Player Matchup

Horus
Horus
 
Horus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
HeldenHorst0010
Janus
Level 149
God Stats
4W - 6L
1,321 SR
Queue Stats
45W - 47L
1,463 Elo+
Solo
Cthulhu
Cthulhu
IAlaXtorI
Cthulhu
Level 116
God Stats
2W - 0L
1,779 SR
Queue Stats
18W - 16L
1,568 Elo+
Party 2
Ao Kuang
Ao Kuang
Telhino
Ao Kuang
Level 108
God Stats
4W - 2L
1,510 SR
Queue Stats
18W - 16L
1,568 Elo+
Party 2
Anhur
Anhur
Ähmed
Anhur
Level 130
God Stats
102W - 73L
1,577 SR
Queue Stats
506W - 474L
1,530 Elo+
Party 3
Team Averages
Level 125
1,537 SR
1,526 Elo+

VS

Team Averages
Level 119
1,577 SR
1,522 Elo+
Janus
Janus
 
Janus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
TomL77
Ares
Level 107
God Stats
9W - 11L
1,539 SR
Queue Stats
602W - 585L
1,500 Elo+
Solo
Serqet
Serqet
nagel121
Serqet
Level 141
God Stats
7W - 4L
1,846 SR
Queue Stats
311W - 288L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 0 / 8
5,882
588
4,009
6,577
4,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 0 / 2
6,500
650
3,055
2,941
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
IAlaXtorI
Cthulhu
10
0 / 2 / 2
5,924
592
2,100
7,957
5,114
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
Telhino
Ao Kuang
13
3 / 0 / 2
6,510
651
2,298
6,685
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Ähmed
Anhur
10
5 / 0 / 4
6,421
642
4,338
5,026
1,662
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 2 / 1
6,051
605
2,392
5,120
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
 
Ra
10
0 / 4 / 0
5,636
564
3,323
6,377
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
 
Chiron
7
0 / 2 / 0
4,321
432
495
4,228
886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
TomL77
Ares
6
0 / 2 / 0
4,256
426
470
3,534
1,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
nagel121
Serqet
9
2 / 2 / 0
5,134
513
1,515
8,915
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
12
Kills
2
2
Deaths
12
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
8
5
L
Janus
 
Janus
0
2
1
0.25
L
Ra
 
Ra
0
4
0
0
L
Chiron
 
Chiron
0
2
0
0
W
3
0
2
4
W
Cthulhu
IAlaXtorI
Cthulhu
0
2
2
0.5
W
Ao Kuang
Telhino
Ao Kuang
3
0
2
4
L
Ares
TomL77
Ares
0
2
0
0
L
Serqet
nagel121
Serqet
2
2
0
1
W
Anhur
Ähmed
Anhur
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,800
Damage
8,195
29,186
Taken
28,174
14,371
Mitigated
9,134
12,724
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,009
1,576
408
2,052
6,577
4,056
268
1,240
5,116
191
18,813
L
Janus
 
Janus
2,392
184
0
1,003
5,120
1,539
0
2,412
2,680
44,020
754
L
Ra
 
Ra
3,323
177
156
1,661
6,377
1,889
0
2,935
3,272
39,566
0
L
Chiron
 
Chiron
495
83
24
1,152
4,228
886
0
417
3,771
0
15,839
W
3,055
37
0
1,241
2,941
961
319
1,041
1,900
48,413
592
W
Cthulhu
IAlaXtorI
Cthulhu
2,100
128
0
2,564
7,957
5,114
0
2,012
5,683
35,985
1,156
W
Ao Kuang
Telhino
Ao Kuang
2,298
255
0
4,982
6,685
2,578
0
982
5,651
49,560
0
L
Ares
TomL77
Ares
470
0
0
636
3,534
1,876
0
0
3,534
7,749
0
L
Serqet
nagel121
Serqet
1,515
345
0
3,559
8,915
2,944
0
1,469
7,406
0
29,073
W
Anhur
Ähmed
Anhur
4,338
2,393
0
1,477
5,026
1,662
1,151
1,327
3,646
0
41,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,237
Gold Earned
25,398
320
Minions Killed
247
0
Camps Cleared
0
1,020,438
Distance Traveled
902,813
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,882
588
27
3
0
205,537
0
L
Janus
6,051
605
84
8
0
173,314
1
L
Ra
5,636
564
75
8
0
189,464
1
L
Chiron
4,321
432
20
2
0
193,857
0
W
Janus
6,500
650
82
8
0
190,710
0
W
Cthulhu
5,924
592
71
7
0
199,023
1
W
Ao Kuang
6,510
651
86
9
0
246,234
1
L
Ares
4,256
426
13
1
0
111,736
3
L
Serqet
5,134
513
55
6
0
234,442
0
W
Anhur
6,421
642
54
5
0
178,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role