Player Matchup

Sun Wukong
Sun Wukong
SULIM4N18
Sun Wukong
Level 159
God Stats
4W - 7L
1,411 SR
Queue Stats
164W - 136L
1,589 Elo+
Solo
Rama
Rama
TheJDragon
Rama
Level 147
God Stats
1W - 1L
1,766 SR
Queue Stats
245W - 222L
1,531 Elo+
Solo
Mercury
Mercury
iPlomp
Mercury
Level 157
God Stats
3W - 3L
1,837 SR
Queue Stats
460W - 376L
1,598 Elo+
Party 3
Aphrodite
Aphrodite
samd927
Aphrodite
Level 192
God Stats
2W - 1L
1,765 SR
Queue Stats
284W - 191L
1,595 Elo+
Party 3
Maui
Maui
Örbit
Maui
Level 189
God Stats
2W - 3L
1,428 SR
Queue Stats
238W - 157L
1,600 Elo+
Party 3
Team Averages
Level 169
1,641 SR
1,583 Elo+

VS

Team Averages
Level 176
1,567 SR
1,631 Elo+
Artemis
Artemis
Inuzouka
Artemis
Level 196
God Stats
3W - 1L
1,815 SR
Queue Stats
197W - 133L
1,722 Elo+
Party 1
Anhur
Anhur
MrDjosh
Anhur
Level 122
God Stats
7W - 6L
1,639 SR
Queue Stats
121W - 103L
1,595 Elo+
Party 2
Nu Wa
Nu Wa
Nowry
Nu Wa
Level 166
God Stats
6W - 2L
1,684 SR
Queue Stats
139W - 129L
1,542 Elo+
Solo
Atlas
Atlas
Retime
Atlas
Level 159
God Stats
2W - 4L
1,400 SR
Queue Stats
107W - 83L
1,618 Elo+
Party 2
Lancelot
Lancelot
RiasuGremury
Lancelot
Level 235
God Stats
2W - 4L
1,297 SR
Queue Stats
307W - 204L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SULIM4N18
Sun Wukong
13
0 / 2 / 1
7,541
539
5,543
11,982
13,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 0
8,699
621
7,335
10,858
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
iPlomp
Mercury
12
1 / 4 / 0
6,451
461
3,745
13,860
5,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
samd927
Aphrodite
12
0 / 5 / 0
6,886
492
3,758
11,639
5,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
Örbit
Maui
11
1 / 1 / 3
7,034
502
5,724
13,965
12,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Inuzouka
Artemis
14
2 / 0 / 7
8,196
585
11,662
9,545
3,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
MrDjosh
Anhur
13
1 / 2 / 4
7,291
521
6,640
10,273
3,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Nowry
Nu Wa
13
1 / 1 / 4
7,390
528
7,438
7,935
5,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Atlas
Retime
Atlas
12
3 / 3 / 6
7,911
565
7,998
11,712
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
RiasuGremury
Lancelot
15
8 / 0 / 4
8,586
613
9,283
10,093
5,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
15
15
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artemis
Inuzouka
Artemis
2
0
7
5.5
W
Anhur
MrDjosh
Anhur
1
2
4
1.5
W
Nu Wa
Nowry
Nu Wa
1
1
4
3
W
Atlas
Retime
Atlas
3
3
6
2
W
Lancelot
RiasuGremury
Lancelot
8
0
4
10
L
Sun Wukong
SULIM4N18
Sun Wukong
0
2
1
0.25
L
3
3
0
1
L
Mercury
iPlomp
Mercury
1
4
0
0.25
L
Aphrodite
samd927
Aphrodite
0
5
0
0
L
Maui
Örbit
Maui
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,105
Damage
43,021
62,304
Taken
49,558
40,537
Mitigated
27,179
16,042
Healing
13,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Inuzouka
Artemis
11,662
3,545
0
882
9,545
3,998
1,073
2,955
6,590
0
67,608
W
Anhur
MrDjosh
Anhur
6,640
3,021
0
3,084
10,273
3,382
0
1,075
9,198
0
54,125
W
Nu Wa
Nowry
Nu Wa
7,438
1,389
0
2,375
7,935
5,083
108
534
6,704
51,128
0
W
Atlas
Retime
Atlas
7,998
3,042
0
2,422
11,712
9,523
271
2,607
9,105
28,313
2,882
W
Lancelot
RiasuGremury
Lancelot
9,283
1,791
0
4,246
10,093
5,193
0
2,460
7,584
0
74,906
L
Sun Wukong
SULIM4N18
Sun Wukong
5,543
1,089
0
3,411
11,982
13,262
0
4,914
7,054
0
60,172
L
7,335
5,648
0
3,404
10,858
3,715
567
3,383
7,475
0
78,012
L
Mercury
iPlomp
Mercury
3,745
1,610
0
1,125
13,860
5,835
0
1,366
12,494
0
55,399
L
Aphrodite
samd927
Aphrodite
3,758
526
1,091
4,669
11,639
5,368
0
1,546
10,093
55,032
0
L
Maui
Örbit
Maui
5,724
2,005
0
2,342
13,965
12,357
0
3,854
10,087
19,796
800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,611
Gold Earned
39,374
451
Minions Killed
434
0
Camps Cleared
0
1,355,007
Distance Traveled
1,480,850
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,196
585
111
8
0
265,832
2
W
Anhur
7,291
521
100
7
0
280,562
4
W
Nu Wa
7,390
528
66
5
0
243,315
1
W
Atlas
7,911
565
34
2
0
305,879
4
W
Lancelot
8,586
613
123
9
0
385,262
2
L
Sun Wukong
7,541
539
98
7
0
240,313
2
L
Rama
8,699
621
138
10
0
259,705
2
L
Mercury
6,451
461
89
6
0
321,418
1
L
Aphrodite
6,886
492
106
8
0
243,408
1
L
Maui
7,034
502
20
1
0
290,163
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role