Player Matchup

Horus
Horus
BassKibbles8742
Horus
Level 64
God Stats
12W - 12L
1,431 SR
Queue Stats
96W - 90L
1,508 Elo+
Solo
Zhong Kui
Zhong Kui
MajorThickMeat
Zhong Kui
Level 125
God Stats
8W - 10L
1,371 SR
Queue Stats
93W - 78L
1,577 Elo+
Solo
King Arthur
King Arthur
Mechamobzilla
King Arthur
Level 104
God Stats
12W - 14L
1,402 SR
Queue Stats
123W - 102L
1,517 Elo+
Solo
Achilles
Achilles
MrGhilliePanda
Achilles
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
156W - 139L
1,540 Elo+
Solo
Janus
Janus
doom shroomy
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 74L
1,504 Elo+
Solo
Team Averages
Level 94
1,441 SR
1,529 Elo+

VS

Team Averages
Level 103
1,525 SR
1,466 Elo+
Hachiman
Hachiman
 
Hachiman
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Krankarin
Hun Batz
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,286 Elo+
Solo
Cthulhu
Cthulhu
SkilletHead77
Cthulhu
Level 89
God Stats
19W - 19L
1,522 SR
Queue Stats
236W - 212L
1,515 Elo+
Solo
Vulcan
Vulcan
gman71147114
Vulcan
Level 105
God Stats
8W - 5L
1,601 SR
Queue Stats
113W - 115L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,346
724
930
4,417
2,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
MajorThickMeat
Zhong Kui
7
0 / 1 / 3
4,073
679
3,147
3,593
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
Mechamobzilla
King Arthur
7
1 / 1 / 0
3,974
662
1,067
6,357
2,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles
7
2 / 0 / 0
3,932
655
1,801
4,191
1,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

4
0 / 0 / 0
3,148
525
393
598
117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
1 / 2 / 0
3,789
632
3,194
3,719
922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hades
 
Hades
6
0 / 3 / 1
3,440
573
1,196
6,021
2,375
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hun Batz
Krankarin
Hun Batz
6
0 / 0 / 0
3,665
611
121
3,078
1,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
8
1 / 0 / 0
4,438
740
1,028
2,086
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Vulcan
7
0 / 1 / 1
4,195
699
3,046
2,116
593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
5
Kills
2
2
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
2
0
0.5
W
Hades
 
Hades
0
3
1
0.17
L
2
0
0
2
W
Hun Batz
Krankarin
Hun Batz
0
0
0
0
L
Zhong Kui
MajorThickMeat
Zhong Kui
0
1
3
1.5
L
King Arthur
Mechamobzilla
King Arthur
1
1
0
1
L
Achilles
2
0
0
2
W
Cthulhu
1
0
0
1
L
0
0
0
0
W
Vulcan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,338
Damage
8,585
19,156
Taken
17,020
8,455
Mitigated
5,910
5,573
Healing
4,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,194
2,132
0
1,054
3,719
922
0
655
3,064
0
19,126
W
Hades
 
Hades
1,196
112
20
2,141
6,021
2,375
0
2,248
3,773
14,751
330
L
930
409
240
2,445
4,417
2,424
0
264
4,153
0
9,685
W
Hun Batz
Krankarin
Hun Batz
121
0
0
390
3,078
1,174
0
94
2,984
0
18,725
L
Zhong Kui
MajorThickMeat
Zhong Kui
3,147
1,296
0
741
3,593
2,395
69
662
2,931
23,219
2,706
L
King Arthur
Mechamobzilla
King Arthur
1,067
16
0
830
6,357
2,348
0
3,220
2,813
0
16,335
L
Achilles
1,801
815
0
1,317
4,191
1,171
0
626
3,563
0
18,670
W
Cthulhu
1,028
0
0
398
2,086
846
0
323
1,693
25,146
611
L
393
0
0
0
598
117
0
114
484
6,838
0
W
Vulcan
3,046
351
0
500
2,116
593
0
0
2,116
22,090
728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,473
Gold Earned
19,527
133
Minions Killed
172
0
Camps Cleared
0
608,812
Distance Traveled
638,182
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,789
632
28
5
0
114,985
0
W
Hades
3,440
573
25
4
0
127,045
0
L
Horus
4,346
724
20
3
0
158,945
1
W
Hun Batz
3,665
611
38
6
0
144,951
0
L
Zhong Kui
4,073
679
39
7
0
117,154
0
L
King Arthur
3,974
662
29
5
0
124,673
0
L
Achilles
3,932
655
35
6
0
157,346
0
W
Cthulhu
4,438
740
53
9
0
135,621
0
L
Janus
3,148
525
10
2
0
50,694
1
W
Vulcan
4,195
699
28
5
0
115,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role