Player Matchup

Kumbhakarna
Kumbhakarna
L1Saii
Kumbhakarna
Level 26
God Stats
0W - 3L
1,224 SR
Queue Stats
46W - 38L
1,395 Elo+
Party 1
Thanatos
Thanatos
LBilgy
Thanatos
Level 8
God Stats
1W - 2L
1,552 SR
Queue Stats
2W - 7L
1,314 Elo+
Party 1
Hachiman
Hachiman
OuG_MoZzA
Hachiman
Level 49
God Stats
1W - 5L
1,272 SR
Queue Stats
39W - 45L
1,345 Elo+
Party 1
Hercules
Hercules
OuG_NayDsS
Hercules
Level 65
God Stats
2W - 2L
1,466 SR
Queue Stats
51W - 52L
1,391 Elo+
Party 1
Nu Wa
Nu Wa
gen-monster
Nu Wa
Level 96
God Stats
97W - 72L
1,597 SR
Queue Stats
283W - 279L
1,435 Elo+
Solo
Team Averages
Level 49
1,422 SR
1,376 Elo+

VS

Team Averages
Level 74
1,562 SR
1,409 Elo+
Zeus
Zeus
Ghibs83
Zeus
Level 65
God Stats
3W - 4L
1,526 SR
Queue Stats
255W - 251L
1,446 Elo+
Solo
Ymir
Ymir
HotPickle
Ymir
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 13L
1,366 Elo+
Party 2
Freya
Freya
PetkasThePirate
Freya
Level 49
God Stats
3W - 1L
1,798 SR
Queue Stats
10W - 13L
1,366 Elo+
Party 2
Guan Yu
Guan Yu
Sgkpro13
Guan Yu
Level 108
God Stats
4W - 2L
1,487 SR
Queue Stats
69W - 75L
1,456 Elo+
Solo
Skadi
Skadi
wolfstarrsz
Skadi
Level 129
God Stats
6W - 1L
1,500 SR
Queue Stats
174W - 160L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
L1Saii
Kumbhakarna
12
1 / 7 / 2
8,143
429
4,352
20,832
18,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
LBilgy
Thanatos
14
2 / 6 / 1
8,388
441
5,580
19,997
9,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
OuG_MoZzA
Hachiman
14
1 / 6 / 2
8,083
425
10,393
15,512
6,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
OuG_NayDsS
Hercules
15
6 / 3 / 3
10,169
535
15,478
29,931
22,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 6 / 5
8,341
439
14,550
12,696
5,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Ghibs83
Zeus
18
8 / 4 / 3
10,751
566
13,444
12,054
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
15
5 / 1 / 15
10,652
561
10,795
16,889
17,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 1 / 14
10,089
531
22,391
12,290
5,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Sgkpro13
Guan Yu
14
1 / 6 / 2
8,450
445
12,861
22,022
25,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 1 / 13
10,388
547
15,522
14,539
7,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
75
12
Kills
28
28
Deaths
13
13
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Zeus
Ghibs83
Zeus
8
4
3
2.38
W
Ymir
5
1
15
12.5
L
Kumbhakarna
L1Saii
Kumbhakarna
1
7
2
0.29
L
Thanatos
LBilgy
Thanatos
2
6
1
0.42
L
Hachiman
OuG_MoZzA
Hachiman
1
6
2
0.33
L
Hercules
OuG_NayDsS
Hercules
6
3
3
2.5
W
8
1
14
15
W
Guan Yu
Sgkpro13
Guan Yu
1
6
2
0.33
L
2
6
5
0.75
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,353
Damage
75,013
98,968
Taken
77,794
61,829
Mitigated
60,746
29,525
Healing
24,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Ghibs83
Zeus
13,444
1,581
0
3,862
12,054
4,975
180
4,062
7,605
91,465
910
W
Ymir
10,795
1,480
0
4,763
16,889
17,322
209
3,886
12,630
24,858
0
L
Kumbhakarna
L1Saii
Kumbhakarna
4,352
360
0
1,679
20,832
18,299
0
11,698
8,098
16,834
0
L
Thanatos
LBilgy
Thanatos
5,580
2,112
0
8,752
19,997
9,592
33
7,170
12,393
0
63,746
L
Hachiman
OuG_MoZzA
Hachiman
10,393
6,892
0
4,342
15,512
6,386
46
8,318
6,512
0
59,211
L
Hercules
OuG_NayDsS
Hercules
15,478
8,805
0
13,782
29,931
22,347
97
8,588
20,797
0
66,702
W
22,391
6,884
0
4,259
12,290
5,523
350
2,467
9,551
67,796
4,065
W
Guan Yu
Sgkpro13
Guan Yu
12,861
1,926
1,236
7,454
22,022
25,906
72
2,133
19,675
0
57,311
L
14,550
3,587
0
970
12,696
5,205
690
6,678
5,508
48,426
1,142
W
15,522
5,561
0
3,310
14,539
7,020
74
4,975
9,262
0
94,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,124
Gold Earned
50,330
340
Minions Killed
481
0
Camps Cleared
0
1,629,349
Distance Traveled
1,791,137
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,751
566
149
8
0
330,765
0
W
Ymir
10,652
561
25
1
0
365,779
4
L
Kumbhakarna
8,143
429
27
1
0
347,125
7
L
Thanatos
8,388
441
84
4
0
342,500
0
L
Hachiman
8,083
425
76
4
0
311,210
0
L
Hercules
10,169
535
86
5
0
322,756
0
W
Freya
10,089
531
118
6
0
361,017
0
W
Guan Yu
8,450
445
76
4
0
375,939
0
L
Nu Wa
8,341
439
67
4
0
305,758
3
W
Skadi
10,388
547
113
6
0
357,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role