Player Matchup

Chang'e
Chang'e
Drakoniz
Chang'e
Level 117
God Stats
7W - 2L
1,632 SR
Queue Stats
402W - 409L
1,546 Elo+
Solo
Nu Wa
Nu Wa
Shake Suma
Nu Wa
Level 129
God Stats
7W - 5L
1,465 SR
Queue Stats
357W - 382L
1,481 Elo+
Solo
Medusa
Medusa
Twok-Madden
Medusa
Level 88
God Stats
12W - 10L
1,234 SR
Queue Stats
454W - 487L
1,547 Elo+
Solo
Arachne
Arachne
kevo942408
Arachne
Level 123
God Stats
1W - 2L
1,686 SR
Queue Stats
44W - 48L
1,485 Elo+
Solo
Kuzenbo
Kuzenbo
nekoyasha
Kuzenbo
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
221W - 219L
1,510 Elo+
Solo
Team Averages
Level 120
1,503 SR
1,514 Elo+

VS

Team Averages
Level 125
1,396 SR
1,503 Elo+
Ra
Ra
 
Ra
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
ThatBeachMonkey
Hun Batz
Level 56
God Stats
0W - 9L
1,030 SR
Queue Stats
306W - 298L
1,474 Elo+
Party 1
Da Ji
Da Ji
YanaChang
Da Ji
Level 149
God Stats
0W - 2L
1,282 SR
Queue Stats
330W - 345L
1,561 Elo+
Party 2
Vulcan
Vulcan
xCHINOx94
Vulcan
Level 107
God Stats
3W - 2L
1,666 SR
Queue Stats
299W - 297L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Drakoniz
Chang'e
13
2 / 2 / 10
7,941
794
5,449
11,718
4,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nu Wa
14
1 / 2 / 13
7,952
795
9,112
5,647
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
16
3 / 1 / 11
8,842
884
10,387
6,959
3,101
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
kevo942408
Arachne
14
7 / 3 / 4
8,475
848
8,339
8,338
4,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
nekoyasha
Kuzenbo
15
3 / 1 / 12
9,019
902
8,317
11,468
12,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 1 / 5
8,323
832
8,638
7,128
3,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
 
Fenrir
12
1 / 3 / 6
7,092
709
5,764
9,560
11,270
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
12
1 / 4 / 6
7,216
722
7,458
9,401
5,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
YanaChang
Da Ji
13
4 / 5 / 4
7,674
767
7,233
9,882
5,679
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
xCHINOx94
Vulcan
12
0 / 4 / 7
6,722
672
11,029
9,001
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
37
16
Kills
9
9
Deaths
17
50
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
1
5
5.5
L
Fenrir
 
Fenrir
1
3
6
1.33
W
Chang'e
Drakoniz
Chang'e
2
2
10
3.5
W
Nu Wa
1
2
13
3.75
L
Hun Batz
1
4
6
1
W
Medusa
3
1
11
8.5
L
Da Ji
YanaChang
Da Ji
4
5
4
1.2
W
Arachne
kevo942408
Arachne
7
3
4
3
W
Kuzenbo
nekoyasha
Kuzenbo
3
1
12
9
L
Vulcan
xCHINOx94
Vulcan
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,604
Damage
40,122
44,130
Taken
44,972
26,483
Mitigated
29,778
24,302
Healing
15,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,638
567
7,419
5,283
7,128
3,411
0
3,728
3,400
46,268
0
L
Fenrir
 
Fenrir
5,764
131
0
680
9,560
11,270
0
5,265
4,295
3,875
6,820
W
Chang'e
Drakoniz
Chang'e
5,449
625
7,295
5,771
11,718
4,651
430
6,263
5,122
11,615
0
W
Nu Wa
9,112
2,849
1,631
676
5,647
1,775
511
1,407
4,103
19,164
676
L
Hun Batz
7,458
675
427
240
9,401
5,153
0
5,976
3,425
0
23,061
W
Medusa
10,387
1,633
1,085
593
6,959
3,101
187
2,567
4,188
0
41,008
L
Da Ji
YanaChang
Da Ji
7,233
1,292
29
184
9,882
5,679
17
3,675
6,207
0
13,110
W
Arachne
kevo942408
Arachne
8,339
5,991
615
1,907
8,338
4,151
0
3,915
4,265
0
12,141
W
Kuzenbo
nekoyasha
Kuzenbo
8,317
2,893
2,045
2,684
11,468
12,805
0
6,282
4,786
17,090
914
L
Vulcan
xCHINOx94
Vulcan
11,029
365
268
911
9,001
4,265
0
3,584
5,417
29,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,229
Gold Earned
37,027
143
Minions Killed
190
0
Camps Cleared
0
999,520
Distance Traveled
826,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,323
832
91
9
0
165,235
0
L
Fenrir
7,092
709
6
1
0
146,033
0
W
Chang'e
7,941
794
18
2
0
177,743
0
W
Nu Wa
7,952
795
27
3
0
176,995
0
L
Hun Batz
7,216
722
35
4
0
188,807
0
W
Medusa
8,842
884
64
6
0
211,718
0
L
Da Ji
7,674
767
10
1
0
145,188
0
W
Arachne
8,475
848
16
2
0
211,505
0
W
Kuzenbo
9,019
902
18
2
0
221,559
0
L
Vulcan
6,722
672
48
5
0
181,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role