Player Matchup

Atlas
Atlas
GSLegendary
Atlas
Level 162
God Stats
11W - 9L
1,588 SR
Queue Stats
227W - 208L
1,582 Elo+
Party 2
Heimdallr
Heimdallr
Gs Nanner17
Heimdallr
Level 142
God Stats
0W - 2L
1,323 SR
Queue Stats
154W - 137L
1,546 Elo+
Party 2
Nu Wa
Nu Wa
WiltDasney
Nu Wa
Level 159
God Stats
1W - 1L
1,715 SR
Queue Stats
149W - 118L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
nuefsinNey
Cu Chulainn
Level 115
God Stats
0W - 3L
1,257 SR
Queue Stats
240W - 228L
1,546 Elo+
Solo
Cthulhu
Cthulhu
xDementedx420
Cthulhu
Level 125
God Stats
9W - 6L
1,729 SR
Queue Stats
475W - 464L
1,564 Elo+
Solo
Team Averages
Level 141
1,522 SR
1,551 Elo+

VS

Team Averages
Level 130
1,581 SR
1,586 Elo+
Zhong Kui
Zhong Kui
Kemsin
Zhong Kui
Level 159
God Stats
14W - 12L
1,652 SR
Queue Stats
92W - 84L
1,524 Elo+
Solo
Cu Chulainn
Cu Chulainn
WuK0ngg
Cu Chulainn
Level 122
God Stats
56W - 50L
1,521 SR
Queue Stats
242W - 245L
1,546 Elo+
Solo
Sylvanus
Sylvanus
jehkar
Sylvanus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,817 Elo+
Solo
Medusa
Medusa
vvSahandvv
Medusa
Level 149
God Stats
7W - 5L
1,733 SR
Queue Stats
50W - 50L
1,522 Elo+
Party 1
Thor
Thor
wsrabh5tui
Thor
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,366
579
5,990
10,052
7,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Gs Nanner17
Heimdallr
11
1 / 3 / 1
5,891
536
3,149
7,765
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
10
0 / 4 / 2
5,847
532
7,036
7,262
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
nuefsinNey
Cu Chulainn
12
0 / 3 / 0
6,387
581
5,218
12,391
11,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
10
0 / 2 / 0
5,258
478
3,255
9,815
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kemsin
Zhong Kui
12
3 / 0 / 2
6,563
597
6,776
9,006
10,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
WuK0ngg
Cu Chulainn
12
2 / 0 / 2
7,320
665
9,402
10,807
7,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
jehkar
Sylvanus
11
3 / 2 / 5
6,031
548
6,432
10,093
6,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
vvSahandvv
Medusa
12
1 / 1 / 6
6,651
605
4,833
6,311
2,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
5 / 1 / 3
6,489
590
5,531
9,064
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
14
14
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Heimdallr
Gs Nanner17
Heimdallr
1
3
1
0.5
W
Zhong Kui
Kemsin
Zhong Kui
3
0
2
4
L
Nu Wa
0
4
2
0.25
W
Cu Chulainn
WuK0ngg
Cu Chulainn
2
0
2
3
W
Sylvanus
jehkar
Sylvanus
3
2
5
2.75
L
Cu Chulainn
nuefsinNey
Cu Chulainn
0
3
0
0
W
Medusa
vvSahandvv
Medusa
1
1
6
4
W
5
1
3
6.5
L
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,648
Damage
32,974
47,285
Taken
45,281
29,147
Mitigated
31,024
11,705
Healing
18,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,990
2,361
0
3,432
10,052
7,163
0
4,469
4,903
26,672
3,456
L
Heimdallr
Gs Nanner17
Heimdallr
3,149
1,300
0
2,929
7,765
3,030
0
1,347
6,207
0
43,374
W
Zhong Kui
Kemsin
Zhong Kui
6,776
1,779
0
5,441
9,006
10,432
6
5,621
3,385
46,267
2,367
L
Nu Wa
7,036
2,162
0
860
7,262
2,604
0
3,983
2,693
46,606
0
W
Cu Chulainn
WuK0ngg
Cu Chulainn
9,402
3,681
0
3,366
10,807
7,574
0
505
10,302
0
58,188
W
Sylvanus
jehkar
Sylvanus
6,432
2,101
1,945
4,493
10,093
6,648
0
4,242
5,851
30,513
185
L
Cu Chulainn
nuefsinNey
Cu Chulainn
5,218
890
0
891
12,391
11,829
0
0
12,391
51
52,956
W
Medusa
vvSahandvv
Medusa
4,833
1,659
0
1,465
6,311
2,617
552
2,116
4,195
0
55,751
W
5,531
1,021
0
1,592
9,064
3,753
0
3,261
5,803
0
39,414
L
Cthulhu
3,255
218
0
3,593
9,815
4,521
0
1,581
7,992
39,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,749
Gold Earned
33,054
354
Minions Killed
375
0
Camps Cleared
0
1,023,600
Distance Traveled
1,092,798
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,366
579
42
4
0
203,271
1
L
Heimdallr
5,891
536
84
8
0
192,115
1
W
Zhong Kui
6,563
597
86
8
0
197,652
0
L
Nu Wa
5,847
532
68
6
0
185,216
1
W
Cu Chulainn
7,320
665
86
8
0
215,144
2
W
Sylvanus
6,031
548
44
4
0
186,053
4
L
Cu Chulainn
6,387
581
92
8
0
200,205
0
W
Medusa
6,651
605
91
8
0
238,622
4
W
Thor
6,489
590
68
6
0
255,327
0
L
Cthulhu
5,258
478
68
6
0
242,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role