Player Matchup

Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum I
 
Ares
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Platinum II
 
Ah Puch
Platinum II
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Platinum I
 
Xbalanque
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,500 SR
1,500 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,710 SR
2,020 MMR
Cupid
Cupid
Gold I
DJK7
Cupid
Gold I
Level 157
God Stats
2W - 0L
1,639 SR
Queue Stats
31W - 27L
1,761 MMR
Solo
Bastet
Bastet
Diamond II
Hasendorf
Bastet
Diamond II
Level 158
God Stats
30W - 27L
1,550 SR
Queue Stats
277W - 278L
2,250 MMR
Solo
Achilles
Achilles
Gold II
KaalJoorFeyn
Achilles
Gold II
Level 176
God Stats
15W - 4L
1,815 SR
Queue Stats
29W - 19L
1,766 MMR
Solo
Janus
Janus
Diamond II
OJinDFoiBanido
Janus
Diamond II
Level 157
God Stats
6W - 10L
1,656 SR
Queue Stats
116W - 98L
2,269 MMR
Party 1
Geb
Geb
Platinum I
Snomah
Geb
Platinum I
Level 68
God Stats
4W - 1L
1,891 SR
Queue Stats
101W - 75L
2,052 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 0 / 1
4,484
747
4,140
3,140
1,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
 
Ares
6
1 / 0 / 1
4,300
717
2,424
5,011
2,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
 
Ah Puch
7
1 / 2 / 0
4,145
691
4,546
4,499
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
 
Ao Kuang
7
1 / 2 / 1
3,845
641
2,145
6,357
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Xbalanque
 
Xbalanque
3
1 / 0 / 0
3,337
556
1,407
1,385
371
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AwilixBacchusOsirisThoth

VS

Bans
Morgan Le FayBellonaOdinNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DJK7
Cupid
6
0 / 2 / 0
3,265
544
2,451
3,479
1,058
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bastet
Hasendorf
Bastet
7
1 / 0 / 1
3,578
596
2,119
4,428
1,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
KaalJoorFeyn
Achilles
6
1 / 2 / 2
3,793
632
2,749
6,445
3,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
2 / 0 / 1
4,206
701
2,564
3,030
810
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Geb
Snomah
Geb
6
0 / 1 / 0
3,667
611
1,495
4,896
2,833
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
5
Kills
4
4
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
0
1
1.5
L
Ares
 
Ares
1
0
1
1.5
L
Ah Puch
 
Ah Puch
1
2
0
0.5
L
Ao Kuang
 
Ao Kuang
1
2
1
0.75
L
Xbalanque
 
Xbalanque
1
0
0
1
W
Cupid
DJK7
Cupid
0
2
0
0
W
Bastet
Hasendorf
Bastet
1
0
1
1.5
W
Achilles
KaalJoorFeyn
Achilles
1
2
2
1
W
2
0
1
2.5
W
Geb
Snomah
Geb
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,662
Damage
11,378
20,392
Taken
22,278
7,389
Mitigated
9,203
7,871
Healing
7,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,140
1,359
0
500
3,140
1,004
0
1,482
1,540
0
32,003
L
Ares
 
Ares
2,424
1,052
0
1,618
5,011
2,731
0
352
4,659
16,322
0
L
Ah Puch
 
Ah Puch
4,546
373
0
1,898
4,499
1,409
0
254
4,245
21,106
1,038
L
Ao Kuang
 
Ao Kuang
2,145
691
0
3,105
6,357
1,874
10
1,514
4,715
17,349
5,296
L
Xbalanque
 
Xbalanque
1,407
732
0
750
1,385
371
0
211
1,174
0
9,340
W
Cupid
DJK7
Cupid
2,451
1,697
274
1,120
3,479
1,058
0
2,010
1,469
0
18,012
W
Bastet
Hasendorf
Bastet
2,119
323
0
2,672
4,428
1,277
0
1,504
2,848
0
16,400
W
Achilles
KaalJoorFeyn
Achilles
2,749
967
0
1,380
6,445
3,225
0
3,404
2,529
0
14,467
W
2,564
173
0
439
3,030
810
0
163
2,867
23,597
0
W
Geb
Snomah
Geb
1,495
500
0
1,860
4,896
2,833
0
988
3,908
11,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,111
Gold Earned
18,509
168
Minions Killed
150
0
Camps Cleared
0
571,079
Distance Traveled
649,067
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,484
747
55
9
0
130,470
0
L
Ares
4,300
717
14
2
0
130,898
3
L
Ah Puch
4,145
691
43
7
0
117,261
2
L
Ao Kuang
3,845
641
44
7
0
138,810
0
L
Xbalanque
3,337
556
12
2
0
53,640
0
W
Cupid
3,265
544
28
5
0
118,917
0
W
Bastet
3,578
596
27
5
0
142,815
0
W
Achilles
3,793
632
30
5
0
130,176
1
W
Janus
4,206
701
56
9
0
140,741
0
W
Geb
3,667
611
9
2
0
116,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role