Player Matchup

Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum I
Cvsxr
Fafnir
Platinum I
Level 180
God Stats
2W - 4L
1,305 SR
Queue Stats
463W - 431L
1,911 MMR
Solo
Ra
Ra
Diamond II
FreddyG JR3
Ra
Diamond II
Level 162
God Stats
6W - 5L
1,778 SR
Queue Stats
236W - 215L
2,279 MMR
Solo
Arachne
Arachne
Platinum IV
uNLegionary
Arachne
Platinum IV
Level 179
God Stats
1W - 0L
1,816 SR
Queue Stats
8W - 3L
1,905 MMR
Party 1
Chaac
Chaac
Gold III
uNPackerfan
Chaac
Gold III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,616 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 164
1,580 SR
1,842 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,619 SR
1,720 MMR
Sol
Sol
Diamond II
 
Sol
Diamond II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Platinum IV
COFFEEBLACK V
Aphrodite
Platinum IV
Level 175
God Stats
30W - 21L
1,631 SR
Queue Stats
556W - 558L
1,784 MMR
Solo
Anhur
Anhur
Gold I
Smite2IsBad
Anhur
Gold I
Level 108
God Stats
5W - 1L
1,887 SR
Queue Stats
129W - 104L
1,663 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
stephen17
Hun Batz
Diamond IV
Level 159
God Stats
1W - 4L
1,577 SR
Queue Stats
82W - 67L
2,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 1 / 0
6,060
606
4,131
4,892
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Cvsxr
Fafnir
10
0 / 0 / 1
6,096
610
1,442
6,251
5,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
3 / 1 / 0
6,923
692
3,865
6,300
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
uNLegionary
Arachne
10
4 / 1 / 1
6,304
630
4,160
7,540
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
1 / 0 / 4
6,903
690
4,268
6,682
4,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThorCthulhuKali

VS

Bans
ThothHeimdallrAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 3 / 1
6,330
633
3,947
6,372
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
 
Bacchus
8
0 / 0 / 0
4,925
493
2,542
4,117
2,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
COFFEEBLACK V
Aphrodite
9
0 / 5 / 0
4,866
487
2,587
8,917
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 1 / 1
5,204
520
2,901
6,079
1,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
stephen17
Hun Batz
12
2 / 0 / 0
6,035
604
3,871
7,010
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
9
Kills
3
3
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
0
1
L
Sol
 
Sol
1
3
1
0.5
L
Bacchus
 
Bacchus
0
0
0
0
L
Aphrodite
COFFEEBLACK V
Aphrodite
0
5
0
0
W
Fafnir
Cvsxr
Fafnir
0
0
1
0.5
W
3
1
0
3
L
0
1
1
0.5
L
Hun Batz
stephen17
Hun Batz
2
0
0
2
W
Arachne
uNLegionary
Arachne
4
1
1
4.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,866
Damage
15,848
31,665
Taken
32,495
16,738
Mitigated
12,090
15,964
Healing
11,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,131
1,675
0
2,293
4,892
1,651
0
533
4,359
0
52,026
L
Sol
 
Sol
3,947
1,001
0
2,183
6,372
2,011
0
2,839
3,469
47,121
894
L
Bacchus
 
Bacchus
2,542
104
0
1,961
4,117
2,719
0
303
3,814
14,862
440
L
Aphrodite
COFFEEBLACK V
Aphrodite
2,587
223
0
3,352
8,917
2,691
0
0
8,411
23,947
0
W
Fafnir
Cvsxr
Fafnir
1,442
323
0
3,049
6,251
5,381
0
2,506
3,639
16,164
0
W
3,865
400
746
2,178
6,300
2,758
0
1,701
4,391
66,457
0
L
2,901
2,237
0
2,867
6,079
1,845
0
561
5,518
0
41,044
L
Hun Batz
stephen17
Hun Batz
3,871
1,068
0
738
7,010
2,824
0
1,540
5,470
0
53,352
W
Arachne
uNLegionary
Arachne
4,160
2,335
0
3,984
7,540
2,573
155
1,395
5,987
0
31,806
W
4,268
743
0
3,714
6,682
4,375
483
1,840
4,470
0
46,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,286
Gold Earned
27,360
349
Minions Killed
351
0
Camps Cleared
0
1,029,991
Distance Traveled
880,064
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,060
606
98
10
0
190,426
2
L
Sol
6,330
633
109
11
0
170,714
2
L
Bacchus
4,925
493
15
2
0
174,215
2
L
Aphrodite
4,866
487
50
5
0
142,896
3
W
Fafnir
6,096
610
17
2
0
215,494
2
W
Ra
6,923
692
120
12
0
216,806
4
L
Anhur
5,204
520
82
8
0
164,036
2
L
Hun Batz
6,035
604
95
10
0
228,203
1
W
Arachne
6,304
630
48
5
0
205,080
2
W
Chaac
6,903
690
66
7
0
202,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role