Player Matchup

Mulan
Mulan
Falcon_aniki
Mulan
Level 156
God Stats
11W - 12L
1,556 SR
Queue Stats
531W - 582L
1,534 Elo+
Party 1
Medusa
Medusa
LUCKY-395963
Medusa
Level 145
God Stats
33W - 29L
1,833 SR
Queue Stats
451W - 499L
1,522 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ofp00n3x
Morgan Le Fay
Level 117
God Stats
47W - 51L
1,500 SR
Queue Stats
189W - 216L
1,528 Elo+
Party 2
Cerberus
Cerberus
PhillyFrancShow
Cerberus
Level 158
God Stats
8W - 14L
1,493 SR
Queue Stats
206W - 246L
1,516 Elo+
Party 2
Geb
Geb
TeamDelta11
Geb
Level 61
God Stats
22W - 26L
1,582 SR
Queue Stats
281W - 277L
1,472 Elo+
Solo
Team Averages
Level 127
1,593 SR
1,514 Elo+

VS

Team Averages
Level 125
1,601 SR
1,487 Elo+
Awilix
Awilix
Sahyas
Awilix
Level 133
God Stats
22W - 14L
1,576 SR
Queue Stats
295W - 214L
1,541 Elo+
Solo
Surtr
Surtr
Screefu
Surtr
Level 38
God Stats
5W - 8L
1,409 SR
Queue Stats
100W - 106L
1,406 Elo+
Solo
Geb
Geb
SlaadM
Geb
Level 125
God Stats
9W - 7L
1,929 SR
Queue Stats
740W - 728L
1,498 Elo+
Solo
Anubis
Anubis
Tha_Elite_WKG
Anubis
Level 170
God Stats
37W - 27L
1,532 SR
Queue Stats
157W - 146L
1,491 Elo+
Solo
Sol
Sol
darkgoddess
Sol
Level 160
God Stats
101W - 80L
1,559 SR
Queue Stats
286W - 291L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
6,885
530
3,433
7,219
3,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Medusa
9
0 / 3 / 1
5,624
433
4,077
7,443
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Ofp00n3x
Morgan Le Fay
13
0 / 2 / 1
6,744
519
3,111
5,756
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
13
1 / 1 / 1
7,505
577
8,296
12,158
9,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 4 / 0
5,870
452
3,633
14,297
8,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Sahyas
Awilix
15
7 / 0 / 1
8,608
662
6,310
8,336
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Screefu
Surtr
13
0 / 2 / 1
7,532
579
4,885
12,767
5,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
SlaadM
Geb
11
1 / 0 / 5
7,035
541
5,823
10,655
6,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 1 / 4
7,950
612
4,168
2,345
1,176
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
2 / 2 / 3
7,729
595
8,007
8,690
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
11
11
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
L
Medusa
0
3
1
0.17
L
Morgan Le Fay
Ofp00n3x
Morgan Le Fay
0
2
1
0.25
L
Cerberus
1
1
1
1.5
W
Awilix
Sahyas
Awilix
7
0
1
7.5
W
Surtr
Screefu
Surtr
0
2
1
0.25
W
Geb
SlaadM
Geb
1
0
5
3.5
L
1
4
0
0.25
W
1
1
4
3
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,550
Damage
29,193
46,873
Taken
42,793
27,389
Mitigated
19,486
13,130
Healing
19,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,433
247
0
2,346
7,219
3,978
0
1,567
5,652
0
55,596
L
Medusa
4,077
1,475
0
1,779
7,443
2,923
0
4,694
2,749
0
34,350
L
Morgan Le Fay
Ofp00n3x
Morgan Le Fay
3,111
243
0
797
5,756
1,699
0
2,223
3,533
55,051
0
L
Cerberus
8,296
764
0
4,964
12,158
9,936
0
785
11,373
69,067
1,676
W
Awilix
Sahyas
Awilix
6,310
2,511
0
5,982
8,336
3,622
0
765
7,499
0
83,178
W
Surtr
Screefu
Surtr
4,885
2,593
0
4,120
12,767
5,687
0
7,824
4,895
1,813
53,932
W
Geb
SlaadM
Geb
5,823
670
1,436
3,360
10,655
6,042
0
3,287
7,314
19,790
0
L
3,633
313
0
3,244
14,297
8,853
0
8,388
5,909
25,019
0
W
4,168
83
0
624
2,345
1,176
212
1,094
1,197
59,234
1,133
W
8,007
3,455
0
3,693
8,690
2,959
1,642
1,877
6,773
60,414
4,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,628
Gold Earned
38,854
442
Minions Killed
433
0
Camps Cleared
0
1,300,635
Distance Traveled
1,272,359
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,885
530
103
8
0
301,408
2
L
Medusa
5,624
433
48
4
0
243,534
4
L
Morgan Le Fay
6,744
519
107
8
0
278,050
0
L
Cerberus
7,505
577
157
12
0
248,386
3
W
Awilix
8,608
662
134
10
0
323,051
2
W
Surtr
7,532
579
87
7
0
245,461
0
W
Geb
7,035
541
16
1
0
272,574
5
L
Geb
5,870
452
27
2
0
229,257
0
W
Anubis
7,950
612
87
7
0
212,893
3
W
Sol
7,729
595
109
8
0
218,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role