Player Matchup

Artemis
Artemis
Masters
 
Artemis
Masters
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Diamond II
 
Tyr
Diamond II
Level 282
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond IV
Feilss
Lancelot
Diamond IV
Level 158
God Stats
11W - 7L
1,836 SR
Queue Stats
307W - 288L
2,113 MMR
Solo
Agni
Agni
Masters
ICYoncrrack
Agni
Masters
Level 138
God Stats
7W - 12L
1,589 SR
Queue Stats
461W - 431L
2,517 MMR
Party 1
Horus
Horus
Diamond IV
shapy12
Horus
Diamond IV
Level 192
God Stats
1W - 0L
1,760 SR
Queue Stats
113W - 98L
2,099 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 189
1,637 SR
1,946 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,482 SR
2,300 MMR
Thanatos
Thanatos
Diamond IV
LionℯElJohnson
Thanatos
Diamond IV
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 78L
2,242 MMR
Solo
Hercules
Hercules
Platinum I
Snixeh
Hercules
Platinum I
Level 156
God Stats
0W - 3L
1,371 SR
Queue Stats
87W - 77L
2,049 MMR
Solo
Osiris
Osiris
Diamond I
dodoe
Osiris
Diamond I
Level 165
God Stats
14W - 13L
1,686 SR
Queue Stats
154W - 114L
2,587 MMR
Solo
Anhur
Anhur
Diamond IV
jaydeÑ
Anhur
Diamond IV
Level 107
God Stats
23W - 21L
1,651 SR
Queue Stats
357W - 347L
2,275 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond II
kill98
Morgan Le Fay
Diamond II
Level 198
God Stats
0W - 4L
1,202 SR
Queue Stats
188W - 173L
2,349 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
6 / 1 / 1
8,989
691
12,775
9,399
3,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tyr
 
Tyr
14
0 / 0 / 1
8,223
633
9,166
12,547
7,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lancelot
Feilss
Lancelot
13
0 / 1 / 5
6,974
536
7,009
9,269
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 1 / 0
8,234
633
5,901
3,389
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
shapy12
Horus
13
1 / 1 / 6
7,552
581
3,733
7,523
5,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AphroditeNe ZhaAthena

VS

Bans
SusanoMedusaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,219
555
4,791
13,624
5,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Snixeh
Hercules
12
1 / 1 / 3
6,192
476
3,752
11,802
10,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Osiris
dodoe
Osiris
12
0 / 1 / 0
6,991
538
6,297
16,270
14,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
jaydeÑ
Anhur
11
1 / 6 / 1
6,767
521
3,996
11,238
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
kill98
Morgan Le Fay
14
0 / 0 / 2
7,250
558
2,797
4,359
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
4
4
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
1
6.5
W
Tyr
 
Tyr
0
0
1
0.5
W
Lancelot
Feilss
Lancelot
0
1
5
2.5
W
4
1
0
4
L
2
3
0
0.67
L
Hercules
Snixeh
Hercules
1
1
3
2.5
L
Osiris
dodoe
Osiris
0
1
0
0
L
Anhur
jaydeÑ
Anhur
1
6
1
0.25
L
Morgan Le Fay
kill98
Morgan Le Fay
0
0
2
1
W
Horus
shapy12
Horus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,584
Damage
21,633
42,127
Taken
57,293
21,841
Mitigated
36,132
19,626
Healing
21,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,775
7,366
0
5,397
9,399
3,371
506
0
9,235
0
79,349
W
Tyr
 
Tyr
9,166
1,330
0
7,209
12,547
7,459
0
0
11,751
0
70,242
W
Lancelot
Feilss
Lancelot
7,009
1,129
0
3,871
9,269
3,850
441
1,367
7,776
0
57,700
W
5,901
504
0
500
3,389
1,211
0
805
2,543
61,536
1,037
L
4,791
1,321
0
11,304
13,624
5,516
0
2,683
10,639
0
64,013
L
Hercules
Snixeh
Hercules
3,752
831
0
3,902
11,802
10,981
0
1,657
9,963
0
23,548
L
Osiris
dodoe
Osiris
6,297
1,273
0
3,149
16,270
14,671
0
0
16,270
0
48,763
L
Anhur
jaydeÑ
Anhur
3,996
2,079
0
2,320
11,238
3,279
0
0
11,238
0
43,159
L
Morgan Le Fay
kill98
Morgan Le Fay
2,797
166
0
1,042
4,359
1,685
0
1,001
3,092
68,029
0
W
Horus
shapy12
Horus
3,733
1,637
320
2,329
7,523
5,950
0
735
6,581
0
18,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,972
Gold Earned
34,419
491
Minions Killed
440
0
Camps Cleared
0
1,507,336
Distance Traveled
1,303,906
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,989
691
131
10
0
263,246
0
W
Tyr
8,223
633
116
9
0
302,107
0
W
Lancelot
6,974
536
93
7
0
359,345
2
W
Agni
8,234
633
136
10
0
276,803
1
L
Thanatos
7,219
555
94
7
0
294,264
0
L
Hercules
6,192
476
30
2
0
265,295
0
L
Osiris
6,991
538
103
8
0
258,304
1
L
Anhur
6,767
521
84
6
0
196,315
1
L
Morgan Le Fay
7,250
558
129
10
0
289,728
4
W
Horus
7,552
581
15
1
0
305,835
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role