Player Matchup

Chronos
Chronos
Gold IV
Baculek
Chronos
Gold IV
Level 87
God Stats
22W - 14L
1,617 SR
Queue Stats
58W - 65L
1,548 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Tiffmastaer
Gilgamesh
Gold IV
Level 165
God Stats
8W - 5L
1,701 SR
Queue Stats
458W - 544L
1,432 MMR
Solo
Ares
Ares
Bronze III
gugend
Ares
Bronze III
Level 69
God Stats
0W - 1L
1,489 SR
Queue Stats
14W - 21L
1,492 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,602 SR
1,491 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,538 SR
1,413 MMR
Hera
Hera
Diamond V
 
Hera
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold I
Niiik
Cthulhu
Gold I
Level 160
God Stats
28W - 23L
1,593 SR
Queue Stats
122W - 137L
1,585 MMR
Solo
Mulan
Mulan
Silver III
f4kesito
Mulan
Silver III
Level 102
God Stats
34W - 34L
1,522 SR
Queue Stats
40W - 49L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Baculek
Chronos
14
2 / 4 / 2
9,397
671
10,520
17,606
14,649
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Tiffmastaer
Gilgamesh
16
2 / 3 / 2
9,613
687
10,712
23,343
29,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
gugend
Ares
13
0 / 7 / 4
8,524
609
4,614
21,237
29,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AchillesNe ZhaGebKuzenboBastet

VS

Bans
ThothHou YiAnhurMedusaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
5 / 1 / 8
11,029
788
23,613
6,263
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Niiik
Cthulhu
16
2 / 1 / 11
10,771
769
14,858
13,289
14,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
f4kesito
Mulan
16
6 / 2 / 7
11,216
801
13,855
14,616
12,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
4
Kills
13
14
Deaths
4
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
1
8
9
L
Chronos
Baculek
Chronos
2
4
2
0.75
W
Cthulhu
Niiik
Cthulhu
2
1
11
7.5
L
Gilgamesh
Tiffmastaer
Gilgamesh
2
3
2
1
W
Mulan
f4kesito
Mulan
6
2
7
4.75
L
Ares
gugend
Ares
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,846
Damage
52,326
62,186
Taken
34,168
73,626
Mitigated
30,274
6,220
Healing
6,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
23,613
4,940
0
471
6,263
2,818
1,575
2,931
3,280
57,420
0
L
Chronos
Baculek
Chronos
10,520
2,698
0
2,501
17,606
14,649
0
11,060
5,707
55,629
625
W
Cthulhu
Niiik
Cthulhu
14,858
1,028
300
2,585
13,289
14,863
416
6,381
6,401
37,725
3,599
L
Gilgamesh
Tiffmastaer
Gilgamesh
10,712
1,967
0
2,996
23,343
29,106
0
11,525
11,043
0
43,880
W
Mulan
f4kesito
Mulan
13,855
1,943
0
3,202
14,616
12,593
1,014
5,820
8,344
0
43,192
L
Ares
gugend
Ares
4,614
806
0
723
21,237
29,871
0
11,801
8,590
13,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,534
Gold Earned
33,016
164
Minions Killed
187
0
Camps Cleared
0
802,974
Distance Traveled
831,664
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,029
788
80
6
0
262,928
0
L
Chronos
9,397
671
81
6
0
280,354
0
W
Cthulhu
10,771
769
57
4
0
302,048
5
L
Gilgamesh
9,613
687
61
4
0
287,763
1
W
Mulan
11,216
801
50
4
0
266,688
1
L
Ares
8,524
609
22
2
0
234,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role