Player Matchup

Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
ImeZPz
Nu Wa
Silver II
Level 117
God Stats
4W - 2L
1,585 SR
Queue Stats
49W - 58L
1,105 MMR
Solo
Horus
Horus
Silver II
TheRealMeta
Horus
Silver II
Level 155
God Stats
4W - 5L
1,208 SR
Queue Stats
174W - 184L
1,090 MMR
Solo
Izanami
Izanami
Silver V
WhoMeYEAH
Izanami
Silver V
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 27L
933 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
unluckymagican
Tsukuyomi
Silver III
Level 105
God Stats
7W - 6L
1,341 SR
Queue Stats
44W - 56L
837 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,427 SR
1,093 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,565 SR
996 MMR
Ares
Ares
Silver I
A1BackStabber513
Ares
Silver I
Level 223
God Stats
8W - 9L
1,489 SR
Queue Stats
170W - 177L
963 MMR
Solo
Jormungandr
Jormungandr
Silver III
Anton__Chigur
Jormungandr
Silver III
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 95L
824 MMR
Solo
Ishtar
Ishtar
Silver V
NickiEnvyK
Ishtar
Silver V
Level 57
God Stats
1W - 1L
1,896 SR
Queue Stats
11W - 29L
1,121 MMR
Party 1
Sol
Sol
Silver III
paolagdos
Sol
Silver III
Level 137
God Stats
0W - 3L
1,615 SR
Queue Stats
120W - 135L
949 MMR
Solo
Kali
Kali
Silver V
presyinatesi
Kali
Silver V
Level 57
God Stats
2W - 3L
1,326 SR
Queue Stats
11W - 23L
1,121 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 10
6,822
620
3,082
5,667
4,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
ImeZPz
Nu Wa
12
2 / 3 / 1
6,795
618
5,514
6,562
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 0
7,530
685
2,864
9,445
6,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
WhoMeYEAH
Izanami
11
3 / 2 / 3
6,986
635
5,703
7,096
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
unluckymagican
Tsukuyomi
13
5 / 1 / 2
7,143
649
5,663
8,437
3,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
BacchusBellonaJanusBastet

VS

Bans
ThorKukulkanMartichorasNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,270
570
3,193
8,203
6,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
Anton__Chigur
Jormungandr
2
0 / 3 / 0
3,827
348
653
4,107
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
NickiEnvyK
Ishtar
8
0 / 3 / 1
5,001
455
3,234
8,985
2,975
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 0
7,419
674
7,368
8,179
2,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
2 / 1 / 1
5,880
535
3,300
8,982
3,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
11
Kills
7
7
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
10
5
L
1
2
0
0.5
L
Jormungandr
Anton__Chigur
Jormungandr
0
3
0
0
W
Nu Wa
ImeZPz
Nu Wa
2
3
1
0.83
L
Ishtar
NickiEnvyK
Ishtar
0
3
1
0.17
W
1
1
0
1
W
Izanami
WhoMeYEAH
Izanami
3
2
3
2.25
L
4
2
0
2
L
2
1
1
2.5
W
Tsukuyomi
unluckymagican
Tsukuyomi
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,826
Damage
17,748
37,207
Taken
38,456
19,794
Mitigated
17,432
14,719
Healing
10,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,082
326
0
2,775
5,667
4,495
0
851
4,816
17,282
1,862
L
3,193
103
0
1,200
8,203
6,757
0
452
7,667
38,259
0
L
Jormungandr
Anton__Chigur
Jormungandr
653
429
0
415
4,107
1,338
0
1,120
2,820
4,398
0
W
Nu Wa
ImeZPz
Nu Wa
5,514
1,204
0
1,030
6,562
2,662
423
5,111
1,451
44,248
0
L
Ishtar
NickiEnvyK
Ishtar
3,234
1,127
0
2,814
8,985
2,975
0
1,253
7,669
0
22,888
W
2,864
1,228
70
3,136
9,445
6,765
984
4,135
5,310
0
57,637
W
Izanami
WhoMeYEAH
Izanami
5,703
3,590
0
2,947
7,096
2,703
877
604
6,492
0
44,338
L
7,368
2,819
0
3,378
8,179
2,453
288
3,120
4,698
72,044
509
L
3,300
969
0
2,210
8,982
3,909
0
1,407
7,439
0
33,811
W
Tsukuyomi
unluckymagican
Tsukuyomi
5,663
912
0
4,761
8,437
3,169
7
389
8,048
0
52,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,276
Gold Earned
28,397
372
Minions Killed
268
0
Camps Cleared
0
1,147,295
Distance Traveled
909,859
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,822
620
4
0
0
252,571
1
L
Ares
6,270
570
55
5
0
207,434
0
L
Jormungandr
3,827
348
5
0
0
49,878
0
W
Nu Wa
6,795
618
85
8
0
217,365
0
L
Ishtar
5,001
455
35
3
0
210,342
0
W
Horus
7,530
685
104
9
0
206,056
0
W
Izanami
6,986
635
101
9
0
200,674
0
L
Sol
7,419
674
114
10
0
204,879
2
L
Kali
5,880
535
59
5
0
237,326
0
W
Tsukuyomi
7,143
649
78
7
0
270,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role