Player Matchup

Fafnir
Fafnir
Gold IV
 
Fafnir
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold IV
 
Olorun
Gold IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
ALEXVALL11
King Arthur
Gold V
Level 128
God Stats
47W - 43L
1,639 SR
Queue Stats
97W - 97L
1,403 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Banirao_Meu-niqe
Nu Wa
Bronze III
Level 62
God Stats
5W - 2L
1,421 SR
Queue Stats
5W - 2L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Silver I
kungfudowhatsapp
Hun Batz
Silver I
Level 62
God Stats
37W - 21L
1,664 SR
Queue Stats
113W - 118L
1,161 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,545 SR
1,413 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,575 SR
1,376 MMR
Ares
Ares
Gold III
Back in BIack
Ares
Gold III
Level 198
God Stats
2W - 5L
1,696 SR
Queue Stats
130W - 126L
1,432 MMR
Solo
Bastet
Bastet
Silver I
CommBan7720
Bastet
Silver I
Level 62
God Stats
35W - 34L
1,543 SR
Queue Stats
232W - 244L
1,321 MMR
Solo
Merlin
Merlin
Gold V
GameSlayer2091
Merlin
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 120L
1,386 MMR
Solo
Cupid
Cupid
Bronze III
XxdeadzonxX
Cupid
Bronze III
Level 54
God Stats
0W - 2L
1,851 SR
Queue Stats
1W - 5L
1,400 MMR
Solo
Poseidon
Poseidon
Silver I
serew
Poseidon
Silver I
Level 160
God Stats
0W - 2L
1,284 SR
Queue Stats
17W - 23L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
4 / 0 / 0
6,318
632
3,400
4,797
4,636
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
 
Olorun
11
0 / 0 / 0
5,945
595
4,131
3,706
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
ALEXVALL11
King Arthur
11
2 / 0 / 3
6,428
643
5,826
8,161
5,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 0 / 6
6,069
607
4,137
3,053
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
3 / 0 / 4
6,055
606
5,651
5,387
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThorAwilixThanatos

VS

Bans
AthenaAgniSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,803
480
2,375
9,797
5,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
10
0 / 1 / 0
5,023
502
2,719
8,571
2,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 0
4,984
498
1,612
5,106
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 0
5,019
502
1,678
5,582
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
serew
Poseidon
10
0 / 3 / 0
5,450
545
3,896
8,680
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
10
Kills
0
0
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
0
0
4
W
Olorun
 
Olorun
0
0
0
0
W
King Arthur
ALEXVALL11
King Arthur
2
0
3
3.5
L
0
2
0
0
W
1
0
6
4
L
Bastet
0
1
0
0
L
0
4
0
0
L
0
0
0
0
W
3
0
4
5
L
Poseidon
serew
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,145
Damage
12,280
25,104
Taken
37,736
15,300
Mitigated
14,653
12,802
Healing
10,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,400
947
0
2,056
4,797
4,636
0
778
4,019
9,952
0
W
Olorun
 
Olorun
4,131
968
565
2,165
3,706
1,748
0
256
3,450
48,073
1,350
W
King Arthur
ALEXVALL11
King Arthur
5,826
366
0
3,032
8,161
5,866
0
4,003
4,158
0
50,111
L
2,375
36
0
2,179
9,797
5,979
0
4,569
4,885
16,920
0
W
4,137
525
0
1,022
3,053
1,017
0
1,220
1,833
39,070
170
L
Bastet
2,719
632
0
1,406
8,571
2,814
0
1,383
7,011
0
42,252
L
1,612
0
0
287
5,106
1,542
0
1,777
3,220
34,096
0
L
1,678
644
754
2,955
5,582
1,805
0
2,511
2,731
0
30,318
W
5,651
935
0
3,962
5,387
2,033
0
1,301
4,086
0
42,591
L
Poseidon
serew
Poseidon
3,896
1,464
0
2,706
8,680
2,513
0
411
8,221
35,235
4,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,815
Gold Earned
25,279
359
Minions Killed
272
0
Camps Cleared
0
1,064,472
Distance Traveled
943,482
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,318
632
13
1
0
221,516
0
W
Olorun
5,945
595
101
10
0
202,559
4
W
King Arthur
6,428
643
84
8
0
203,682
4
L
Ares
4,803
480
13
1
0
212,996
0
W
Nu Wa
6,069
607
81
8
0
192,131
3
L
Bastet
5,023
502
62
6
0
189,440
0
L
Merlin
4,984
498
56
6
0
176,854
2
L
Cupid
5,019
502
66
7
0
186,720
1
W
Hun Batz
6,055
606
80
8
0
244,584
0
L
Poseidon
5,450
545
75
8
0
177,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role