Player Matchup

Merlin
Merlin
Emmanuel 222079
Merlin
Level 134
God Stats
4W - 6L
1,497 SR
Queue Stats
306W - 306L
1,455 Elo+
Solo
Tsukuyomi
Tsukuyomi
Marsfiremandala
Tsukuyomi
Level 133
God Stats
4W - 4L
1,722 SR
Queue Stats
165W - 148L
1,476 Elo+
Solo
Nemesis
Nemesis
SOB Herbo
Nemesis
Level 46
God Stats
4W - 1L
1,635 SR
Queue Stats
27W - 31L
1,452 Elo+
Party 1
Skadi
Skadi
SOB Sterben
Skadi
Level 29
God Stats
1W - 0L
1,430 SR
Queue Stats
10W - 19L
1,307 Elo+
Party 1
Cthulhu
Cthulhu
lukas_aksel
Cthulhu
Level 78
God Stats
95W - 58L
1,592 SR
Queue Stats
461W - 508L
1,415 Elo+
Solo
Team Averages
Level 84
1,575 SR
1,421 Elo+

VS

Team Averages
Level 69
1,637 SR
1,426 Elo+
Olorun
Olorun
Big_ol_Cheese
Olorun
Level 147
God Stats
12W - 9L
1,668 SR
Queue Stats
457W - 445L
1,471 Elo+
Solo
Medusa
Medusa
DevTooKlutch
Medusa
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,415 Elo+
Party 2
Fafnir
Fafnir
ShinjiLovesRei
Fafnir
Level 59
God Stats
43W - 22L
1,716 SR
Queue Stats
173W - 158L
1,476 Elo+
Solo
Achilles
Achilles
ayo_Twurl
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 47L
1,375 Elo+
Party 2
Loki
Loki
krispyckenstrip
Loki
Level 47
God Stats
6W - 9L
1,800 SR
Queue Stats
55W - 77L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
8,909
557
4,697
5,440
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Marsfiremandala
Tsukuyomi
16
6 / 1 / 4
10,269
642
10,448
12,223
6,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
SOB Herbo
Nemesis
15
9 / 0 / 2
9,239
577
10,634
10,768
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

13
0 / 4 / 6
7,935
496
6,895
10,654
3,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
lukas_aksel
Cthulhu
13
3 / 0 / 4
8,839
552
8,208
12,963
10,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,416
401
2,196
8,997
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
12
3 / 6 / 1
6,904
432
12,796
14,302
5,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 3
7,105
444
6,781
11,710
14,167
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles
ayo_Twurl
Achilles
11
0 / 5 / 2
6,659
416
3,669
11,808
10,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
2 / 3 / 0
7,441
465
4,491
13,256
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
18
Kills
6
6
Deaths
18
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Medusa
3
6
1
0.58
W
0
1
6
3
W
Tsukuyomi
Marsfiremandala
Tsukuyomi
6
1
4
8
W
Nemesis
SOB Herbo
Nemesis
9
0
2
10
W
0
4
6
0.75
L
1
2
3
1.25
L
Achilles
ayo_Twurl
Achilles
0
5
2
0.2
L
2
3
0
0.67
W
Cthulhu
lukas_aksel
Cthulhu
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,882
Damage
29,933
52,048
Taken
60,073
27,046
Mitigated
37,916
15,387
Healing
17,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,196
1,025
290
4,499
8,997
3,189
0
2,483
6,466
39,950
2,077
L
Medusa
12,796
4,825
0
2,693
14,302
5,533
0
3,620
10,682
0
56,472
W
4,697
142
0
250
5,440
2,036
680
1,279
4,117
66,030
664
W
Tsukuyomi
Marsfiremandala
Tsukuyomi
10,448
1,913
0
5,903
12,223
6,620
0
1,350
10,282
0
73,572
W
Nemesis
SOB Herbo
Nemesis
10,634
4,223
0
3,729
10,768
4,427
936
1,832
8,936
0
62,625
W
6,895
2,150
0
1,324
10,654
3,772
2,120
1,222
9,432
0
52,108
L
6,781
1,880
0
3,664
11,710
14,167
0
3,685
7,925
25,820
2,379
L
Achilles
ayo_Twurl
Achilles
3,669
605
0
2,136
11,808
10,108
0
232
10,744
0
31,441
L
4,491
1,113
0
4,166
13,256
4,919
0
2,506
10,628
0
58,660
W
Cthulhu
lukas_aksel
Cthulhu
8,208
386
822
3,359
12,963
10,191
380
3,458
9,505
49,531
337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,191
Gold Earned
34,525
470
Minions Killed
304
0
Camps Cleared
0
1,599,611
Distance Traveled
1,352,972
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,416
401
71
4
0
223,365
1
L
Medusa
6,904
432
70
4
0
271,037
0
W
Merlin
8,909
557
122
8
0
290,049
0
W
Tsukuyomi
10,269
642
116
7
0
312,267
0
W
Nemesis
9,239
577
90
6
0
381,737
0
W
Skadi
7,935
496
73
5
0
278,878
0
L
Fafnir
7,105
444
35
2
0
296,268
6
L
Achilles
6,659
416
37
2
0
241,053
0
L
Loki
7,441
465
91
6
0
321,249
0
W
Cthulhu
8,839
552
69
4
0
336,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role