Player Matchup

Ah Puch
Ah Puch
Diamond II
 
Ah Puch
Diamond II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Masters
HanPolo520
Cthulhu
Masters
Level 153
God Stats
129W - 87L
1,766 SR
Queue Stats
458W - 450L
2,337 MMR
Solo
Horus
Horus
Diamond IV
VVVD
Horus
Diamond IV
Level 122
God Stats
0W - 2L
1,291 SR
Queue Stats
18W - 16L
2,221 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,519 SR
2,019 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 147
2,075 SR
2,833 MMR
Ix Chel
Ix Chel
Grandmaster
Attire
Ix Chel
Grandmaster
Level 173
God Stats
55W - 3L
2,192 SR
Queue Stats
1,820W - 270L
3,137 MMR
Party 1
Geb
Geb
Diamond III
SanoTheHonored
Geb
Diamond III
Level 140
God Stats
16W - 16L
1,677 SR
Queue Stats
250W - 222L
2,064 MMR
Solo
Mulan
Mulan
Grandmaster
Unsuccess
Mulan
Grandmaster
Level 128
God Stats
67W - 2L
2,357 SR
Queue Stats
1,680W - 171L
3,298 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 3 / 1
7,774
707
9,312
9,383
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
HanPolo520
Cthulhu
11
0 / 5 / 1
6,792
617
4,368
17,054
13,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
VVVD
Horus
11
1 / 6 / 0
7,183
653
2,990
16,770
10,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
VulcanSobekKuzenboBacchus

VS

Bans
OdinTerraMedusaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Attire
Ix Chel
17
10 / 1 / 3
10,469
952
21,001
6,189
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 0 / 12
8,667
788
4,839
9,290
7,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Unsuccess
Mulan
16
3 / 1 / 10
9,386
853
13,201
12,293
12,832
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
14
14
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
3
1
0.5
W
Ix Chel
Attire
Ix Chel
10
1
3
11.5
L
Cthulhu
HanPolo520
Cthulhu
0
5
1
0.1
W
1
0
12
7
W
Mulan
Unsuccess
Mulan
3
1
10
8
L
Horus
VVVD
Horus
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,670
Damage
39,041
43,207
Taken
27,772
26,839
Mitigated
23,155
5,834
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,312
417
0
1,157
9,383
2,934
0
4,560
4,460
40,404
0
W
Ix Chel
Attire
Ix Chel
21,001
3,160
2,015
1,560
6,189
2,816
970
4,479
1,710
76,636
0
L
Cthulhu
HanPolo520
Cthulhu
4,368
187
137
2,021
17,054
13,131
0
10,231
5,921
15,879
0
W
4,839
83
0
2,177
9,290
7,507
329
4,273
4,894
9,909
1,935
W
Mulan
Unsuccess
Mulan
13,201
2,700
0
5,785
12,293
12,832
897
4,961
6,977
0
50,830
L
Horus
VVVD
Horus
2,990
1,255
259
2,260
16,770
10,774
0
8,480
7,281
0
12,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,749
Gold Earned
28,522
112
Minions Killed
205
0
Camps Cleared
0
598,974
Distance Traveled
737,449
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,774
707
78
7
0
193,223
2
W
Ix Chel
10,469
952
133
12
0
238,874
0
L
Cthulhu
6,792
617
12
1
0
219,325
0
W
Geb
8,667
788
15
1
0
253,591
0
W
Mulan
9,386
853
57
5
0
244,984
0
L
Horus
7,183
653
22
2
0
186,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role