Player Matchup

Cthulhu
Cthulhu
AliceValefor
Cthulhu
Level 79
God Stats
18W - 11L
1,600 SR
Queue Stats
43W - 46L
1,512 Elo+
Party 1
Osiris
Osiris
FrauKübert
Osiris
Level 120
God Stats
17W - 19L
1,444 SR
Queue Stats
138W - 172L
1,453 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PPxSession
Tsukuyomi
Level 143
God Stats
8W - 13L
1,345 SR
Queue Stats
34W - 47L
1,497 Elo+
Party 1
Ra
Ra
RenTner1n
Ra
Level 102
God Stats
4W - 6L
1,229 SR
Queue Stats
126W - 152L
1,515 Elo+
Party 1
Charybdis
Charybdis
iFreshz
Charybdis
Level 162
God Stats
2W - 0L
1,416 SR
Queue Stats
9W - 5L
1,306 Elo+
Party 1
Team Averages
Level 121
1,407 SR
1,457 Elo+

VS

Team Averages
Level 143
1,420 SR
1,533 Elo+
Anhur
Anhur
AliBabaa98
Anhur
Level 125
God Stats
63W - 55L
1,537 SR
Queue Stats
139W - 131L
1,534 Elo+
Party 2
Skadi
Skadi
IbrahimElKing
Skadi
Level 147
God Stats
0W - 2L
1,270 SR
Queue Stats
23W - 20L
1,515 Elo+
Solo
Anubis
Anubis
Or3z1
Anubis
Level 120
God Stats
81W - 64L
1,579 SR
Queue Stats
125W - 109L
1,571 Elo+
Party 2
Eset
Eset
Zlda
Eset
Level 176
God Stats
1W - 5L
1,169 SR
Queue Stats
137W - 116L
1,519 Elo+
Solo
Ao Kuang
Ao Kuang
hassan_original
Ao Kuang
Level 147
God Stats
40W - 39L
1,543 SR
Queue Stats
50W - 49L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AliceValefor
Cthulhu
15
2 / 0 / 3
9,273
580
5,477
5,774
4,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
15
2 / 4 / 5
9,669
604
10,586
17,020
14,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
PPxSession
Tsukuyomi
17
7 / 2 / 2
9,488
593
9,451
14,376
6,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 1 / 1
9,474
592
6,086
6,173
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
iFreshz
Charybdis
16
2 / 1 / 3
9,436
590
8,696
13,701
6,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
1 / 6 / 3
8,490
531
7,757
14,596
5,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 2 / 1
8,301
519
9,028
11,774
4,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Or3z1
Anubis
17
3 / 3 / 0
9,448
591
6,004
8,573
4,691
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Eset
Zlda
Eset
11
1 / 5 / 1
6,793
425
6,690
12,603
9,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
12
3 / 2 / 0
7,112
445
4,759
12,822
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
18
Kills
8
8
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
6
3
0.42
W
Cthulhu
AliceValefor
Cthulhu
2
0
3
3.5
W
Osiris
2
4
5
1.13
L
0
2
1
0.25
L
Anubis
Or3z1
Anubis
3
3
0
1
W
Tsukuyomi
PPxSession
Tsukuyomi
7
2
2
4
W
5
1
1
5.5
L
Eset
Zlda
Eset
1
5
1
0.3
L
Ao Kuang
3
2
0
1.5
W
Charybdis
iFreshz
Charybdis
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,296
Damage
34,238
57,044
Taken
60,368
33,838
Mitigated
28,499
24,553
Healing
17,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
7,757
5,769
0
2,776
14,596
5,351
284
707
12,942
0
63,471
W
Cthulhu
AliceValefor
Cthulhu
5,477
239
193
1,569
5,774
4,669
145
1,444
4,264
36,409
1,936
W
Osiris
10,586
3,468
0
6,732
17,020
14,288
339
4,002
12,797
0
69,280
L
9,028
4,679
0
3,508
11,774
4,478
0
1,590
10,184
0
81,398
L
Anubis
Or3z1
Anubis
6,004
0
0
3,580
8,573
4,691
522
3,840
4,673
94,592
453
W
Tsukuyomi
PPxSession
Tsukuyomi
9,451
2,383
0
7,352
14,376
6,118
0
3,852
10,524
0
78,369
W
6,086
731
645
1,099
6,173
2,396
272
3,922
2,160
70,147
1,718
L
Eset
Zlda
Eset
6,690
803
391
2,551
12,603
9,612
0
2,879
9,585
29,912
996
L
Ao Kuang
4,759
747
0
5,020
12,822
4,367
0
2,241
10,499
38,993
1,988
W
Charybdis
iFreshz
Charybdis
8,696
4,938
0
6,963
13,701
6,367
801
2,998
10,280
0
91,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,340
Gold Earned
40,144
559
Minions Killed
517
0
Camps Cleared
0
1,719,625
Distance Traveled
1,488,244
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,490
531
117
7
0
281,429
0
W
Cthulhu
9,273
580
63
4
0
378,687
8
W
Osiris
9,669
604
109
7
0
324,477
2
L
Skadi
8,301
519
120
8
0
311,011
1
L
Anubis
9,448
591
174
11
0
324,231
0
W
Tsukuyomi
9,488
593
96
6
0
387,203
0
W
Ra
9,474
592
157
10
0
336,432
0
L
Eset
6,793
425
44
3
0
295,588
0
L
Ao Kuang
7,112
445
62
4
0
275,985
0
W
Charybdis
9,436
590
134
8
0
292,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role