4 / 1 / 0
8,450
563
8,035
8,683
6,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 1 / 4
7,372
491
3,710
9,555
7,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 1 / 8
7,923
528
9,805
9,965
3,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,283
552
4,233
11,624
4,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
12
1 / 2 / 1
7,200
480
4,967
14,089
10,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
12
1 / 2 / 1
6,405
427
7,408
12,660
5,306
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
13
3 / 6 / 1
7,790
519
3,979
16,682
6,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 2
7,359
491
3,888
10,150
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
5
5
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
2
1
2
3
W
Medusa
5
1
3
6.5
W
Ix Chel
MassiveCritz
Ix Chel
4
1
0
4
L
Sylvanus
1
2
1
0.75
L
Hou Yi
1
2
1
0.75
W
1
1
4
3
W
3
1
8
7
L
Thanatos
3
6
1
0.58
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,085
Damage
24,475
45,056
Taken
65,205
24,510
Mitigated
29,506
9,293
Healing
31,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,233
1,654
0
5,700
11,624
4,232
452
8,217
3,407
55,567
13,987
W
5,664
360
0
1,787
7,356
2,898
0
2,884
4,472
66,559
0
W
Medusa
13,871
4,591
0
1,871
9,497
3,429
8
1,821
7,607
0
60,448
W
Ix Chel
MassiveCritz
Ix Chel
8,035
220
239
2,255
8,683
6,609
0
3,657
5,026
56,233
1,660
L
Sylvanus
4,967
1,493
2,246
4,633
14,089
10,232
0
3,066
11,023
17,670
1,671
L
Hou Yi
7,408
3,734
0
3,029
12,660
5,306
0
3,266
9,354
0
56,923
W
3,710
1,381
0
1,848
9,555
7,714
0
2,311
7,200
15,290
0
W
9,805
1,372
0
1,293
9,965
3,860
0
1,182
8,783
63,136
0
L
Thanatos
3,979
988
0
10,870
16,682
6,083
0
6,068
10,460
0
47,519
L
3,888
249
626
4,390
10,150
3,653
0
6,093
3,685
48,775
2,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,712
Gold Earned
37,037
412
Minions Killed
389
0
Camps Cleared
0
1,487,449
Distance Traveled
1,377,183
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,283
552
123
8
0
234,599
0
W
Janus
8,434
562
106
7
0
311,117
10
W
Medusa
7,533
502
94
6
0
313,126
0
W
Ix Chel
8,450
563
93
6
0
256,934
2
L
Sylvanus
7,200
480
24
2
0
259,621
0
L
Hou Yi
6,405
427
73
5
0
281,183
3
W
Ymir
7,372
491
20
1
0
288,355
4
W
Agni
7,923
528
99
7
0
317,917
4
L
Thanatos
7,790
519
77
5
0
301,898
0
L
Hel
7,359
491
92
6
0
299,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role