Player Matchup

Nox
Nox
KasualFailure
Nox
Level 26
God Stats
2W - 2L
1,766 SR
Queue Stats
70W - 57L
1,510 Elo+
Party 1
Achilles
Achilles
Nybble96
Achilles
Level 34
God Stats
4W - 4L
1,426 SR
Queue Stats
70W - 57L
1,510 Elo+
Party 1
Izanami
Izanami
Revolver11
Izanami
Level 47
God Stats
1W - 1L
1,298 SR
Queue Stats
70W - 57L
1,510 Elo+
Party 1
Team Averages
Level 36
1,497 SR
1,510 Elo+

VS

Team Averages
Level 67
1,419 SR
1,488 Elo+
Surtr
Surtr
 
Surtr
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KErSOl
Janus
Level 55
God Stats
53W - 61L
1,460 SR
Queue Stats
294W - 291L
1,467 Elo+
Solo
Danzaburou
Danzaburou
Moriiaatsu
Danzaburou
Level 64
God Stats
3W - 5L
1,298 SR
Queue Stats
40W - 33L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
8,414
701
7,533
9,015
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
Nybble96
Achilles
15
6 / 0 / 1
9,138
762
11,298
13,429
15,990
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Revolver11
Izanami
14
1 / 1 / 6
8,610
718
8,899
8,506
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
0 / 2 / 2
7,672
639
5,955
14,222
11,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
KErSOl
Janus
14
2 / 4 / 0
9,218
768
10,770
7,701
2,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Moriiaatsu
Danzaburou
14
1 / 2 / 2
8,715
726
7,539
10,131
4,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
3
3
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
2
2
0.5
L
Janus
KErSOl
Janus
2
4
0
0.5
W
1
2
5
1.75
L
Danzaburou
Moriiaatsu
Danzaburou
1
2
2
1
W
Achilles
Nybble96
Achilles
6
0
1
6.5
W
Izanami
Revolver11
Izanami
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,730
Damage
24,264
30,950
Taken
32,054
23,542
Mitigated
18,918
4,944
Healing
5,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,955
1,264
0
2,445
14,222
11,908
0
3,867
10,355
412
17,605
L
Janus
KErSOl
Janus
10,770
91
80
533
7,701
2,820
0
803
6,898
51,904
629
W
7,533
868
0
1,162
9,015
4,237
0
3,683
5,250
30,808
408
L
Danzaburou
Moriiaatsu
Danzaburou
7,539
2,062
0
2,529
10,131
4,190
0
2,915
7,216
0
34,699
W
Achilles
Nybble96
Achilles
11,298
1,427
0
620
13,429
15,990
0
3,186
10,118
0
27,714
W
Izanami
Revolver11
Izanami
8,899
5,310
0
3,162
8,506
3,315
0
3,780
4,627
0
40,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,162
Gold Earned
25,605
166
Minions Killed
172
0
Camps Cleared
0
705,748
Distance Traveled
701,597
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,672
639
24
2
0
224,685
0
L
Janus
9,218
768
103
9
0
238,354
0
W
Nox
8,414
701
65
5
0
234,238
4
L
Danzaburou
8,715
726
45
4
0
238,558
5
W
Achilles
9,138
762
20
2
0
267,592
4
W
Izanami
8,610
718
81
7
0
203,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role