Player Matchup

Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum II
 
Kukulkan
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Platinum V
KingBradley06
Hercules
Platinum V
Level 49
God Stats
2W - 6L
1,745 SR
Queue Stats
93W - 94L
1,785 MMR
Solo
Da Ji
Da Ji
Gold I
McGhoulDR3AM
Da Ji
Gold I
Level 168
God Stats
77W - 52L
1,676 SR
Queue Stats
583W - 576L
1,703 MMR
Party 2
Ares
Ares
Gold I
xMETATR0Nx
Ares
Gold I
Level 203
God Stats
20W - 15L
1,597 SR
Queue Stats
341W - 363L
1,774 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,604 SR
1,653 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,611 SR
1,803 MMR
Anhur
Anhur
Gold II
AphoticAffinity
Anhur
Gold II
Level 155
God Stats
1W - 1L
1,239 SR
Queue Stats
68W - 59L
1,752 MMR
Solo
Ix Chel
Ix Chel
Platinum I
LuxSlime
Ix Chel
Platinum I
Level 120
God Stats
122W - 90L
1,688 SR
Queue Stats
333W - 314L
1,944 MMR
Party 1
Arachne
Arachne
Platinum II
LuxWet
Arachne
Platinum II
Level 127
God Stats
41W - 18L
1,788 SR
Queue Stats
457W - 443L
1,811 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum V
Noaa7
Zhong Kui
Platinum V
Level 99
God Stats
13W - 5L
1,782 SR
Queue Stats
34W - 25L
1,739 MMR
Solo
Sobek
Sobek
Platinum V
OnlyFuns
Sobek
Platinum V
Level 218
God Stats
7W - 11L
1,558 SR
Queue Stats
650W - 673L
1,771 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 1 / 0
5,643
564
3,255
3,152
887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
 
Kukulkan
10
0 / 4 / 1
5,555
556
3,709
5,963
2,448
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
KingBradley06
Hercules
11
0 / 2 / 1
5,860
586
2,390
10,983
7,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 2 / 0
5,531
553
3,593
9,453
4,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 0
4,259
426
2,095
7,641
6,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
BastetAo KuangThanatosAwilixBacchus

VS

Bans
LancelotMaman BrigitteAgniThothKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,497
650
2,272
4,516
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
LuxSlime
Ix Chel
12
3 / 0 / 6
6,824
682
6,497
2,906
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
LuxWet
Arachne
12
7 / 0 / 2
6,467
647
5,949
11,188
4,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Zhong Kui
Noaa7
Zhong Kui
12
1 / 2 / 1
6,647
665
7,720
6,922
7,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
OnlyFuns
Sobek
10
0 / 0 / 5
5,720
572
2,323
5,817
4,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
13
13
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
0
0
L
Kukulkan
 
Kukulkan
0
4
1
0.13
W
2
0
1
2.5
L
Hercules
KingBradley06
Hercules
0
2
1
0.25
W
Ix Chel
LuxSlime
Ix Chel
3
0
6
6
W
Arachne
LuxWet
Arachne
7
0
2
8
L
2
2
0
1
W
Zhong Kui
Noaa7
Zhong Kui
1
2
1
0.75
W
Sobek
OnlyFuns
Sobek
0
0
5
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,042
Damage
24,761
37,192
Taken
31,349
21,857
Mitigated
19,384
7,502
Healing
18,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,255
1,537
0
1,449
3,152
887
0
458
2,694
0
45,124
L
Kukulkan
 
Kukulkan
3,709
306
0
256
5,963
2,448
0
3,631
2,138
39,664
0
W
2,272
1,130
0
3,527
4,516
1,615
0
471
3,993
0
57,015
L
Hercules
KingBradley06
Hercules
2,390
335
0
4,710
10,983
7,824
0
6,668
4,257
0
41,117
W
Ix Chel
LuxSlime
Ix Chel
6,497
814
1,801
1,614
2,906
1,259
0
1,565
1,253
54,381
1,047
W
Arachne
LuxWet
Arachne
5,949
3,763
0
6,202
11,188
4,344
0
2,392
8,676
0
37,938
L
3,593
541
0
857
9,453
4,580
0
1,454
7,913
0
45,939
W
Zhong Kui
Noaa7
Zhong Kui
7,720
2,546
0
1,908
6,922
7,408
0
334
6,583
38,271
13,743
W
Sobek
OnlyFuns
Sobek
2,323
273
0
3,337
5,817
4,758
0
708
4,923
18,104
5,873
L
2,095
324
0
230
7,641
6,118
0
2,439
5,114
13,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,848
Gold Earned
32,155
355
Minions Killed
390
0
Camps Cleared
0
1,009,903
Distance Traveled
1,070,770
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,643
564
90
9
0
198,610
3
L
Kukulkan
5,555
556
71
7
0
202,387
0
W
Anhur
6,497
650
105
11
0
187,358
1
L
Hercules
5,860
586
84
8
0
182,119
2
W
Ix Chel
6,824
682
105
11
0
214,140
0
W
Arachne
6,467
647
58
6
0
258,012
0
L
Da Ji
5,531
553
92
9
0
221,296
0
W
Zhong Kui
6,647
665
87
9
0
179,394
2
W
Sobek
5,720
572
35
4
0
231,866
6
L
Ares
4,259
426
18
2
0
205,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role