Player Matchup

Neith
Neith
 
Neith
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DeimonDevilBat21
Chaac
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 72L
1,891 Elo+
Party 1
Chronos
Chronos
Litbug
Chronos
Level 117
God Stats
5W - 5L
1,636 SR
Queue Stats
79W - 69L
1,528 Elo+
Solo
Sobek
Sobek
ragingfire123
Sobek
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
169W - 84L
1,755 Elo+
Party 1
Ra
Ra
sanc028
Ra
Level 108
God Stats
9W - 2L
1,235 SR
Queue Stats
113W - 65L
1,674 Elo+
Party 1
Team Averages
Level 130
1,474 SR
1,670 Elo+

VS

Team Averages
Level 79
1,477 SR
1,397 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Kaiyuna
Skadi
Level 32
God Stats
2W - 10L
1,425 SR
Queue Stats
2W - 14L
1,301 Elo+
Party 2
Atlas
Atlas
Skaboose91
Atlas
Level 33
God Stats
65W - 70L
1,384 SR
Queue Stats
173W - 210L
1,427 Elo+
Solo
Kukulkan
Kukulkan
VegasGuy
Kukulkan
Level 28
God Stats
2W - 9L
1,503 SR
Queue Stats
2W - 14L
1,301 Elo+
Party 2
Mercury
Mercury
Şyçąmŏяє
Mercury
Level 184
God Stats
16W - 23L
1,573 SR
Queue Stats
625W - 738L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 0 / 2
6,564
1,313
4,253
3,290
1,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
2 / 1 / 3
6,370
1,274
4,169
5,471
5,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Litbug
Chronos
11
1 / 0 / 4
6,027
1,205
2,581
1,979
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 0 / 5
6,553
1,311
3,125
5,805
5,327
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 5
6,297
1,259
4,561
2,454
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

389

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 1 / 1
5,551
1,110
2,495
3,142
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Kaiyuna
Skadi
10
0 / 2 / 1
5,525
1,105
5,375
7,174
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
10
0 / 1 / 1
5,474
1,095
1,822
3,755
2,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
VegasGuy
Kukulkan
10
1 / 2 / 0
5,888
1,178
4,687
3,728
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 1
5,640
1,128
2,036
4,184
1,603
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
7
Kills
1
1
Deaths
7
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
L
Aphrodite
 
Aphrodite
0
1
1
0.5
W
2
1
3
3.5
L
Skadi
Kaiyuna
Skadi
0
2
1
0.25
W
Chronos
Litbug
Chronos
1
0
4
3
L
Atlas
0
1
1
0.5
L
Kukulkan
VegasGuy
Kukulkan
1
2
0
0.5
W
1
0
5
3.5
W
1
0
5
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,689
Damage
16,415
18,999
Taken
21,983
13,701
Mitigated
10,339
6,120
Healing
3,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,253
1,592
0
1,212
3,290
1,319
0
1,238
2,052
0
18,789
L
Aphrodite
 
Aphrodite
2,495
166
919
1,140
3,142
1,598
0
993
2,028
7,595
273
W
4,169
520
0
1,382
5,471
5,294
0
2,279
3,192
0
10,201
L
Skadi
Kaiyuna
Skadi
5,375
1,361
0
190
7,174
2,738
0
3,492
3,460
0
14,372
W
Chronos
Litbug
Chronos
2,581
684
0
391
1,979
784
0
1,088
891
12,205
0
L
Atlas
1,822
495
41
532
3,755
2,980
0
1,310
2,368
5,515
0
L
Kukulkan
VegasGuy
Kukulkan
4,687
211
0
173
3,728
1,420
0
2,358
1,334
18,610
0
W
3,125
99
0
1,289
5,805
5,327
0
2,804
3,001
4,530
740
W
4,561
329
941
905
2,454
977
0
1,479
975
18,724
0
L
2,036
549
0
213
4,184
1,603
0
1,758
2,378
0
11,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
28,078
111
Minions Killed
99
8
Camps Cleared
4
547,622
Distance Traveled
505,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,564
1,313
33
7
5
90,561
0
L
Aphrodite
5,551
1,110
14
3
1
102,699
0
W
Chaac
6,370
1,274
13
3
0
111,237
0
L
Skadi
5,525
1,105
16
3
0
100,768
0
W
Chronos
6,027
1,205
17
3
2
109,727
0
L
Atlas
5,474
1,095
5
1
0
49,797
0
L
Kukulkan
5,888
1,178
45
9
1
118,939
0
W
Sobek
6,553
1,311
5
1
1
117,671
0
W
Ra
6,297
1,259
43
9
0
118,426
0
L
Mercury
5,640
1,128
19
4
2
133,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role