Player Matchup

Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
AudioBubbles7
Mulan
Level 126
God Stats
1W - 3L
1,789 SR
Queue Stats
206W - 242L
1,486 Elo+
Party 2
Loki
Loki
BarbarianPeteyyy
Loki
Level 48
God Stats
6W - 14L
1,243 SR
Queue Stats
94W - 126L
1,374 Elo+
Party 2
Chang'e
Chang'e
MIKEY BONITO
Chang'e
Level 126
God Stats
2W - 2L
1,659 SR
Queue Stats
63W - 43L
1,549 Elo+
Solo
Jormungandr
Jormungandr
Reign4039
Jormungandr
Level 109
God Stats
150W - 130L
1,655 SR
Queue Stats
216W - 229L
1,472 Elo+
Party 2
Team Averages
Level 95
1,569 SR
1,476 Elo+

VS

Team Averages
Level 129
1,462 SR
1,453 Elo+
Izanami
Izanami
Accured_Fluffy69
Izanami
Level 151
God Stats
9W - 9L
1,482 SR
Queue Stats
372W - 410L
1,411 Elo+
Solo
Lancelot
Lancelot
HgM3RCURY
Lancelot
Level 149
God Stats
6W - 5L
1,753 SR
Queue Stats
112W - 116L
1,426 Elo+
Solo
Sobek
Sobek
Pabel6
Sobek
Level 128
God Stats
5W - 10L
1,489 SR
Queue Stats
36W - 34L
1,384 Elo+
Solo
Janus
Janus
SandFlower5223
Janus
Level 108
God Stats
3W - 4L
1,316 SR
Queue Stats
54W - 60L
1,483 Elo+
Party 1
King Arthur
King Arthur
The World8329
King Arthur
Level 111
God Stats
1W - 0L
1,268 SR
Queue Stats
78W - 70L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 1 / 0
5,613
468
4,177
5,859
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 4 / 0
7,451
621
9,046
12,609
13,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 2 / 1
5,453
454
1,019
5,754
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
MIKEY BONITO
Chang'e
13
0 / 1 / 1
7,123
594
3,442
8,460
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
Reign4039
Jormungandr
7
0 / 2 / 0
5,546
462
6,197
9,261
4,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
6,134
511
4,196
6,065
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
HgM3RCURY
Lancelot
12
4 / 0 / 0
6,304
525
6,850
7,665
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Pabel6
Sobek
11
2 / 0 / 2
6,458
538
2,530
8,775
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 1 / 3
7,015
585
3,885
3,954
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
The World8329
King Arthur
13
2 / 2 / 4
7,492
624
9,017
14,383
16,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
10
10
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
0
0
4
2
L
2
4
0
0.5
L
1
2
1
0.75
W
Lancelot
HgM3RCURY
Lancelot
4
0
0
4
L
Chang'e
MIKEY BONITO
Chang'e
0
1
1
0.5
W
Sobek
Pabel6
Sobek
2
0
2
3
L
Jormungandr
Reign4039
Jormungandr
0
2
0
0
W
2
1
3
3.5
W
King Arthur
The World8329
King Arthur
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,881
Damage
26,478
41,943
Taken
40,842
23,770
Mitigated
32,000
13,395
Healing
9,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,177
2,994
0
714
5,859
1,736
42
1,493
4,366
0
33,372
W
4,196
3,073
0
1,476
6,065
2,287
737
2,132
3,933
0
56,145
L
9,046
1,132
0
3,742
12,609
13,021
0
1,083
11,526
0
59,637
L
1,019
83
0
1,441
5,754
1,559
0
965
4,745
0
18,768
W
Lancelot
HgM3RCURY
Lancelot
6,850
1,738
0
752
7,665
4,126
0
1,979
5,534
0
50,951
L
Chang'e
MIKEY BONITO
Chang'e
3,442
152
120
4,634
8,460
2,853
0
1,730
6,548
51,010
1,495
W
Sobek
Pabel6
Sobek
2,530
119
0
4,280
8,775
8,168
0
2,479
6,256
15,091
0
L
Jormungandr
Reign4039
Jormungandr
6,197
1,433
185
2,559
9,261
4,601
0
1,419
7,813
29,105
540
W
3,885
322
0
480
3,954
1,365
0
2,044
1,632
52,798
561
W
King Arthur
The World8329
King Arthur
9,017
1,907
0
2,500
14,383
16,054
0
429
13,954
936
53,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,186
Gold Earned
33,403
327
Minions Killed
377
0
Camps Cleared
0
1,196,881
Distance Traveled
1,249,822
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,613
468
51
4
0
233,630
0
W
Izanami
6,134
511
98
8
0
216,083
4
L
Mulan
7,451
621
103
9
0
231,131
1
L
Loki
5,453
454
40
3
0
238,725
0
W
Lancelot
6,304
525
70
6
0
300,507
0
L
Chang'e
7,123
594
106
9
0
234,444
4
W
Sobek
6,458
538
17
1
0
255,140
0
L
Jormungandr
5,546
462
27
2
0
258,951
2
W
Janus
7,015
585
104
9
0
257,505
0
W
King Arthur
7,492
624
88
7
0
220,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role