Player Matchup

Bakasura
Bakasura
Alvinfernal
Bakasura
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,412 Elo+
Solo
Achilles
Achilles
BrotherWally
Achilles
Level 124
God Stats
11W - 3L
1,495 SR
Queue Stats
220W - 213L
1,487 Elo+
Solo
Apollo
Apollo
OGButtBandit
Apollo
Level 158
God Stats
4W - 4L
1,371 SR
Queue Stats
275W - 286L
1,418 Elo+
Solo
Charon
Charon
ResidentTrack
Charon
Level 128
God Stats
8W - 6L
1,440 SR
Queue Stats
181W - 179L
1,487 Elo+
Solo
Chang'e
Chang'e
ikamshi
Chang'e
Level 110
God Stats
3W - 2L
1,769 SR
Queue Stats
337W - 340L
1,535 Elo+
Solo
Team Averages
Level 113
1,515 SR
1,468 Elo+

VS

Team Averages
Level 120
1,498 SR
1,414 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
NecroDragon97
Ymir
Level 85
God Stats
28W - 18L
1,722 SR
Queue Stats
313W - 307L
1,443 Elo+
Party 1
Artemis
Artemis
Pokesnowfan
Artemis
Level 68
God Stats
19W - 23L
1,491 SR
Queue Stats
140W - 130L
1,438 Elo+
Solo
Fenrir
Fenrir
adamdlc
Fenrir
Level 158
God Stats
1W - 6L
1,453 SR
Queue Stats
613W - 622L
1,498 Elo+
Solo
Chang'e
Chang'e
bloodomen56
Chang'e
Level 129
God Stats
2W - 8L
1,326 SR
Queue Stats
3W - 15L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alvinfernal
Bakasura
16
4 / 1 / 2
9,109
569
6,956
17,010
7,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Achilles
BrotherWally
Achilles
17
2 / 0 / 3
10,505
657
6,388
15,251
14,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
14
3 / 4 / 2
9,067
567
8,724
14,243
6,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
1 / 2 / 6
8,335
521
4,397
12,030
10,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
ikamshi
Chang'e
13
2 / 4 / 1
8,753
547
5,455
10,707
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 4 / 5
9,510
594
12,151
12,876
5,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 5
6,875
430
6,747
11,157
8,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
Pokesnowfan
Artemis
14
0 / 2 / 0
7,657
479
5,373
9,731
3,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
adamdlc
Fenrir
15
6 / 2 / 0
8,157
510
10,962
13,279
5,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
bloodomen56
Chang'e
1
0 / 0 / 0
4,626
289
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
12
Kills
10
11
Deaths
12
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
4
5
1.38
W
Bakasura
Alvinfernal
Bakasura
4
1
2
5
W
Achilles
BrotherWally
Achilles
2
0
3
3.5
L
1
4
5
0.88
W
Apollo
3
4
2
1
L
Artemis
Pokesnowfan
Artemis
0
2
0
0
W
1
2
6
2
L
Fenrir
adamdlc
Fenrir
6
2
0
3
L
Chang'e
bloodomen56
Chang'e
0
0
0
0
W
Chang'e
ikamshi
Chang'e
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,920
Damage
35,233
69,241
Taken
47,043
42,732
Mitigated
24,080
24,685
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
12,151
6,650
0
3,625
12,876
5,924
0
2,130
10,669
0
87,565
W
Bakasura
Alvinfernal
Bakasura
6,956
4,059
0
8,526
17,010
7,584
778
2,659
14,151
0
64,315
W
Achilles
BrotherWally
Achilles
6,388
941
0
6,146
15,251
14,978
78
577
14,674
0
82,880
L
6,747
1,135
0
250
11,157
8,700
0
3,453
6,975
33,083
470
W
Apollo
8,724
4,746
0
3,055
14,243
6,542
3,465
1,805
12,148
0
64,055
L
Artemis
Pokesnowfan
Artemis
5,373
1,230
0
4,803
9,731
3,468
0
0
9,642
0
62,230
W
4,397
1,320
0
1,101
12,030
10,054
81
2,622
9,142
33,603
0
L
Fenrir
adamdlc
Fenrir
10,962
2,339
0
746
13,279
5,988
0
4,269
8,158
0
65,142
L
Chang'e
bloodomen56
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
ikamshi
Chang'e
5,455
163
2,092
3,765
10,707
3,574
244
1,865
8,668
46,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,769
Gold Earned
36,825
450
Minions Killed
415
0
Camps Cleared
0
1,451,329
Distance Traveled
1,168,600
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,510
594
149
9
0
257,884
2
W
Bakasura
9,109
569
107
7
0
308,930
0
W
Achilles
10,505
657
129
8
0
285,609
1
L
Ymir
6,875
430
64
4
0
299,591
10
W
Apollo
9,067
567
103
6
0
266,946
1
L
Artemis
7,657
479
108
7
0
266,045
0
W
Charon
8,335
521
38
2
0
301,064
2
L
Fenrir
8,157
510
94
6
0
345,080
0
L
Chang'e
4,626
289
0
0
0
0
0
W
Chang'e
8,753
547
73
5
0
288,780
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role